Type: Posts; User: Zetetic
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07-05-2015, 04:42 PM
I would assume omission unless they're actually using the Steamworks 'custom executable generation' (which would imply a curious hypocrisy). Still, it's a bit odd that they decide...
07-05-2015, 04:38 PM
Presumably the updates thing is a matter of GOG's bandwidth as much as anything else. (Unless the updates themselves actually call home - that, I suppose more clearly falls under 'rights management'...
07-05-2015, 04:35 PM
I'd suggest that you do that then.
If anyone's having trouble accessing https://www.dirtgame.com/ (particularly under Firefox), I think it might be because their web server is configured embarrassingly badly.
07-04-2015, 01:31 AM
Still €17.95 (about £15) here:
DCS are having a sale of upto 70% off on their own modules. Might only last the next few hours.
30-05-2014, 06:49 PM
https://en.wikipedia.org/wiki/Direct_Voice_Input suggests the most obvious use case for voice input in computer games.
26-04-2014, 01:07 AM
General Deathshead might be alright at designing supersoldiers, but that incinerator room is very poorly thought out.
23-02-2014, 01:19 PM
Ooh, and I think there'd be a possibly interesting trade around the agriculture/gathering issues if skills and experience were modelled. Clearly agriculture needs certain knowledge (which the game...
23-02-2014, 01:10 PM
And that's the essential challenge when it comes to the population, isn't it? Can I manage the turnover of meat (with my exceedingly limited toolkit)?
23-02-2014, 01:09 PM
I understand that's the use of the townhall. My problem with this arrangement is that the vast majority of the information is already shown the user, but simply in a deliberately obtuse manner - food...
23-02-2014, 12:12 PM
I'd be really interested to know at what population people are getting bored of their villages. Particularly if they're not shooting for an achievement.
23-02-2014, 12:09 PM
I've played one game where I collapsed early on due to issues around food management and one where I'm currently up to 60 people or so, with a constant excess of food and housing, and have built...
23-02-2014, 11:47 AM
The game doesn't model religion - as far as I can tell - as anything other than 'makes people happier' (and I think that might be modelled as spooky action at a distance insofar as I don't think...
23-01-2014, 10:43 PM
I'd extend my interest to knowing how many games (again, according to whatever set of measures) are 'tied' to Steam. Whether that's because the developer only wants to use that download service,...
23-01-2014, 10:41 PM
I don't think there's any one number that would be a 'good way' to measure that (Edit: Where that is some nebulous thing around people's contact and frustrations with games.). Nevertheless a split by...
23-01-2014, 10:24 PM
It would be interesting to know what proportion of games (by number of games, by number of sales, ...) do use the Steamworks CEG.
Edit: Actually, am I missing that any game that uses the...
23-01-2014, 10:08 PM
Wouldn't it make more sense to call that Steam(works) API DRM then? Rather than labelling 'Steam' as DRM. Steam supports DRM, it enables a particular DRM scheme (viz. Steamworks CEG), but it is a bit...
07-01-2014, 06:06 PM
Like many (most? all?) businesses, Valve is not just a business and so has a variety of goals* that are not entirely business-like in nature and indeed may, at times, be entirely contradictory with...
30-12-2013, 06:54 PM
They tend to get farmed out afterwards to reasonably high paying private and public positions.
30-11-2013, 05:40 PM
Those are good questions - and one's worth asking with regards to the future as well - and I'm not really sure.
(And actually, I have to admit that I'm now not sure if you can call certain WinRT...
29-11-2013, 02:49 AM
Ah, I'm probably being a bit overly sombre about the whole thing.
29-11-2013, 02:43 AM
It's quite substantially different and is rather at the core of Valve's problem - they're already being frozen out of competing in one bit of the market. (That's not to say it's at all implausible...
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