Results 101 to 120 of 1705
07-04-2013, 10:19 PM #101
Last edited by EsotericReverie; 07-04-2013 at 10:21 PM.
07-04-2013, 10:19 PM #102
07-04-2013, 10:22 PM #103Hear from the spirit-world this mystery:
Creation is summed up, O man, in thee;
Angel and demon, man and beast art thou,
Yea, thou art all thou dost appear to be!
07-04-2013, 10:25 PM #104
- Join Date
- Jan 2013
I do like the sound of the magnum-stylee NS pistol, might finally provide a secondary weapon I actually want to switch to.
07-04-2013, 10:42 PM #105
I sometimes use it when I carry a shotgun, because I always have a silencer on my Manticore. Then I won't give away my position but can still manage to take down a single opponent, for instance.
08-04-2013, 07:37 AM #106
The Manticore is a straight up upgrade compared to the Beamer. Considering that the most frequent scenario of using your sidearm is when you empty your magazine and don't have time to reload, you only need a couple of bullets to finish off the opponent. The higher damage per bullet is the most important trait in such a scenario.
On another topic, I've bought the Serpent. I've finally gotten Auraxium medal for the VX6-7, so decided to make the switch. The Serpent is a beast! The higher RoF is really apparent, the weapon with Advanced Laser on is still excellent at hipfiring, but it feels so much more accurate than the VX6-7 when ADSing (lower first shot recoil multiplier than the VX6-7). Also it has great sound, which provides better feedback and improves the overall feel of the weapon. The slower reload speed doesn't seem so much of an issue as it appears on paper.
Also I actually find the odd recoil pattern easy to compensate for and in fact helpful in real combat situations (it is the only Vanu weapon that pulls to the left, compared to the others which have either balanced recoil or pull to the right). Since, when confronting an opponent, he will usually start strafing to his right (your left), the weapon follows him naturally. When he sidesteps back to his left, your mouse compensation will again make your aim more comfortably follow him.
My only hesitation was the bullet speed, which is the lowest among the carbines, but it is still higher than the SMGs. In practice though the higher RoF, compared to all other infantry weapons in-game, more than makes up for it. Overall, IMHO it is the most fun out of all the VS carbines I've used so far, and I've used most of them (also VX6-7, Solstice VE3 and Solstice SF). My setup is Adv Laser, NV scope, SPA and either Suppressor or Flash Suppressor (always Suppressor for the LA, for the Engineer depends on the situation, with Flash Suppressor as the default).
So, my favourite weapons per category:
-Assault Rifle: Hydra H-V45 (also own default Pulsar VS1 and Corvus VA55)
-LMG: SVA-88 (also own default Orion VS54 and Pulsar LSW)
-Carbine: Serpent VE92 (also own default Solstice VE3, plus VX6-7 and Solstice SF)
Last edited by MrEclectic; 08-04-2013 at 10:05 AM.
08-04-2013, 08:04 AM #107
- Join Date
- Nov 2012
08-04-2013, 09:24 AM #108
- Join Date
- Jun 2011
Some thoughts on the shotgun nerfs and how it's effected the Nova (the one Shotgun I own)
Adding the refire time has put up the TTK with buckshot quite a bit at close range, although no big effect at medium to long (and seeing as slugs demand much more controlled firing anyway, probably doesn't matter to them).
The reason for this is that the nova is only a 0HK at near point blank headshot. Anything more demands 2-3 shots. It used to be the case that a triple tap on the mouse button would get you all those hits near-instantaneously. However now, the delay between first and second hit is enough to allow an alert target time to shoot back. If they have a pump-action, that delay often means death. With other guns, it simply means you take a lot more damage, and room clearing solo is harder.
Might be time for me to buy the Phobos I think.
08-04-2013, 09:35 AM #109
Phobos or Pandora. Pandora is more versatile imo, Phobos is pretty much LA only.
08-04-2013, 09:42 AM #110
Pandora is the "I win" mouse click. Sure, you'll run out of ammo, but who really cares, or even lives long enough for that to matter? Even if they bunny hop and strafe like crazy, some of the shots will get them, and even with the reduced RoF, you will kill them before they do. Especially as a HA with Resist or Adrenaline Shied, you can clear a tower floor single-handed.
I have the Nova, the Phobos and the Pandora, and the latter is just plain broken, and no amount of "balancing" is going to fix the automatic shotguns. The Nova rewards good aim, the Phobos a high risk-high reward approach, where you must plan each encounter. The Pandora is just aim at the general direction of the enemy and keep the mouse button pressed.
My suggestion? Remove them completely from the game and reimburse those that bought them.
And these are my impressions having bought the Pandora AFTER the nerf.
Last edited by MrEclectic; 08-04-2013 at 09:47 AM.
08-04-2013, 09:49 AM #111
Hehe. I too think the pump-action, and the autoshotguns are fundamentally broken, and that the game would be better without them.
Then again, I don't own either one.
08-04-2013, 09:54 AM #112
On the other hand, the automatic shotgun is ridiculous. Just keep the mouse button pressed until they fall, which usually is insanely fast. Especially after fixing some bugs with slugs, it is actually a great option even for close mid-range. I don't know, perhaps increase the reload speed even further?
Last edited by MrEclectic; 08-04-2013 at 09:59 AM.
08-04-2013, 09:57 AM #113
08-04-2013, 10:00 AM #114
Increase reload speed and weight on autos to make it take longer to switch to a side arm.
The problem I have with autos is like others have said, you can easily clear a tower out. I've seen it happen about three times yesterday that a guy with an auto shotgun will bunny hop into a capture point in a tower, kill everyone while jumping around just blind firing, then bunny hoping out and retreating to reloading.
I've no issue with shotguns being OHK in point blank range, but they're too unskilled at the moment and leading to terrible play. No more bunny hopping!
08-04-2013, 10:06 AM #115
Spend some RL monah so I could get a few more weapons. Playing exclusively as a medic I got myself a H-V45 and the NS-11A which I've heard good things about. Looking forward to trying them out.
08-04-2013, 10:09 AM #116
08-04-2013, 10:11 AM #117
It'd be nice if heavier weapons impacted both how high you could jump and how long it takes you to recover from the fall.
08-04-2013, 10:17 AM #118
- Join Date
- Jun 2011
Hope you have fun with them though!
08-04-2013, 10:24 AM #119
08-04-2013, 10:28 AM #120