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    Sticky: I adore puzzles, but I don't enjoy puzzle bosses,...

    I adore puzzles, but I don't enjoy puzzle bosses, because they aren't enjoyable puzzles. They're just dumb, high stress trial and error. There's no sense of satisfaction involved, merely relief at...
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    I'm not sure about the timing there, in that (if...

    I'm not sure about the timing there, in that (if you've got the tutorials on) it's possible to do several tech delivieries before getting any special abilities. Once you've got them, of course,...
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    You're playing on normal difficulty? Are you...

    You're playing on normal difficulty? Are you managing your power for those missions to boost shields and engines?

    Edit: You might find this topic useful over on TLF's forum:...
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    How far in to the game are you? How many...

    How far in to the game are you? How many spacefaring races are there at this point?
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    You're not actually trying to kill all that stuff...

    You're not actually trying to kill all that stuff in the tech delivery missions, are you? Just dump all your energy into shields and engines and beeline for the drop point, you aren't supposed to be...
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    Sticky: Then I immediately know it's not a game I want to...

    Then I immediately know it's not a game I want to play, which is handy. "Puzzle bosses" really are a blight on game design IMO, the last thing I'd ever want to do is play a game designed around them.
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    Sticky: It wouldn't even occur to me to call those "boss...

    It wouldn't even occur to me to call those "boss fights," and (to be clear) they're not what I'm talking about. Boss fights in the sense I mean (and in the sense that are always shit IMO) are always...
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    Sticky: My thoughts on the subject absolutely word for...

    My thoughts on the subject absolutely word for word. I've literally never encountered a "good" boss fight, they only come in "tolerable" and "awful" varieties. These days, with limited gaming time...
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    All Arcen games have generous (excessively...

    All Arcen games have generous (excessively generous, in some ways) demos, I'm sure one will be along shortly for TLF.
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    Yeah, they're already half a dozen updates into...

    Yeah, they're already half a dozen updates into development on that actually. Some great changes so far, and I'm sure it'll be even better once they can devote more time to it (i.e. after Last...
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    I'll be picking this up when I can, because it's...

    I'll be picking this up when I can, because it's Arcen and because it looks interesting. I've enjoyed everything they've ever put out to one degree or another, and they have something of a lifetime...
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    To some of us he really is. I adore AI War's...

    To some of us he really is. I adore AI War's soundtrack.
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    That is no longer true, they've coded a new...

    That is no longer true, they've coded a new updater (not dependent on Steam) that works in Linux for this game. They're planning to port it back to Bionic Dues, as well.
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    It is freaking gorgeous, that much is undeniable....

    It is freaking gorgeous, that much is undeniable. What little enjoyment I've gotten out of it has mostly come from staring at the ship graphics.

    As to it being "fixed" it is, in the sense that it...
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    As stated upthread, SotS 2's problems are...

    As stated upthread, SotS 2's problems are design-deep and unfixable without a complete restart. I dearly hope they make a SotS3, and hope they hew a bit closer to the original when they do. Stick...
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    It's certainly the lazier option. Doing single...

    It's certainly the lazier option. Doing single player right is a ground-up decision, and most devs just can't be bothered I suppose. "MP is good enough" is a stupid position for a wide variety of...
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    That's certainly the basic idea, yes. An AI will...

    That's certainly the basic idea, yes. An AI will never be able to play a game side designed for a human as well as a human can. Better to design a game side the AI can play well, and let it play that...
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    I'm Vinraith and I support this message. ...

    I'm Vinraith and I support this message.

    Asymmetric strategy games are, indeed, always the way to go. The brilliance in design of something like AI War or SotS Progression Wars really can't be...
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    No, it wasn't because I'm not talking about the...

    No, it wasn't because I'm not talking about the state of the game at launch, I'm talking about the state of the game several years after launch. All the other titles you mention were good by the...
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    Yup, I held out in the "surely they'll fix it"...

    Yup, I held out in the "surely they'll fix it" crowd for a couple of years, but ultimately there's just no saving that design. It's a crying shame.
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    Even better, in the fine tradition of crap devs...

    Even better, in the fine tradition of crap devs everywhere they're making a sequel rather than finish the original.
  22. I don't have this avatar by accident!

    I don't have this avatar by accident!
  23. Funny, I'm exactly the opposite. I find there's...

    Funny, I'm exactly the opposite. I find there's nothing more disruptive to immersion than other players, and the most common aspect of worlds that have really left an impression on me, and that I've...
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    Sticky: Still playing AI War, still really enjoying...

    Still playing AI War, still really enjoying myself, now that I'm back up to speed it's great to be able to push up the difficulty and flip on some of the more interesting, more dangerous options that...
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    Beautiful, thanks again for looking into this!

    Beautiful, thanks again for looking into this!
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