Hey. adsfasfasdfasdfasdf
Type: Posts; User: Doesn'tmeananything
Hey. adsfasfasdfasdfasdf
Have to agree with my Russian fella, this is abysmal.
http://www.youtube.com/watch?&v=KpI66IDSQGU
Though I guess it is a fitting accompaniment to filler platforming interspersed with trivial...
The alien and exotic feeling evaporates after an hour or two of playing the game, and you're left with a quite vast yet internally consistent world. I'd argue that the latter is a more important...
It's surprising how Skyrim's shallow, perfunctory delivered dialogues are somehow considered infinitely better that Morrowind's clear and concise topic system.
No, in Morrowind you're not forced...
Just skip the cutscenes.
DSFix had on option for capturing cursor for a very long time now.
And after applying the mouse fix the game's absolutely fine with mouse and keyboard.
Not that he's Russian, either.
Are you playing with in-game VSync on? That setting alone outright crippled the performance.
Who's been arguing about it for decades, exactly?
And as much as I don't like anything that comes under this, I don't get why does 'not a game' have to be an exact term with a derogatory...
Games have entirely different priorities.
Why does it matter what it would be called? The important part is that the distinction is made.
'Game' is a clear concept, I'm just arguing against obfuscating it.
I outlined that games also have non-abstract rules and goals. These are vital parts of any game and they determine the interactivity. Dance has nothing in common with that or else it becomes a game. ...
As I've said, a clearer and more precise concept is easier to understand, evaluate, and discuss. At this point, most people use the term 'game' out of lazy convenience. It usually means no more than...
Not at all. Football's rules prevent players from using their hands, the most complex motor-functional part of human body, which sets a very interesting handicap for them to overcome. And that...
Conversely, it's dumb to argue for simplification of critical language vis-à-vis videogames. There's a huge difference between something like the Walking Dead and DayZ which should be apparent for...
When barely legible digispeak clashed with a meme and an anime smiley face over a corpse of a once brilliant franchise.
Excuse me while I claw my intestines out.
"Extremely broken" game which, as I've already said, they basically fixed with 1.2 patch. I've completed it without any problems at the time.
Why do I have to repeat myself?
You argue that...
Unplanned and directionless to a certain degree at the macrolevel of the development process, sure. But by no means lazy.
Which is absolutely not my point at all?
I understand you believe that you're proving something using that didactic tone, but let's be serious here.
I've outlined the reasons for numerous (but...
Which is exactly what I addressed in the first part of my post.
They had to deal with an engine which was still in its infancy and work under severe contractual obligations. Plus, they were launching against Half-Life 2. Sure, Troika aimed too high, but, if...
I'm sure your priorities would lie elsewhere if you had to deal with bankruptcy
Played through the whole game.
I'd like to see a particular example of a mission that truly provides for an interesting multidirectional approach so I can perhaps find it on youtube and see for...
Oh, come on.
Games are defined by their interactivity. Zero player agency presupposes a severely limited degree of interactivity, like in GTA 4 where showing any kind of initiative means a failed...
Oh yes, absolutely. That's why I made that distinction calling everything past GTA 2 'the modern GTAs'.
The point is that the Wild West is not some kind of universally shunned setting which...