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  1. #21
    Network Hub Grible's Avatar
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    Quote Originally Posted by RIDEBIRD View Post
    I don't think it was effective at all though Eclectic. No one wanted to lead still and those that did changed very little in their leadership. Such a thing should be led by someone else that is better at it then me, and it should be done in a different way.
    I dispute that - Yes it perhaps scared a few people out of leading that night, but our over all level of non-event leadership has improved, at least I feel it has. More importantly the lesson is still floating around.

  2. #22
    Yeah, I'd be happy to help with that. Sunday works, it'll give us chance to go over how we want to run it and will give people notice that's its happening.

  3. #23
    Secondary Hivemind Nexus EsotericReverie's Avatar
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    Sounds good Grible! Yeah, I'd volunteer to run or co-run a training session (this should be done on a regular basis, by the way, to accomodate new players, and those who couldn't make it to one of the occasions). I'd want us wannabe instructors to sit down and talk things through first, though, ideally setting a pretty detailed curriculum, so that it goes basically the same each time, and so that you don't miss anything important.

  4. #24
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    http://www.reddit.com/r/Planetside/c...on_ns11_medic/ <- video with some tips for defensive medicplay. He talks about using the cover, using vent to communicate, not wasting his time covering approaches someone else is covering etc.

  5. #25
    Secondary Hivemind Nexus EsotericReverie's Avatar
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    That was a very good and thoughful video. We should learn to do that a bit better. dividing the possible approaches between us and making sure that we have them all covered, instead of just randomly running around to put out the fires, as we mostly to now. This will probably take some time and practice though, and he seemed to be a very good player, something most of us are going to be hard pressed to match, probably. A worthy goal, though!

  6. #26
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    Yeah he is very accurate with the NS-11 (but he really shows why I loved it for so long, as I use it with the same config) but his situational awareness is really good so is his tips for defending. Keep moving back and forth and while you hold them off someone else should be aiming for that Sunderer. Which really is what defending is all about, unless you kill the sundie you are making 0 progress as a defender if all you are doing is killing infantry.

  7. #27
    Activated Node zekone's Avatar
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    As a new player, the most confusing element for me is where to find things in a base, which bits are important, and how they all work together. I think something covering those base bits would be really helpful.

    Also, is there a resident "chief medic" or someone who specialises in healingy things? I'm a crap shooter, and much prefer to be running around keeping people alive. Of course, that doesn't mean I wouldn't find any general/squad-play/fighting sessions helpful.

  8. #28
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    Quote Originally Posted by zekone View Post
    Also, is there a resident "chief medic" or someone who specialises in healingy things? I'm a crap shooter, and much prefer to be running around keeping people alive. Of course, that doesn't mean I wouldn't find any general/squad-play/fighting sessions helpful.
    Nope, not really a chief medic. Just a lot of really good normal medics.

    I really like the idea of having class-based training sessions. Were people who play the different classes can discuss what they do and why they do it, as well as give people who are less experienced with that class some good tips. Sharing information is the basis of an evolving society (in this case, evolving stands for "TR/NC killing").

  9. #29
    Activated Node Kyndylan's Avatar
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    Quote Originally Posted by zekone View Post
    As a new player, the most confusing element for me is where to find things in a base, which bits are important, and how they all work together. I think something covering those base bits would be really helpful.
    This (as I've tried to explain elsewhere, using more words and being less clear).
    On Steam - Kyndylan

  10. #30
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    Maybe this isnt the proper thread, but its close enough. I'd love to see us training and developing some proper counters to popular tactics employed by the enemy. Call it advanced squad training.

    Like Lasher/Rocket firesquad to counter hostile Max-crashes or Infantry zergs in tight bases. Optimum positioning to minimize friendly fire and cover most avenues but also Medic + Ammo/Engi-turret support.
    Yesterday at Camp connery i would have loved to have seen a dedicated counter push against the lines of red dots surrounding the base with an orgasm of lasherspam goodness. They were so perfectly clustered and huddled behind the cliffs and buildings.

    Our own max-crashes need some work too. They only seem to work half of the time and are a huge gamble. I think people like to blame Vanu maxes being weak too much instead of thinking of a solution. Most times i see us halted are when the enemy has gotten their own maxes up in in advance. TTK for the normal Max AI weapons against enemy maxes are veeery long, while 2 dumbfire rockets will do the trick in an instant. Heck, a Comet Max might acctually do pretty well too, no?
    Would be nice if we found a nice balanced setup to cover all avenues and practised a way of methodically advancing through biolabs together rather then the usual chaos.

    Would also be nice to see us get some nice AA tactics beyond scrambling a few burster Maxes. I hate it when our advances are halted by a sudden surge of Mossies because we werent prepared.

    Maybe im just talking out of my hat, i havent been present on every strat-night latelly so i might have missed our recent awesome tactics.
    Also hello this is Evoc. I've been lurking so far, mostly because i couldnt post because of strange lack of permissions on my old account. Finally got off my arse and registered a new one.

  11. #31
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    For me, I'd go with bases and layouts. I hate running around not really knowing where I'm going only to arrive somewhere I really shouldn't be.

    I know for certain from PS1 that once you know the bases properly, not only can you conduct a much more effective assault - especially by taking alternative routes to the zerg (all pushing through a main entrance) - but you are also much more capable in defence with a good idea about where the attackers are going to come from.

    Last Thursday's Call to Arms was a good example; I was brought to tears by the number of new giraffes being brought down in their prime, running across or toward defenders behind a spawn shield. Can't remember what type of base it was; after entering you can either run up some stairs to safety or around a wall to be shot.

  12. #32
    Activated Node Kyndylan's Avatar
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    Quote Originally Posted by Gibbonius View Post
    Last Thursday's Call to Arms was a good example; I was brought to tears by the number of new giraffes being brought down in their prime, running across or toward defenders behind a spawn shield. Can't remember what type of base it was; after entering you can either run up some stairs to safety or around a wall to be shot.
    Not that I was there, but as a "new (not very intelligent) Giraffe" it took me more than one death to work out the whole spawn shield thing.

    And I still panic when I go where I shouldn't and get the "restricted area voice of doom" .
    On Steam - Kyndylan

  13. #33
    Secondary Hivemind Nexus EsotericReverie's Avatar
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    Quote Originally Posted by Evochio View Post
    ...
    Maybe im just talking out of my hat, i havent been present on every strat-night latelly so i might have missed our recent awesome tactics.
    Hello there. Most of the points you raise are still valid as ever; trouble handling enemy MAXes, lack of proactive AA etc. Some of it lies in the fact that we have a rather big fluctuation in participation, I think. Many people play a bit, some play a lot, and that makes it trickier to get a really tight organisation going, where we learn how to handle various situations and react accordingly.

    The other half is a matter of leadership. Our leaders are mostly still learning how to cope with different situations, and here too, we have a lack of consistency. We do not transfer the knowledge and insights that some have gained, so that others may benefit from it. Or not enough, at any rate. Outfit guides of various flavours are a very good start, and training sessions will certainly help, if they become a regular thing.

    Combined with this, if we really want to become a tighter, better performing group, we will need regular debriefings, where we can share experiences and learn from each other. More on this here, to not derail this topic.

  14. #34
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    Quote Originally Posted by EsotericReverie View Post
    Don't know how long you've been on Darkweeble, but there have been a couple of training sessions. One rather improvised and two that were at least announced beforehand. These are hr ones I know of at least. It's been about squad tactics and infantry squad leadership. Our problem right now is that this did not become the regular thing it was meant to be, so thanks for pushing this. What we really need is someone to make sure that this becomes a regularly scheduled event. Not losing the training sessions themselves but finding people to do and making sure it gets done.

    Would you want to be that someone? This thread is just the right kind if initiative (although I think there may be an older one, somewhere, lying dreaming beneath the waves).
    I've been playing on Waterson since the early days and just recently joined up with you guys. I'd volunteer to do the training every week or every other week but I have two friends' weddings, my own wedding, and moving coming up. I'll also be behind you guys by about six hours at that point so the time difference wouldn't be ideal if I was trying to schedule something. I'm just trying to get the ball rolling here since I saw a lot of posts about this in the Organization thread. It seemed like we needed a more dedicated location and discussion.

    I'm not saying I'll never run a session, just that right now I can't make it a regular thing.

  15. #35
    Secondary Hivemind Nexus EsotericReverie's Avatar
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    I'm not trying to say you should run them, just that we need someone to make sure it gets done. Find the people who have something to share, give them a nudge or a push, and see that the ball gets rolling. If that is you or someone else matters little to me as long as it gets done. I've got enough on my plate right now, or I'd do it.

  16. #36
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    I can bitch and moan with the best of them, Eso so maybe I can get us going on this. It looks like Sunday is a good day for a few people and I think one of the most important things we can do is base layout. If everyone's ok with that I might just unilaterally declare that we'll do a Tech Plant (20 minutes, including UI symbols and functions for the generators) and then an Amp Station (15 minutes). After that return to normal play and focus on finding Tech and Amp stations to fight at to reinforce learning with bullets and lasers. We should really just ignore the rest of the map for a solid hour.

    My reasoning for these two bases is that I think the Tech Plants might be the hardest to understand/assault and the Amp Stations are the largest (requiring more spread out squads). Bio Labs are easy to navigate but will likely require their own tutorial for assault and defense. I think this might also be a good time to talk about zooming the minimap and awareness for the size of the area you're in, too. See a bunch of dudes coming from the North pretty steadily? There's probably a Sunderer behind that rock.

    Is anyone willing to do this? I think two or three people willing to talk would be great. You don't have to be an expert. We're not talking about assault lanes and specific tactics, just a general orientation for the eager young giraffes. Here's the SCU, here where most of the enemy is going to come from, watch out for Light Assaults jumping the walls here, here's how to get to the roof of the Tech Plant where all the turrets are, here's how to get to the ACTUAL roof of the Tech Plant where the Sky Giraffes will be, stuff like that. One guy for a Tech, one guy for an Amp, another guy to mention things the other two may have forgotten. Any takers? We'll have you start a thread. It should have meetup information and notes after the training is through. It would be nice to have the third guy watch the map during the actual assaults to take notes and maybe give a few final words after the hour is done. Notes might be a bit more advanced and include things like how we lost or won a fight if we can determine the cause. This section might be of interest to Squad Play teachers.

  17. #37
    Network Hub Grible's Avatar
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    Right, we are talking over each other now.

    "Hoof Camp" to run for half an hour as outlined above or around half an hour of "Facilities Orientation" or both? I'm willing to lead sections of either.

  18. #38
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    Sorry Grib for some reason I totally missed Hoof Camp. I defer to your greater wisdom.

  19. #39
    Quote Originally Posted by Grible View Post
    Right, we are talking over each other now.

    "Hoof Camp" to run for half an hour as outlined above or around half an hour of "Facilities Orientation" or both? I'm willing to lead sections of either.
    I'd say we should do a Hoof Camp first, we may have time to do a facility tour too. I can talk, help plan or anything else as needed.

  20. #40
    Network Hub Grible's Avatar
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    OK - Anyone who wants to talk about instructing, ie work out the format, content and who does what bits, we should all have a mumble chat.

    I'll be on probably from around 2000h BST Tuesday (tmrw) and I can be on at around 2230/2300h most other evenings this week and obviously I'll be around Sunday.

    Lets set Hoof Camp provisionally for:
    1900h BST Sunday 22nd April.

    It should run to around half an hour letting us get going at 1930 for SemiStratShootySunday. Assuming we don't scare the pants off everyone!

    Pick an evening for a Trainers Training Tete-a-Tete?

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