Page 2 of 2 FirstFirst 12
Results 21 to 22 of 22

Thread: Might & Magic X: Old school New Rules

  1. #21
    Lesser Hivemind Node Sakkura's Avatar
    Join Date
    Jul 2012
    Location
    Denmark
    Posts
    768
    Quote Originally Posted by Anthile View Post
    Interview with the developers on RPG Codex.

    TL;DR:
    -Implied that it got greenlighted because of kickstarter and Grimrock successes.
    -Skill system is based on M&M 6-8 as well as class promotions
    -Movement and combat are based on M&M 3-5
    -Training for level ups was dropped (RUINED FOREVER)
    -There's going to be a bout 20 dungeons
    -No sci-fi elements because it would clash with the previously established rebooted universe but there may be references
    -Four races and three unique classes per race
    -No random encounters
    -No always-online DRM but uplay and therefore most likely no GOG release
    Thanks for the link. These would be my responses in TLDR form:

    -OMG WHO WOULD HAVE THOUGHT?!
    -Neat.
    -Meh, it's worse than free movement but may be what it takes to get an M&M game in the first place (or a good one, fingers crossed).
    -RUINED FOREVER. How about some training is the most epic line in RPG history.
    -Less than I'd have preferred. But if they're as long as the average M&M6 dungeon, that's still a decent amount of content.
    -OMG, a publisher playing it safe. This must be a first in gaming history.
    -Fine. Would have preferred more classes and less races, but this'll do. Especially if the skill system still makes classes versatile.
    -That sucks.
    -Meh. Par for the course.

    Quote Originally Posted by b0rsuk View Post
    Well, you grew up wrong.
    That's not exactly what I was saying. I understand personal preference (I also prefer the free movement of M&M6+), but Grimrock pretty clearly illustrates that tile-based movement isn't completely obsolete. It also demonstrated the advantages of tile-based movement - it saves a bunch of money which can then be spent improving other aspects of the game (or making the game possible in the first place).

  2. #22
    Secondary Hivemind Nexus b0rsuk's Avatar
    Join Date
    Nov 2011
    Posts
    1,166
    Relax, I was joking. I like tile-based games. Actually I'm a hex supremacist. A nice benefit of tile-based games is that it's easy to create maps - as a level designer, and your own on a sheet of paper.
    Diablo3 is not PvE or PvP, it is PvAH. -- Tei

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •