Results 81 to 90 of 90
28-03-2013, 11:07 PM #81
28-03-2013, 11:13 PM #82
- Join Date
- Jul 2012
The reason Crysis will never make my list is because it was miserable design against aliens and other suits. The guns felt just fine against squishy regular soldiers, but once you have a lasered SCAR (always had to use the laser because it was a straight upgrade giving you more accuracy) you are holding down the trigger like a mad man to try to down that other super suit dude. Halo managed to avoid this even with lots of super suit dudes.
I don't have a problem with aiming, FEAR require a lot of that... it is the lack of visual effect on your enemy that makes the weapon unsatisfying.
28-03-2013, 11:30 PM #83
29-03-2013, 12:03 AM #84
- Join Date
- Jan 2013
Gonna have to be another Red Faction - getting used to that awesome semi-auto rifle towards the end of the game felt really satisfying. Plus, of course, amazing rockets and railgun.
29-03-2013, 12:58 AM #85
F.E.A.R. 1 - That game is still one of my favorite shooters, the AI is probably still better than most games and the weapons were great. Penetrator easily one of the best weapons ever.
29-03-2013, 01:10 AM #86
Unless I've missed it, no one has mentioned the original Serious Sam, which featured some ludicrously good weapons.
Still wouldn't quite get my vote though, that would have to go to either Bulletstorm or Doom 2 in terms of an all round arsenal that was awesome to use.
Killing Floor has some great weapons but some truly duff ones as well. Flak cannon in UT was awesome but the rest of the weapons felt weak. I also remember loving the revision to the BFG in Quake 3, but the stupid machine gun and grenade launcher weaken the overall
If we were talking about just one gun (sorta) then my money would have to be on the dual Colt 1911s from Action Half-Life
29-03-2013, 01:57 AM #87
Bioshock Infinite's weapons felt considerably better than those of the first 2 games. The speargun in Bioshock 2 looked neat (when you pinned enemies to the wall) but it didn't feel anywhere as good as the hand cannon and sniper rifle in Infinite.
29-03-2013, 02:34 AM #88
- Join Date
- May 2012
I particularly found the weapons in Dead Space 1 and 2 to be very satisfying, as they are built around the gameplay mechanic of dismemberment. Strategically taking apart approaching monsters was simply awesome, with or without stasis. And although I haven't played Dead Space 3 yet, I hear that its weapon crafting makes for some fun and crazy combinations.
On another note, the idea that the plasma gun and line gun are actually repurposed work tools is laughable. Are you kidding me? Can you imagine the motivational displays on the walls at a facility like that? "Accident free for 8 minutes... wait, scratch that..."
29-03-2013, 09:40 AM #89
I totally forgot Condemened: Criminal Origins. Probably the best melee weapon feedback ever. It's especially great when you use the taser + melee combination.
Jump to 7:22
What happened to Monolith? :(
29-03-2013, 10:57 AM #90