Wait what? I need money and in theory, one of those. Please explain "how much" is "how much"?
edit: Oh wow. You weren't kidding. I could practically retire to the South of France for that (or go...
Type: Posts; User: Pockets
Wait what? I need money and in theory, one of those. Please explain "how much" is "how much"?
edit: Oh wow. You weren't kidding. I could practically retire to the South of France for that (or go...
The more I hear about Thief 4, the more I think that logo design is the work of some low-level artist, disappointed in what appears to be some dreadful design choices, attempting to warn us to keep...
To fill in the blanks a bit, Fatal Labyrinth is a fairly primitive take on Diablo-esque dungeon crawling. It was pretty fun at the time, but I wouldn't expect it to stand up well today without some...
What? WHAT?? Its been going all old-school and I never realised? How could I find this out on a Friday night, too late to obtain alcohol and with a new routine that means I'm actually sober.
To be honest, I'd love it to actually be Ricochet2.
I know what was in there was meant to be special, but I wasn't aware it was a special prize?
You have no soul. :(
Personally, Thief has aged like a classic sports car - you can see that its old, but there's something consistently fresh and engaging about the way it plays despite the...
The level design is filled with really nice ideas but fairly meh implementation in places, but its not all that bad and certainly picks up a bit once you start flying off around the other locations...
I have to say I'm really rather cyncial towards the whole "Please buy advanced access!" combined with "oh, don't tell anyone about it!" approach. I mean, the general principal of "paying customers...
Only thing I can think of that's a mid-90s point-and-click based in a castle is this, but the name's too long, it has a character sprite and apparently its DOS based. I seem to remember it being...