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    Pillars of Eterinty qualifies because it has a...

    Pillars of Eterinty qualifies because it has a really flexible system, but how can you recommend typical class-based games ?? Original X-COM is okay, but in the latest you need to be a very specific...
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    I stopped reading the gravestones pretty quickly,...

    I stopped reading the gravestones pretty quickly, they're the only truly immersion breaking part for me. They don't even make an attempt to make them fit. They feel like MMO players inserted into a...
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    I think the system actually lets you do away with...

    I think the system actually lets you do away with spellcasters. Healing is no longer mandatory, rest fully heals you and endurance recharges completely between battles. So I don't think that druid...
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    It seems to me you don't enjoy the game's combat...

    It seems to me you don't enjoy the game's combat aspect, and blame the game rather than yourself for not enjoying the tactical aspect. I assure you damage types and damage reduction are present even...
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    It seems to me you don't enjoy the game's combat...

    It seems to me you don't enjoy the game's combat aspect, and blame the game rather than yourself for not enjoying the tactical aspect. I assure you damage types and damage reduction are present even...
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    s***** b***** have 30 DR easily, and they're not...

    s***** b***** have 30 DR easily, and they're not that rare. I don't like designers' approach to armored enemies. Most things with a thick armor are resistant to Slashing and Piercing, but not to...
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    The way armour works in this game heavily...

    The way armour works in this game heavily promotes strong attacks, no matter how slow they are. Damage Reduction means X points substracted from an attack. They claim they wanted to make all weapons...
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    Only some AoE spells are that powerful. For...

    Only some AoE spells are that powerful. For druid, Winter Wind (the cold cone) is "wtf, where did my enemies just go ?" and it outclasses many level2 spells. I really don't understand why it's on the...
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    Yup, there is something strange about area effect...

    Yup, there is something strange about area effect spells. They're hard to target, enemies move fast relative to your vision radius. I think I'll stick to using area spells on enemies glued to my...
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    I think it's perfectly safe to equip pets. They...

    I think it's perfectly safe to equip pets. They don't seem to be affected by combat, otherwise they would feel like a terrible escort mission or imba.
    Animal animations are cute in this game.
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    If you are fine with standing there taking damage...

    If you are fine with standing there taking damage for the 60+ hours the campaign supposedly lasts, by all means, take a Fighter. When I take a character I want to be able to approach combat in...
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    Druid seems to be one of the more flexible...

    Druid seems to be one of the more flexible classes. I have a relatively varied spell selection, admittedly with a strong focus on area spells.

    I'm Borsukrates the human druid philosopher. I enjoy...
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    I like the game very much so far. But locations...

    I like the game very much so far. But locations seem quite small so far. The first village is just a couple of houses. Does it open up later ? I expect it does, because Friendly Arms Inn (or whatever...
  14. Nuclear Throne cheers me up ! I alternatively...

    Nuclear
    Throne

    cheers me up ! I alternatively chuckle, grin, or go "RAAWRRRR" when I die. Yes, it's hard, and brutal, but in a good-natured way. When I die, I lose minutes of effort. And I'm...
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    In theory, you could. But in roguelikes ASCII...

    In theory, you could. But in roguelikes ASCII graphics are not just a flaw caused by lack of manpower. It also enables bigger teams to iterate quickly, try features / monsters / items / spells and...
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    Cutscenes, and heavy storyline, contradict...

    Cutscenes, and heavy storyline, contradict roguelike philosophy. Roguelikes aim to be as replayable as possible. They must be, because failure means starting over. Where do cutscenes or story fit...
  17. If you like this game, try Spheres of Chaos. It's...

    If you like this game, try Spheres of Chaos. It's totally chaotic and there are some crazy graphic settings. Extremely psychedelic.

    https://www.youtube.com/watch?v=UJqjSGv29T4

    The funniest type...
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    Serious question - do you even think it's...

    Serious question - do you even think it's possible for a AAA studio to develop a roguelike game ? What are the odds of that happening ? And I mean a classic roguelike game, with permanent death,...
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    I seem to notice smaller communities are...

    I seem to notice smaller communities are friendlier. Nuclear Throne Greenlight community is very nice and you see praise MUCH more often than insults or snide remarks. This is despite (or because?)...
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    You're talking about the butt-ugly American...

    You're talking about the butt-ugly American badgers. Eurasian badgers (meles meles) are gentle animals https://www.youtube.com/watch?v=ApHJx2oMWqQ , unless you bite its tail...
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    I admire Squirrel for his badger-like persistence...

    I admire Squirrel for his badger-like persistence in uncovering new conspiracies related to PC gaming.
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    Rune is an old game made in Unreal Engine....

    Rune is an old game made in Unreal Engine.
    https://www.youtube.com/watch?v=ZlW11nMytlc

    It's a really fun game. The beginning is a bit disappointing because you spend too much time underground...
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    I do enjoy FPS diversions and experiments like...

    I do enjoy FPS diversions and experiments like Thief or Portal. I've backed Superhot. I had hopes for Tribes Ascend, but it turned out to be grind. But since DooM II no FPS game really scratched that...
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    If I remember correctly, Squirrel is from China...

    If I remember correctly, Squirrel is from China and I'm not surprised he has a different perspective.

    I think part of the issue is matchmaking, which - in contrast to dedicated servers - tends to...
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    I miss games like DooM II. A game focusing on...

    I miss games like DooM II. A game focusing on shooting, movement, mechanics, where levels are barely realistic because they're meant to be challenges. DooM has more in common with 2D topdown shooters...
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