Type: Posts; User: adamant_2001
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28-07-2015, 07:04 PM
So we just posed up a status update on how the game is progressing:
...and the first article in a weekly...
24-07-2015, 07:01 AM
We're migrating the new website over so it should be live pretty soon.
Correction, the new page is live!
To show off some of the planet surfaces, here's an Ocean...
20-07-2015, 07:31 AM
To give a small update, the Tulock battleship:
Tulock Battleship (View in 3D)
Debugging on the tactical demo continues, we have a nice launcher setup for...
16-07-2015, 04:55 AM
So here's what the Human characters are looking like:
15-07-2015, 04:08 PM
Showing off the Tharrn battleship:
Tharrn Battleship (View in 3D)
Also some rough work on the Katraxi diplomat:...
12-07-2015, 04:42 PM
Showing off a bit of work on the new website which we're hoping to deploy much sooner than later:...
09-07-2015, 06:39 PM
Showing off the Selach fleet:
Also some of the more marginal planet types:...
06-07-2015, 07:23 PM
Tactical/Skirmish mode Demo is still progressing, we're working on a patcher/launcher and fixing some of the nastier bugs with internal testing.
Fleet scale image of the silicon based Tulocks:...
02-07-2015, 06:16 AM
Small update, progress concept art of the Human spy:
Selach v.s. Tharrn, aka bad sushi.
29-06-2015, 11:47 PM
So a few new things to show off including part of one of our ambient tracks:
In the same vein as the research lab concept posted earlier, a...
26-06-2015, 10:42 PM
Although not quite ready for public consumption, here's a short video showing off the current state of the tactical demo:
Here's the Human...
25-06-2015, 07:38 PM
Katraxi v.s. Tulocks. The silicon based Tulocks are a bit on the mysterious side, they tend to be isolationist but may...
22-06-2015, 11:25 PM
We're in a bugfixing holding pattern on the tactical demo, but we're pretty much down to fighter, missile, and AI behaviors at this point. An XCOM like overwatch mechanic is a pretty central part of...
18-06-2015, 06:15 PM
On a small update, we've been working on room backgrounds the past few weeks for the player's various advisors.
The research lab is one of them. Here's an early sketch of that which will be a bit...
16-06-2015, 08:23 PM
So we've started up a "music mondays" where we'll be posting parts of the soundtrack on soundcloud (link's in the first post here). Yesterday we released the skirmish menu track.
As for progress...
14-06-2015, 07:56 PM
As a little update, we've finished up the Selach starbase. We've also been having some fun on getting missiles working in the game. Namely since they spawned right on the game grid, they were...
09-06-2015, 10:34 AM
Also, yes we're definitely aware of the new MOO being developed but we're clearly doing a very different type of experience than they are in the end. More Xenonauts to XCOM.
Edit- Going to show...
07-06-2015, 07:22 PM
So as a small update, a .p3d file of a Tharrn destroyer to give a better look at it in 3d:
04-06-2015, 04:09 AM
To give a small update, here's a peak at the Tharrn, our reptilian species:
01-06-2015, 10:00 PM
So to share some of the stuff I was working on yesterday, here's a recent conversion of a model into the engine:
So this is a Selach frigate, the aquatic trader...
27-05-2015, 07:02 PM
Basically they behave a bit like the Shadows and Vorlons from Babylon 5. Overall these two species have a lot of power and very advanced technologies but don't directly employ them. They tend to work...
27-05-2015, 02:19 AM
Ace. I'm assuming you're a Hardlight Productions regular since you know those names being associated with this :)
22-05-2015, 02:53 AM
To give a little bit of a better sense of some of the screens you'd be staring at:
A Legendary sized spiral galaxy....
21-05-2015, 01:31 AM
Katraxi fleet scale (not all ship classes shown)
21-05-2015, 01:16 AM
So over the past six months we've been working on a turn based space strategy game in the...
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