Search:

Type: Posts; User: mtrc

Page 1 of 2 1 2

Search: Search took 0.01 seconds.

  1. Replies
    38
    Views
    4,504

    I definitely do. Some games because they are...

    I definitely do. Some games because they are strongly associated with being a certain age (like the Final Fantasy games) or others out of some misguided belief that there's something left in there to...
  2. Replies
    1
    Views
    485

    ANGELINA - Automated Game Design, Take Two

    Hi folks,

    You might remember a while ago I posted up some information on an AI system I'm building that can design simple platform games. I wanted to give you an update, but the original thread...
  3. I didn't realise I had it until I read your...

    I didn't realise I had it until I read your review. _
  4. Replies
    122
    Views
    14,340

    The RPS forums should sort out a little gamedev...

    The RPS forums should sort out a little gamedev week. No prizes or rankings, just a local dash to make some basic Game Maker nonsense or something. Get some of these ideas out of your system. Some of...
  5. Replies
    62
    Views
    7,202

    I think you have to ask yourself what you're...

    I think you have to ask yourself what you're adding to the game. If you're adding a check the player has to do before performing any action, then it's really just extra busy work. It's not a skill...
  6. Replies
    69
    Views
    10,800

    I think then we enter semantics territory, where...

    I think then we enter semantics territory, where we ask "what does being an RPG actually mean"? If we mean "meaningful games where I play a character in a reactive narrative" then I get the point....
  7. Replies
    69
    Views
    10,800

    You're talking about action-RPGs though, rather...

    You're talking about action-RPGs though, rather than 'the modern RPG' in general, right? We have those rule systems to abstract real-world systems and the model combat in a way that lets it progress...
  8. Replies
    34
    Views
    2,851

    There isn't so far, I don't think you can...

    There isn't so far, I don't think you can discount the possibility of it ever happening. There are plenty of ways we might try and make such a game, and I'm definitely interested in what this team...
  9. Thread: Dustforce

    by mtrc
    Replies
    7
    Views
    1,074

    I don't mind the plethora of input buttons,...

    I don't mind the plethora of input buttons, because it allows for more choice-based movement, but the length of levels is definitely an issue. Super Meat Boy was least fun once the level lengths...
  10. Replies
    127
    Views
    19,206

    Oh, it's a one-man party? Haha. Man.

    Oh, it's a one-man party? Haha. Man.
  11. Replies
    127
    Views
    19,206

    Ah, is that related to an achievement? I remember...

    Ah, is that related to an achievement? I remember seeing something about helping him.
  12. Thread: Dustforce

    by mtrc
    Replies
    7
    Views
    1,074

    Actually, I have the opposite problem! I've got...

    Actually, I have the opposite problem! I've got two friends who are obscenely good at it, and have already stomped all over it. I'm picking my way through their high scores now...

    I'll add you as...
  13. Thread: Dustforce

    by mtrc
    Replies
    7
    Views
    1,074

    Dustforce

    I couldn't see a thread on this, and although it's been out a while I'm only just getting into it. Playing on a keyboard, as I don't have a controller, it definitely felt a bit painful at first. But...
  14. Replies
    127
    Views
    19,206

    I feel your pain, Ninjafood, but I think a lot of...

    I feel your pain, Ninjafood, but I think a lot of those mechanics add richness to the stats behind the RPG aspects. Without the cooldown, the movement, and so on, things like speed and accuracy...
  15. Replies
    40
    Views
    9,635

    You should definitely take a look at Videogames...

    You should definitely take a look at Videogames Hot Dog. It's only got a fraction of what you want - the show covers current gaming news stories, games they've been playing, and then a chunk of each...
  16. The obvious stuff is sometimes explicity designed...

    The obvious stuff is sometimes explicity designed against, and at other times I make it possible (ANGELINA can quite cheerily place enemies inside walls) but steer the system away from this in a...
  17. Okay, that reply I promised. Man, To The Moon was...

    Okay, that reply I promised. Man, To The Moon was good.



    I'm happy to answer any questions if you want (mike @ gamesbyangelina.org). Also check out our group's page: http://ccg.doc.ic.ac.uk and...
  18. Hey all, Just wanted to let you know that I...

    Hey all,

    Just wanted to let you know that I will reply to you all in the morning (it's 3am, just finished To The Moon...) but thanks for reading up and responding with interesting stuff! Will get...
  19. Thanks for bringing up an important point. ...

    Thanks for bringing up an important point.

    This won't be putting anyone out of a job any time soon.

    We do this research for a few reasons. Firstly, it helps us understand human creativity...
  20. Hey CMaster! Thanks for taking a look. ...

    Hey CMaster! Thanks for taking a look.

    ANGELINA performed three tasks in designing this game:

    1. Designing the level. I gave ANGELINA 40-50 map tiles that are about the same size as the screen....
  21. Automated Game Design Research - I Have A Game For You To Play!

    Hello all! Apologies in advance, this is a thread where I talk about something I had a hand in. But in my defence, I think you'll be interested! Bear with me.

    I work at the Computational...
  22. Replies
    27
    Views
    7,095

    Your signature really makes that post.

    Your signature really makes that post.
  23. Replies
    27
    Views
    7,095

    Anyone tried the F5 button yet?

    Anyone tried the F5 button yet?
  24. Replies
    281
    Views
    53,007

    Deus Ex: Invisible War Rewind. It's the year...

    Deus Ex: Invisible War

    Rewind. It's the year 2000 and you're playing Deus Ex.

    There, that's better.
  25. Replies
    384
    Views
    61,239

    Sticky: Well, you don't have such high quality of...

    Well, you don't have such high quality of adminning everywhere. You know how it is.
Results 1 to 25 of 26
Page 1 of 2 1 2