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  1. #1

    [PC/Linux/OSX] Jagged Alliance: Flashback

    After 14 years of waiting finally a true turn-base succesor to Jagged Alliance 2!
    Check the Kickstarter and their website for more info.


    **INTRODUCTION**


    The Godfather of turn-based action is making its comeback! Experience first hand the events that lead to the founding of A.I.M.

    Jagged Alliance: Flashback is our vision of returning a once critically acclaimed franchise back to its roots, it's not a reboot, it's a reset!
    Our main goal is to bring back the tactical turn-based action that the original Jagged Alliance games are known for - the game was a thinking man's game, a thinking man with lots of guns!
    The games were unique in their blend of tactical turn-based action, controlling and maintaining squads of mercenaries, off and on the battlefield. As a player the decisions you made had a direct impact on how you played the game.

    Additionally, over-the-top personalities, memorable characters and role-playing elements made the games difficult to put away once you were hooked.


    **KICKSTARTER**



    Kickstarter Page
    Kickstarter Updates
    http://www.kicktraq.com/projects/207...nce-flashback/


    **FEATURES**

    Since this game is pre-production some of these features can be subject to change. These are based on comments en KS updates made by the JAF Team.

    - Unity 3D Engine
    - Licensed game, independant of publisher BitComposer
    - Open world. Game takes place ont he island of San Christobal.
    - Day/Night cycle
    - Fog of war. Enemies visible through LOS
    - Weather (optional stretch goal)
    - I.M.P. System (Create your own mercanary like in JA2)
    - Built around the core gameplay mechanics from the original games, various elements from the 1.13 patch and some new ideas
    - Non-dumbeddown turn-based combat
    - Modding (number of modding tools depends on succes of KS)
    - Some level of destructable enviroment.(Stretch goal)
    - English voice-overs
    - Will contain blood, gore and exploding heads


    **FAQ**

    Q: When will the game be released?
    A: With our current budget we plan to release the game late 2014, but if we get more funding we would like to implement more features, which could potentially delay the release.

    Q: What does it mean that you have a Jagged Alliance License?
    A: Getting a license is purely a legal agreement of "Yes - you are allowed to use Jagged Alliance to make a game". It does NOT include money to make the game. It also means we are in Full Control of the development (pun intended).

    Q: Will there be a MULTIPLAYER section of the game?
    A: Jagged Alliance: Flashback is designed to be the best single player story driven experience possible. While we will not rule out a potential multiplayer mode in the far future, it is not on the roadmap or feature lists.

    Q: Do I have to be online to play?
    A: No, we don't roll like that. We want you to be able to enjoy a game of Jagged Alliance: Flashback anywhere at anytime.

    Q: Will there be mod support?
    A: Support for modding is important for a Jagged Alliance title. Depending on the final budget we will work on opening up for things like a map editor and dialog editor.

    Q: What's your primary target platform?
    A: Our primary platform will be PC. The game will be available on Windows, Mac and Linux platforms.

    Q: Will the game support multiple languages?
    A: Yes, the game will support English, French, German,Italian, Russian and Spanish, but only for text and menus.


    **CONCEPT ART**










    ​**LINKS**

    http://www.kickstarter.com/projects/...ance-flashback
    http://www.jaggedallianceflashback.com
    http://www.jaggedallianceflashback.com/forums
    https://www.facebook.com/JaggedAllianceFlashback
    https://twitter.com/JAFlashback
    Comments by the JAF Team on Kickstarter
    Comments by the JAF Team on the Bearpit

    http://www.rockpapershotgun.com/2013...ack-interview/
    http://pockettactics.com/2013/04/18/...k-kickstarter/
    http://heise.de/-1849011(German)

  2. #2
    Kickstarter Update #4

    2D Portraits!

  3. #3
    So has one else besides me pledged? Btw. Update #5 is up: http://www.kickstarter.com/projects/...lashback/posts

    Stretch goals, story and faction info.

  4. #4
    Update 6# Humble Bundle Partnership


    The Humble Bundle Partnership means that everyone who pledges $5 more gets the old Jagged Alliance Games optimized for Windows 7!


    They also did a AMA(Ask Me Anything) on Reddit.com:
    http://www.reddit.com/r/IAmA/comment...are_currently/

  5. #5
    Just a heads up. Only 9 days left and they still need a 162k to succesfully fund Jagged Alliance: Flashback.

    Updates so far:
    - Video's
    What is Jagged Alliance?


    Who's on the team, making Jagged Alliance: Flashback?

    -JAF Team
    Chris Camfield, former JA developer, joins the JAF Team as an advisor
    JA modders R@S,DepressivesBrot, Stan “sbobovyc” Bobovych and bugmonster join the team to help with the game and make it mod friendly.

    - Nostalgia
    Ian Currie, creator and developer of the old Jagged Alliance games backed the Kickstarter and says he'd love to play the game :D


    And check out the Jagged Alliance museum for never before screenshots of the old JA and JA2 in development here.

    - Contests
    Over at the JA modder community, The Bear Pit, are mutiple contest you can enter if you pledge. You can win a $220 pledge account
    - You get your name in the enemy name pool if you pledge $42 or more.

  6. #6
    Update #20 - Diorama Release & Friday Specials

    You can download the diorama and see the details here.


  7. #7
    Last 48 hours of the Kickstarter boys and girls!
    We still need $69k so check out the latest updates and pledge! ;-)

    http://www.kickstarter.com/projects/...k/posts/487558

    Also Ian Currie did an interview on the Bearpit. Check it out!

    BP: Have you ever before felt as confident about a successor of JA2 being made as much as you are about JA:Flashback? And did you try to offer advice to any of the previous developers?

    Ian: No, until now I never felt that someone 'got' the game. I was once asked to consult on a game and the game needed a lot of work. They didn't really respond to any advice so I gave up pretty quickly. (editor's note: the underline was made by us)
    http://www.jagalaxy.com/index.php?news=3151

  8. #8
    Network Hub Olero's Avatar
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    Jun 2011
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    48k to go in 33 hours... I think this will be a photofinish, considering it is currently increasing with a rate of approx. 1k/hour ...
    Really hope this one gets through, though november 2014 is still ages away.
    Mijn Uitlaatklep - My (Dutch) blog about games, music and more

  9. #9
    We made it!
    http://www.kickstarter.com/projects/...k/posts/489422

    If you still want to back this Kickstarter, you have about 4 hours left to do it!

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