Shamelessly ripped from the Orca Cola site:
Chaos
Nurgle
Necromantic
Undead
Vampire
Halfling
Dark Elf
Elf
High Elf
Wood Elf
Shamelessly ripped from the Orca Cola site:
Chaos
Nurgle
Necromantic
Undead
Vampire
Halfling
Dark Elf
Elf
High Elf
Wood Elf
Norse
Elf
Wood Elf
Chaos
Nurgle
All teams except
Khemri
Necromantic
Undead
Khemri
Necromantic
Undead
Khemri
Necromantic
Undead
Goblin
Orc
Goblin
Ogre
Orc
Lizardmen
Orc
Amazon
Dwarf
Halfling
High Elf
Human
Norse
Wood Elf
Chaos edition
Bomber Dribblesnot 60K
MV 6 ST 2 AG 3 AV 7
Loner, Accurate, Bombardier, Dodge, Right Stuff, Secret Weapon, Stunty
Goblin, Ogre, Orc, Underworld
Zzharg Madeye 90K
MV 4 ST 4 AG 3 AV 9
Loner, Hail Mary Pass, Pass, Secret Weapon, Strong Arm, Sure Hands, Tackle, Thick Skull
Chaos Dwarfs
Last edited by mrpier; 13-05-2013 at 06:52 PM.
Missing Dribble for Underworld and Goblins, 60K Loner, Bombadier, loner, stunty.
NINJAPIER
Still missing that Underworld note though!
Also, Blackhoof is available for Chaos Dwarfs. Morg is available for Underworld and Chaos Dwarf both.
You're right, although if they removed that skill he'd be 280-290k and still somewhat mediocre for that price.
Borak is pretty boring and too expensive for a seasoned Chaos side. He's more helpful for a rookie side but when everyone else has Block and MB, all he brings is his ST5. Meanwhile Blackhoof is only 10k more and has a massive ST6/7, which gives him a role on a team of any level.
I'd rather see him with Guard than Tackle, actually. Or Claw, then he'd definitely be worth the price - and something to fear again!
Indeed, guard or claw would make him better, and claw or tentacles would be both useful and chaos-flavoured if they wanted to keep something flavour-texty. I just suggested tackle as something slightly useful but not game-breakingly good, making him an option instead of a joke. I can't imagine someone ever taking him; even with Av8 and frenzy with no block or jugg, Grashnak is far better, and if you're 10K short of Blackhoof you'd take a bribe and a wizard, or a dirty loner beastman.
T12-16, earlier if its prudent. There are so few players on that list which bring anything special, obviously Dribblesnot and Horkon Heartripper, but the others all have loner* and steal SPP without justifying it, I honestly think a chef, a wizard and a bribe would come before any of them except the 2 I mentioned.
*Yes Dribblesnot and Horkon have loner but Horken can stab which has no turnover risk and while high risk Dribblesnot is of high reward when it works.
Edit: Eldril sidewinder and the Count both offer something special with hypnotise which could be a game changer too.
Last edited by Heliocentric; 14-05-2013 at 12:17 PM.
I'm failing to writing a blog, specifically about playing games the wrong way
http://playingitwrong.wordpress.com/
I'm not a huge fan of adding Star players to me squad either every SSP they earn is one my guys don't get not to mention they always seem to get the MVP also.
My giggling above was for the image of Borat above not his skills though they are dire.
Another positive for Eldril Sidewinder is the magical AG4, NoS, Catch and Pass Block combination, making him a very viable intercepter (which happens outside your own turn and therefore Loner doesn't matter).
The big guy star players can add a lot, since you're generally dealing with Loner for big guys anyway. Ripper is a special one because without Always Hungry or Really Stupid, he ends up being significantly more reliable than the Goblin team's own trolls.
I am not a fan of star players that act as replacement scorers myself - those are SPPs I really want to keep for my team. I have no problem with bashy stars though, and would take a good utility/bash star player over an unreliable Wizard.
Lots of the bashy stars are not really scary though - very few of them have both block and claw/MB though - only Morg, Deeproot and Borat that I can think of.
What's the vamp's agility (can't view the cards at work) - is it 5? 2+ gazes would be really nice.
Nah, the only AG5 stars are Jordell Freshbreeze and Roxanna Darknail.