Full disclosure: this isn't my game, but i saw it mentioned in the comments for one of the SimCity articles, and i think it at least bears mention in this week's Kickstarter Katchup.
Basically,...
Type: Posts; User: Kollega
Full disclosure: this isn't my game, but i saw it mentioned in the comments for one of the SimCity articles, and i think it at least bears mention in this week's Kickstarter Katchup.
Basically,...
Well, i was thinking in the context of things that should inspire imagination, adventure-y books and adventure-y games being two such things.
But now that you mention SimCity and Civilization,...
So basically, we were indexing some books for sale with my mother, and she told that adventure-y books are what children should be raised on. I retorted that video games are no worse for that, and...
I don't think there's anything wrong with that mechanic per se. It, along with infinite sprint, is convinient when you have to cover a lot of ground. Then again, some people here would probably say...
The thread's title refers to the mechanic where you can just press the sprint button and keep sprinting without holding it, and release the W button for a moment if you need to stop sprinting. I...
Here's a couple more.
EVE Online:
- Operation Dog-Eat-Dog
- Operation Killer Hornet
- Operation Enduring Clusterfuck (sorry, couldn't help myself)
Team Fortress 2:
- Operation Mad...
So, me and my friend just came up with the following ideas: coming up with names for games in "Operation X" format, based on their content. For instance, here is a short list of what we came up with:...
Okay, i'm not sure where to post this, and even if it's allowed at all, but i figured a little self-promotion after a fair amount of work can't be all that bad. The point is, me and my friend have...
I haven't played FEAR, so i wouldn't know.
This is all rather nice. Armed and Dangerous' gravity reversal was more for fun than for fighting enemies in cover, so i guess the first instance of such anti-cover anti-gravity is the first Mass...
So, once upon a time i watched a trailer of Prey 2, and when it got to anti-gravity grenades, i thought: "Finally someone did something about enemies in cover." Then i saw Borderlands 2 having the...
I think my problem is that i'm playing the Russian version of a game, and there is no option called "(Im)Mature Language". There is some stupid option about "crouch protection", which i faintly...
Nope. I couldn't find anything. Which is, incidentally, why i'm asking how to switch it. I want to see that alternate dialogue for myself.
The title pretty much says it all. Some of you might have heard that Bulletstorm has not-so-profane alternate dialogue, and that the developers regretted not making the choice up-front. My problem is...
Hm... makes sense. That's a fairly good idea, thank you.
The sexiest player puts on a Santa hat :P
Yes, the title does not decieve your eyes. The alt-text of this xkcd comic asks us in reference to Wargames: "HOW ABOUT A NICE GAME OF STRIP GLOBAL THERMONUCLEAR WAR?". Which once upon a time gave me...
So, the Nuclear Dawn free weekend is upon us. Anyone who wants to can download the game in Steam and play for free untill Sunday. Are there many people here who will play? And is RPS going to create...
Actually, i've e-mailed Jim some time after that and he replied that he's ought to resume organizing gaming nights. Don't know if anything came out of that, though.
And sorry for necroing the...
I've found a good way to circumvent this (that unfortunately will require a lot of effort for you English-only types). You see, my keyboard has letters in other language on each key in addition to...
That's the bad part of it. The good part, as i've said, are the shared universes and indirect sequels.
Well... looks like i've managed to do the stupid thing again. I should congratulate...
While reading a Kotaku article linked in the Sunday Papers, and noticed another one, very straightforwardly titled "What Video Games Could Learn From Comic Book Continuity". The gist of the idea is...
Well, okay. At first i wanted to play the "MMOs are persistent so the punch of the story is neccesarily blurrier" card, but seeing how The Old Republic really pushes it's story, it dosen't seem that...
Well, okay, perhaps i should've said it differently. Actually, scratch "perhaps" - i definitely should've said it differently. Better point would be that MMORPGs are inherently shared universes that...
I don't know about you, but to me retconning plot in the single-player game and retconning a quest in MMORPG seem like two different things. MMORPGs aren't really big on delivering a pre-written...
Well, i understand that the change wasn't really that drastic, but it's still an example of the game being changed. Most likely it's the harbinger of bigger things to come.