Type: Posts; User: OrangyTang
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Sadly it appears to be windows-only. :(
I could really do with some co-op games that work over the internet, with some annoyingly specific criteria:
1. Needs to work on PC and Mac at the same time
2. Internet co-op (ie. not local)
21-01-2014, 06:54 AM
12-01-2014, 01:42 AM
Usually these days prerendered cutscenes are used to hide loading screens - you can ditch all of the old level and load in the new level while the cutscene is playing. If you skip the cutscene, do...
Have an internet high five.
Sadly I know of no modern games in a similar style to SF2 on pc (or any other format). Xcom came closest to scratching that itch recently.
21-08-2013, 06:31 PM
Partially disagree - Rymdkapsel does a really good job of letting you build a space station (dungeon) with a minimal interface. Obviously they had to simplify a few things, but it's much more...
08-08-2013, 12:30 PM
Yeah, that was my first thought as well. I hope that is his focus because when I (briefly) tried an Oculus the latency was really immersion breaking (much more so than the low-ish resolution).
Personally I see this as a good thing - the bosses seem deliberately set up to test certain aspects of your character, or to be highly effective against certain builds. For instance Capra demon...
07-08-2013, 09:07 PM
The problem is when a game is too big/long to warrant multiple play-throughs, and people have a ton of mods installed for their first time through the game, and then form their opinion based on that...
Man, look how low-res those textures are. This is some lazy-ass console port bullshit right here.
03-08-2013, 07:41 PM
As someone who's never been hugely excited by any MMOs, I feel that they desperately need to break away from being completely combat centered.
With a couple of exceptions (Eve and UO), every...
30-07-2013, 09:28 PM
I'd love XCOM to have a post-battle option to let you watch it again, but in real time. All the same turns, actions and results, but played out simultaneously. When watched from that perspective I'd...
30-07-2013, 07:30 PM
Yeah, I had that. Playing things fast and loose and improvising was certainly more fun, but the harsh penalties for loosing a person strongly discourage you from playing that way. Which is a shame....
30-07-2013, 07:25 PM
I certainly felt that a vanilla sniper with no skills was much less useful than they felt like they should have been.
Just occasionally the planets would align and he'd get a clear LOS and a good...
22-07-2013, 12:18 AM
Ugh. I have no idea what MS were thinking when they decided that the 360 pad would require an API all of it's own, other than to deliberately make things harder for everyone involved. :(
21-07-2013, 09:05 PM
You cut to the heart of the issue, good sir/king/pony!
If I can go back to the Dark Souls example, playing with m+kb I would *really* miss having analogue control of walking speed. Being able to...
21-07-2013, 08:05 PM
I'm prototyping a game idea right now, and for me a game has to start with the control scheme first, and build the game around it. Obviously for some genres (eg. FPS) the decisions are trivial, but...
There was an interview somewhere that said that the whole Catacombs section was supposed to be an early game level, but what with respawning enemies and equipment requirements (ie. a divine weapon)...
Stationary, *and* with your shield lowered. It's subtle, but caused me to mess up loads of backstabs before I realised you have to release the button for your shield just for a fraction of a second...
Glad I'm not the only one to have reached that conclusion then. I guess their better damage *may* get you a bit of an edge in PvP, but I don't go in for that. It feels like From messed up the...
One of the things I really liked about 'Souls is that your weapon choice isn't just determined by the stats and damage output, but also by the moveset that it comes with. There are some weapons with...
I stand (sit) corrected!
Related: did anyone use Crystal weapons much? Their inability to be repaired meant I just avoided them completely to avoid inventory faff. Was the increased damage output...
Weapons have a 'durability' stat that starts at 100 and goes down as you hit things, gradually reducing the damage. You can repair weapons by giving souls to blacksmiths (who you probably haven't met...
While you *can* block with a weapon (either because you're dual-wielding, or two-handing) it'll be pretty ineffective. Weapons usually have a low damage prevention percentage, so even if you block...
Welcome to Dark Souls!
You look at your character. If you look like a zombie, you're undead. If you've got the pearly white skin of a greek god, you're human. This works in real life too!
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