Results 41 to 60 of 64
05-05-2013, 09:12 AM #41
- Join Date
- May 2013
07-05-2013, 03:32 PM #42
- Join Date
- Nov 2011
Sacrifice: Wizards, Freaky Creatures, Talking Gods and Tim Curry
Giant, Citizen Kabuto: British Fish-men, Freaky Creatures, Naked Ladies and Godzilla
07-05-2013, 07:28 PM #43
Anachronox - A humorous sci-fi RPG from the 2000 era. One of your party members is a planet. A PLANET!
07-05-2013, 07:47 PM #44
Virtua Tennis 4 is the most enjoyable sports game I have ever played. Sega got their greatest designers together, asked anyone who had played, watched, or heard of tennis to raise their hands, and then told those people to leave the building. The remnants of the crew were given free reign to try and figure out what Tennis might be and how it might be organised, and they came up with a sprawling campaign mode where you roll dice to travel across the world, playing your star cards, your physios, your agents, to acquire star points. They created a game where you spent a sizeable proportion of your time training by collecting chickens and protecting them from snakes and basketballs, or trying to shoot a royal flush in tennis poker. They created a game where, throughout, you are send obsessive stalking messages from some guy/gal callled Chris, which veer from the unsettling to the downright creepy and then keep on going. And at the end, if you get enough star points, if you win enough fancy dress tennis matches, you go to the ultimate tennis challenge: THE KING OF TENNIS. Which is a 1920s guy in a flat cap and moustache, obviously. And he serves like a demon. I have never grinned as much in a sports game as I did with this and everyone should buy it.
Typical input from Chris:
08-05-2013, 12:15 AM #45
It's sort of a halfway point between Warhammer: Mark of Chaos and Magic: The Gathering (and apparently co-designed by the one of the creators of MtG). Simple to learn, quick to play, pretty hard to master, and designed such that it is entirely possible to turn crushing defeat into soaring, last-second victory. No microtransactions, but the base game and each expansion are a little pricey. There was--and hopefully still is--a small but active community for online play, though there's no real matchmaking. Hotseat is great and the AI is pretty decent. There's also a full campaign which I've never really touched. I think you can get the whole shebang if you buy Gathering of Power. Available on a variety of services, and the keys don't seem limited to the service you buy them from (i.e. you can buy the game on Steam, but activate it via the demo downloaded from the official site, thus allowing you to get it in a Steam sale and still have a DRM-free product). Great for people who like card games but hate the business models and/or have difficulty getting people together to play.
12-05-2013, 10:25 AM #46
- Join Date
- May 2013
King of Dragon Pass
Based on the RuneQuest pen and paper role playing system it is a unique and fascinating game with really great artwork (hand drawn) and a fantastic musical score.
You take control of a tribe and you have to guide them through many trials to try to become the King of Dragon Pass. Gameplay elements are varied and it is a hard game to master with a decent amount of re-playability if you are willing to try different strategies and in-game options. If i was to sum it up in one word it would be as a 'Tribe Simulator'.
It was virtually impossible to get hold off until recently when A-sharp (the devs) made a modern i-phone remake and then GoG released a version that works on modern PC's. One of my favourite underplayed games of all time and well worth a look.
12-05-2013, 01:38 PM #47
I bought KoDP on GoG a while ago, but I couldn't get into because of the lack of a proper manual (or just me failing to search for one). Can you point me to a good starting guide?
7 grand steps
IGF finalist, it's a dinasty-making game, where you tell a story of a family from prehistory to (don't know the limit year) through its members. You romance, you make kids, you ascend in the social scale, create your own family's legends, fight for love...
The complicated part comes from how the game is played. The game represents a arcade machine from the early 1900s with several slots for tokens. Some slots advance you in the life wheel, trying to escape the crocodiles. While you're moving through the wheel, you have to collect beads to create a generation's legendary feat, be it social, economical or of skill mastery. Or maybe just finding a suitable wife. Other slots allow lovemaking, to get new tokens and maybe be blessed with a child. Once you have offspring, you can feed them tokens to increase their skills for the next generation.
I cannot describe how genius the game design is for this one, you have to try the demo yourself.
Last edited by pakoito; 12-05-2013 at 01:48 PM.
12-05-2013, 08:57 PM #48
you can also take a look at this faq: http://www.gamefaqs.com/pc/915594-ki...ass/faqs/36997
there's a faq on asharp's site too, but the one from gamefaqs is more indepth.
don't give up on it, if you like the idea from 7 grand steps, you'll like kodp too.
Last edited by lhzr; 12-05-2013 at 08:59 PM.
13-05-2013, 02:32 AM #49
Experiment 112 - Put simply, its the smartest designed game you've never played. The game is built around the concept of the player as a CCTV camera/security operative who has to lead a trapped woman through the usual "lab partnered with hell". The trick being that you can only communicate using electronics and a deliberately unwieldy window 95 style interface. Turning lights on and off to tell her where to go, nodding your camera when she's asks you a question, watching old security footage for computer passwords to access new areas. It goes on and on, building and building on these mechanics and using them to tell a surprisingly well told (though still hella dumb) story. For example you may see a monster she doesn't and you have to work out how to warn her before she reaches it, and she's walking slowly, vanishing from sight behind pillars, pausing for a second to read a sign cheerfully, whilst you're rummaging like mad trying to find the option that lets you slam the door shut on the monster, and she's still blissfully unaware chattering away apart how much she enjoys having functional organs. As a sign of quality for those who know their experimental games, its made by the team that made In Memoriam. Speaking of which.
In Memoriam - Know the investigation quests from the (pointlessly) MMO adventure game Secret World? Well this is a whole game of them and it doesn't have hundreds of wankers standing around yelling out the answers and destroying your immersion or irritating and unnecessary combat. This game is the glorious bastard child of the coupling betwixt Myst and a six hour wikipedia adventure.
Last edited by Bhazor; 13-05-2013 at 02:42 AM.“People will kill you over time, and how they’ll kill you is with tiny, harmless phrases, like “be realistic”
― Dylan Moran
13-05-2013, 06:32 AM #50
- Join Date
- Jan 2013
Space Rangers 2 is awesome.
13-05-2013, 01:30 PM #51
- Join Date
- May 2013
So the biggest tip i can give is you really should learn all the tribal stories, and make sure you read the full version as the game offers an abridged version also, you need to expand those. Take the time to read all of them and if you are planning a particular Hero Quest, focus on the one you will be undertaking. Randomness will still play it's part, but you are much more likely to succeed a Hero Quest if you know the story you are meant to be re-enacting.
Ok another game recommendation:
Waking Mars (PC)
A Martian/Science themed Indie game that is just quite magical to play and discover. Non violent (pretty much), and all about the discovery of a Martian eco-system and how that determines your impact on the planet. Part exploration game, part puzzle game (in a good way) and just a really nice story-telling thrown into the mix. GoG has this also.
13-05-2013, 03:04 PM #52
Regarding King of Dragon Pass -- I think the best and most entertaining way to learn how to be good at this game is to read this Let's Play of it. The further you read of course, the more huge spoilers there will be, so I'd stop once you feel like you have more of a handle on things. LP's always help me get a grasp on weird/complex strategy-type games, even when the person playing isn't necessarily making optimal choices (I don't know how optimal this LP is, but he seems to do alright). Based on the principle that the best guide is the one you actually finish reading, I'd say this was the best guide. =P
Not that I ever actually got close to beating KoDP, but the LP at least helped me understand *why* I was failing. ;)The Secret of Gargoyle Manor, a browser point-and-click adventure about retrieving your lost hat whatever the cost, is something you could play!
13-05-2013, 03:19 PM #53
14-05-2013, 10:42 PM #54
Hardwar Enhcanced (patch / update for the game)
Freelancer if it was set on Mars. Relatively freeform trading & shooting space game set in craters on mars rather than in space. Well crafted world and just enough expansiveness to be engaging without being over-the-top absurd galaxy sized space with no end in sight. Decent flight mechanics."KING GEORGE IS A FROG
le BANG~__-MICHEAL FUCK OFF~~__-INTERPOL KNOW YOU WELLBIENG~—
NOT RUSHMORE MOUNTAIN
KILL WESTON KILL MUST KILLTHEWESTERNINMYHEADDOESN’TEXSIST
TEXASISDEADINPARISHEWASAMAN..BINGBING.TETTOHEAD.SP ACEOK,TIMEDEADANDSTOPPED1920HOKKAIDO.UNDERSTOODAT1 ONE.
16-05-2013, 12:17 AM #55
Fly'N is a puzzle platformer - emphasis on platformer, since it demands a fair degree of skill - that seamlessly integrates double jumping and gliding, dual realities, multiple playable characters with different abilities, and reverse gravity mechanics, brought together as though nobody told them that indie puzzle platformers usually rely on only one central mechanic. It's also chock full of collectibles, secrets, bonus levels and boss fights, and it's all wrapped in a wonderfully imaginative botanical aesthetic where everything is just bursting with joie de vivre. It's a game where the main character is crucial for progress solely because of its ability to sing. How often do you see a game like that?
16-05-2013, 03:57 PM #56
16-05-2013, 09:10 PM #57
- Join Date
- Apr 2012
The Trouble with Robots.
using cards, you summon automated troops on a battlefield, and cast spells.
part of the fun is in the deck building, part is in the frantic battles.
it's a genuinely funny game, with a feel good vibe.
a side-scrolling action / strategy customisable card game. Set in a fantasy world invaded by robots, you build decks, cast spells, summon powerful creatures (or hordes of angry peasants), and defeat legions of robots
Last edited by cptgone; 16-05-2013 at 09:16 PM.
16-05-2013, 09:13 PM #58
16-05-2013, 11:25 PM #59
16-05-2013, 11:50 PM #60