Type: Posts; User: Prometheus
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13-07-2014, 02:31 PM
02-07-2014, 07:54 PM
This new concept shows some of the characters that will inhabit Sector Sigma. You may be wondering what Sector Sigma is, but if we told you, some men in black suits may give you a visit.
09-05-2014, 09:06 AM
So we have been working on some great looking interiors. We have finished geo modelling of one of the smaller subway station stops. This is totally untextured at the moment. We will be making several...
04-04-2014, 07:12 PM
We have been hard at work behind the scenes, making some great looking art assets. Check them out here. These represent the final or near final vision of what our games art style and quality will...
05-03-2014, 03:56 PM
Hey guys, the new Dev Journal section is now up on our site. Be sure to check regularly to get a glimpse of the crazed inner workings of the minds of our team.
19-02-2014, 12:43 AM
The game features section is now live on our new site here - http://exile-online.com/gamefeatures
Further articles are being added in the coming days so stay tuned. Be sure to register on the site...
18-02-2014, 05:23 AM
Indeed, Julien is great at what he does. I know he is very busy atm so you would have to contact him directly to talk about that kind of thing.
As to Hero Engine, as with any engine, it has its...
13-02-2014, 08:04 PM
You can now register on the site at - http://exile-online.com/forums/user/register
All registrations will automatically be added to the testing opt in for the chance to be entered into future test...
13-02-2014, 12:04 AM
Indeed Bioware was using an alpha 2007 variant of Hero Engine that looks nothing like its current iteration.
09-02-2014, 12:18 AM
Ok folks, our newest website design is now up and running at - http://exile-online.com/. Forum and account integration will be done very soon. All users will need to recreate their account as we had...
23-12-2013, 02:33 AM
Big updates on both code and art based progress coming soon after the new year guys.
20-11-2013, 10:20 AM
Hey guys, here is a small update. Some concept art for one of the nightclubs that populate the city.
21-10-2013, 05:55 PM
Update 7 - 20/10/2713: Randomised statistic item generator has been tied into the mission and task system. Generator can be configured to reward any item type, amount, stat set, level range etc.
12-10-2013, 05:50 PM
Destroy all humans. Mech War Walker concept.
03-10-2013, 03:40 PM
Update 6 - 03/10/2713: Missions and task system has been undergoing major tweaking and work to ensure multiple task types for missions are supported. Created system to allow "go there" type missions...
23-09-2013, 09:26 PM
Early character concept splash.
10-09-2013, 03:27 PM
Update 5 - 10/09/2713: Further additions and tweaks to mission system are ongoing. New mission parameters using triggered events have been added which enable us to create several new mission types.
04-09-2013, 04:19 PM
Update 4 - 04/09/2713: Initial implementation of mission/quest system has been achieved. Standard basis allowing for multiple quest types and chains included. Player to NPC dialogue has been tied...
18-08-2013, 01:48 PM
Update 3 - 18/08/2713: Initial player to NPC chat dialogue system is in place. This system is now multifunctional based upon situation and dialogue needs. Will be tied into upcoming first phase...
13-08-2013, 10:35 PM
Update 2 - 13/08/2713
Character Creation/deletion - Now requires users to Confirm character deletion by typing in DELETE (case sensitive). Character preview window is now also active and live when...
05-08-2013, 11:49 PM
Update 1 05/08/2713:
Basic character selection and creation system has been implemented. Players can currently create a maximum of 3 character. Possibility to expand this number later.
31-07-2013, 06:01 PM
Storyboard concept - Exodus Arrives.
25-07-2013, 10:16 PM
Storyboard concept - Exodus departs.
20-07-2013, 05:11 PM
Central transit hub concept.
17-07-2013, 11:22 PM
A character concept for "The Voice" character.
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