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  1. #1
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    Cool The Church of MAX: There is one God, and Her name is ZOE

    MAXes are probably the most powerful force multipliers in the game. They put out as much damage as a HA, while rockin' a wall of HP 8-16 times larger than that of a standard infantryman. RPS does not field near enough MAXes. This thread is aimed at changing that by convincing all you people reading to spec one up.

    Why am I writing this now? Because as well as making VS MAXes super-fun via ZOE, GU09 slashed the prices on a whole pile of MAX weapons. Here's an easy build:

    My First MAX:

    x1 Comet (free)
    x1 Comet (250 certs)
    Zealot Overdrive Engine 1 (150 certs)

    That's it. 400 certs total. With this, and with ZOE on, you have 1,600 HP all-round and 8,000 HP vs small arms. You can move just as well as a HA, which means you can dodge C4 and rockets without trouble, and you have a pair of missiles strapped to your arms that will instakill infantry, drop a MAX in 2.75 seconds and kill a Sunderer in 7s.

    As well as the Comet, the Cosmos also got slashed down to 250 certs. While not the best weapons available, x1 Cosmos x1 Quasar (the default weapon) is a perfectly functional machine-gun build, if you can't stand the Comet's rate of fire.

    For those with more money than sense or far too much free time, MAXes can sink more certs and SC than most any other class in the game, and you get a hell of a machine for your money. Example:

    2x Blueshift (1,400 SC, 2,000 certs)
    2x Extended Mags (1,000 certs)
    Kinetic Armour 5 (2,250 certs)
    Zealot Overdrive 5 (2,250 certs)

    Those 6,500 certs gets you 12,000 small-arms HP (16,000 without ZOE) and 1,800 DPS, accurate out to quite a surprising range. While the Nebula are superior at close quarters (~2,100 DPS), good luck hitting the broad side of a barn. With another Burster arm (700 SC, 1,000 certs) you have the best AA platform in the game. As for AV, the Comets are already exceptional but the Vortexes (1400 SC, 2,000 certs) can dish almost the same level of DPS out to several hundred meters.

    ZOE Stats:
    Just appending this because they're nowhere else easily found:

    Cosmos, Nebula, Quasar, Blueshift: +25% damage.
    Comet: +25% damage
    Burster: +20% damage
    Vortex: +15% damage

    You take +25% damage yourself and your movement speed is

    Infantry running speed: 6.5 m/s
    Infantry walking speed: 4 m/s
    Infantry backward walking speed: 3 m/s
    Infantry strafing speed: 3 m/s

    MAX running speed: 6 m/s
    MAX walking speed: 3 m/s
    MAX backward walking speed: 2 m/s
    MAX strafing speed: 2 m/s

    ZOE MAX running speed: 6.5 m/s
    ZOE MAX walking speed: 5.5 m/s
    ZOE MAX backward walking speed: 4.5 m/s
    ZOE MAX strafing speed: 4.5 m/s
    Last edited by cfftble; 29-05-2013 at 11:59 AM.

  2. #2
    Secondary Hivemind Nexus EsotericReverie's Avatar
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    Hell, yeah! MAXes are really good, especially now that the ZOE is here to mitigate there worst failing, movement speed and agility. In a group as organised as we are most of the time, the fact they cannot heal themselves is less of a problem than for lone wolves.

  3. #3
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    I was planning on playing my Blueshift ZOE MAX more already. We always say we field too many engineers, now we can keep them busy

  4. #4
    Lesser Hivemind Node sinomatic's Avatar
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    I never even think of playing MAX for some reason, but if you think we can manage a decent one for 400c, then I'm definitely game to give it a try!

  5. #5
    Secondary Hivemind Nexus Boris's Avatar
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    Quote Originally Posted by sinomatic View Post
    I never even think of playing MAX for some reason, but if you think we can manage a decent one for 400c, then I'm definitely game to give it a try!
    Same. All I use my MAX for is double bursters.

  6. #6
    Lesser Hivemind Node sinomatic's Avatar
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    I don't usually pull one ever. Then again since I'm almost always engie I usually just support them instead.

    I was playing on Connery for a bit earlier (with my mate in Australia), remembered this thread and pulled a MAX in a base defence. I had THE most fun shooting down reavers. More than that, I was gleeful. Combined with the cert guide above for a different loadout, I reckon I could be persuaded to pull a MAX way more often.

  7. #7
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    I've been in the same boat, sino/boris. After ZOE hit live, i got my second blueshift arm, ZOE 1 (because i want to wait for a nerf before upgrading), and kinetic/nano rep. It's quite astounding how effective a dual AI max can be in the right circumstances.

  8. #8
    Thanks a bunch for this coffeetable, I was actually thinking of playing a MAX but a bit apprehensive of the amount of sc/certs I'd have to spend.

  9. #9
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    How good are the double comets for general use? I was trying em out in VR and they did not kill the dummy infantry in one shot. The constant reloads, slow projectile speed and vision obscuring muzzle flare made them feel a bit awkward. Can see how good they would be for suppression and MAX hunting, anyone have experience using them against other targets?

    Edit: Vision obscuring muzzle flare turns out to be a weird bug in VR training that makes full-sized explosions appear in front of your face while firing off the main balcony bit. Fortunately this is not how they normally work.
    Last edited by Rizlar; 30-05-2013 at 12:22 AM.

  10. #10
    Lesser Hivemind Node apricotsoup's Avatar
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    I've used dual comets in regular use and they're surprisingly versitile but do require pretty damn pinpoint shooting to get the most out of, especially against infantry.

    With it you need to know when to use zoe, if you leave it on too much you will be killed a lot faster than you should. But using it wisely will actually increase your life expectancy by allowing you to position yourself in less expected places.

  11. #11
    Secondary Hivemind Nexus EsotericReverie's Avatar
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    I usually go for a compromise consisting of one Comet and one Blueshift or Nebula depending on if I foresee medium distance or close quarters fighting.

  12. #12
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    Quote Originally Posted by Rizlar View Post
    How good are the double comets for general use? I was trying em out in VR and they did not kill the dummy infantry in one shot. The constant reloads, slow projectile speed and vision obscuring muzzle flare made them feel a bit awkward. Can see how good they would be for suppression and MAX hunting, anyone have experience using them against other targets?
    It's two shots to kill, one from each arm. The usual problem is that convergence screws you, and one of your shots will hit while the other misses. Takes a bit of practice to compensate for. They're certainly not as good as the machine guns for AI work, but they're functional and I figured it'd be better to recommend a cheap all-rounder as a first build than one that couldn't do anything vs. armour. The constant reloads work quite well with ZOE too: you strafe out of cover, empty your magazines, and then strafe back in to reload.

    For AV work, you'd be hard pressed to hit anything at range, but close up they tear through everything.
    Last edited by cfftble; 29-05-2013 at 11:55 AM.

  13. #13
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    bumping this because of MAX squad last night and because there are still people in the outfit without a MAX

  14. #14
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    how can one be without a MAX?

  15. #15
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    Quote Originally Posted by Yargh View Post
    how can one be without a MAX?
    Most people think they are useless unless you spend alot of SC or Certs on them and thus never bring them out.

  16. #16
    Secondary Hivemind Nexus EsotericReverie's Avatar
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    Yes, that MAX squad was so much fun. 150 certs for ZOE (for that extra mobility) and you're ready to go. Personally, I find the Comet+Quasar default loadout to be pretty strong, though I know Coffeetable and Qaz disagree.

  17. #17
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    It is fairly strong it just gets stronger with a pure AV or AI loadout but that is to be expected innit? =)

  18. #18
    Secondary Hivemind Nexus EsotericReverie's Avatar
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    Situationally stronger but less versatile. In a large team of MAXes, specialising is probably best, but if you're the only one or one of few, then splitting isn't too bad.

  19. #19
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    Quote Originally Posted by EsotericReverie View Post
    Situationally stronger but less versatile. In a large team of MAXes, specialising is probably best, but if you're the only one or one of few, then splitting isn't too bad.
    Thing is that versatility is implicit in there being an equipment terminal never more than a minute away. Kit out for a specific fight, then go find those specific fights and avoid those you're not kitted out for. Comet + quasar is in the same class of weapons as say the Solstice: yeah, it's a functional weapon and kills people perfectly well, but if you've got a choice you should grab either a Pulsar C and stay at range or a Serpent and get in close.

  20. #20
    Secondary Hivemind Nexus mrpier's Avatar
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    Really like the Comets on the max now, I do fairly well against infantry with them as well.

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