Page 2 of 8 FirstFirst 1234 ... LastLast
Results 21 to 40 of 152
  1. #21
    Secondary Hivemind Nexus pakoito's Avatar
    Join Date
    Jun 2011
    Location
    Spainishtan
    Posts
    1,850
    ABADDON! One of my favorite supports. About fucking time.

    Carrycursed will be back! Is he nerfed or still has that >400HP instaheal nonsense?

  2. #22
    Lesser Hivemind Node Kaira-'s Avatar
    Join Date
    Jul 2011
    Location
    Oulu, Finland
    Posts
    965
    New hero finally? No more ded gaem!

    Also, wiill be quite interesting to see if someone will actually buy rapier in tournaments (re: new tournament drops).

  3. #23
    Network Hub Stirbelwurm's Avatar
    Join Date
    Nov 2012
    Location
    Germany
    Posts
    164
    Alive gaem, Volvo reband!

    (the gifs and pictures in the patch note thread in the Dev forum are most of the time the reason why I look at that thread, always hilarious ;) )
    My Steam profile

    The pun-less, but not fun-less RPS Pinball Steam group

  4. #24
    Network Hub deadly.by.design's Avatar
    Join Date
    Apr 2012
    Location
    U.S. East
    Posts
    452
    PLATFORM
    - Added support for Mac OS X

    Yay, finally. No more bootcamping just to mess around with the other computer for dota.

  5. #25
    Secondary Hivemind Nexus Rauten's Avatar
    Join Date
    Sep 2011
    Location
    That hellhole known as "Spain"
    Posts
    1,792
    Quote Originally Posted by Stirbelwurm View Post
    (the gifs and pictures in the patch note thread in the Dev forum are most of the time the reason why I look at that thread, always hilarious )
    And now you made me watch the gifs. And now I just lost my shit at the dancing 2GD gif.

  6. #26
    Network Hub
    Join Date
    Mar 2013
    Location
    Cheshire, UK
    Posts
    456
    Quote Originally Posted by Kaira- View Post
    New hero finally? No more ded gaem!

    Also, wiill be quite interesting to see if someone will actually buy rapier in tournaments (re: new tournament drops).
    I'd guarentee at least 2 Gyro's will buy them in the international.

    I've bet on the higher of the 2 compendium choices (which I think is 4+ but I'm at work so can't check.)

  7. #27
    Secondary Hivemind Nexus duff's Avatar
    Join Date
    Jun 2011
    Posts
    1,170
    no techies ded gaem volvo

  8. #28
    Network Hub grasskit's Avatar
    Join Date
    Jun 2011
    Posts
    440

  9. #29
    Lesser Hivemind Node Kaira-'s Avatar
    Join Date
    Jul 2011
    Location
    Oulu, Finland
    Posts
    965
    Quote Originally Posted by duff View Post
    no techies ded gaem volvo
    Apparently someone has found some techies-related code in decompiled binaries. Still, techies will apparently come after LC. Disband.

  10. #30
    Secondary Hivemind Nexus rockman29's Avatar
    Join Date
    Jul 2013
    Posts
    1,525
    Where is Pit Lord... he is one of my favourites lol.

    Abaddon looks really awesome though.

  11. #31
    Activated Node
    Join Date
    Jul 2011
    Posts
    32
    How do you build Abaddon as a carry? Seems like he's reasonably tanky with his skills so just straight damage items? How does armlet interact with his ulti?

  12. #32
    Secondary Hivemind Nexus pakoito's Avatar
    Join Date
    Jun 2011
    Location
    Spainishtan
    Posts
    1,850
    Quote Originally Posted by Beardface View Post
    How do you build Abaddon as a carry? Seems like he's reasonably tanky with his skills so just straight damage items? How does armlet interact with his ulti?
    Don't. I forbid you. Carrycursed is terrible.

  13. #33
    Network Hub grasskit's Avatar
    Join Date
    Jun 2011
    Posts
    440
    does his ulti procs even when silenced?

  14. #34
    Lesser Hivemind Node Jiiiiim's Avatar
    Join Date
    Jun 2011
    Posts
    755
    Anyone know how abaddon interacts with AA's ult? Theoretically it shoudl stop him from healing through damage but I haven't been able to test it yet.

  15. #35
    Network Hub Stirbelwurm's Avatar
    Join Date
    Nov 2012
    Location
    Germany
    Posts
    164
    @Grasskit: yes it triggers through silence. It even removes Doom.
    @Jiiiiim: The effect of AAs ult prevents him from gaining HP, so he will neither lose nor gain HP. (imo)
    My Steam profile

    The pun-less, but not fun-less RPS Pinball Steam group

  16. #36
    Network Hub
    Join Date
    Mar 2013
    Location
    Cheshire, UK
    Posts
    456
    Quote Originally Posted by Stirbelwurm View Post
    @Grasskit: yes it triggers through silence. It even removes Doom.
    @Jiiiiim: The effect of AAs ult prevents him from gaining HP, so he will neither lose nor gain HP. (imo)
    AA ult stops you healing hp, not gaining it... theres a subtle difference but anyway I digress:

    If AA's ulti hits after the Aba ulti he will be unable to heal, however he will not lose hp either. If AA ulti hits and then triggers Aba ulti, he will remove the AA ulti debuff with his ulti and function as normal. This is at least how it should work, I have not tested this in the client.

  17. #37
    Network Hub Stirbelwurm's Avatar
    Join Date
    Nov 2012
    Location
    Germany
    Posts
    164
    Quote Originally Posted by DenieD View Post
    AA ult stops you healing hp, not gaining it... theres a subtle difference but anyway I digress:

    If AA's ulti hits after the Aba ulti he will be unable to heal, however he will not lose hp either. If AA ulti hits and then triggers Aba ulti, he will remove the AA ulti debuff with his ulti and function as normal. This is at least how it should work, I have not tested this in the client.
    In this case, it is the same. You cannot gain any HP, as long as you are under the effect of AAs ult. And just to prove you wrong, I tested it I casted AAs ult on Abaddon and activated armlet. He didn't gain any HP from that. His max HP increased, but his current HP stayed the same.
    Also yes, when he is under both the effects of his own and AAs ult, he won't gain nor lose any HP. However, it seems that even Abaddons ult does not remove AAs ultimate.
    My Steam profile

    The pun-less, but not fun-less RPS Pinball Steam group

  18. #38
    Network Hub
    Join Date
    Mar 2013
    Location
    Cheshire, UK
    Posts
    456
    Quote Originally Posted by Stirbelwurm View Post
    In this case, it is the same. You cannot gain any HP, as long as you are under the effect of AAs ult. And just to prove you wrong, I tested it I casted AAs ult on Abaddon and activated armlet. He didn't gain any HP from that. His max HP increased, but his current HP stayed the same.
    Also yes, when he is under both the effects of his own and AAs ult, he won't gain nor lose any HP. However, it seems that even Abaddons ult does not remove AAs ultimate.
    Pick up an ogre club.

    You gain hp, a pro did it in a game to save his life in the well then sold it back to the shop recently.

    Armlet is considered a heal, you do not gain hp based on your % health, you always gain a minimum of 450 hp.

    AA ulti not being removed seems reasonable tbh, although its strange the interaction between some spells, it should either remove all ultimates or none imo, there's a few spells like that - maladict for instance is the great "You can't get this off you no matter what you do" spell, which for a normal none ulti spell is nasty :S

  19. #39
    Network Hub Stirbelwurm's Avatar
    Join Date
    Nov 2012
    Location
    Germany
    Posts
    164
    Quote Originally Posted by DenieD View Post
    Pick up an ogre club.

    You gain hp, a pro did it in a game to save his life in the well then sold it back to the shop recently.

    Armlet is considered a heal, you do not gain hp based on your % health, you always gain a minimum of 450 hp.

    AA ulti not being removed seems reasonable tbh, although its strange the interaction between some spells, it should either remove all ultimates or none imo, there's a few spells like that - maladict for instance is the great "You can't get this off you no matter what you do" spell, which for a normal none ulti spell is nasty :S
    Well, this certainly is interesting. Is this some kind of quirk of the Dota 2 engine? Because I've written an exact spell like that for Wc3 and even stats gain would not increase your HP. This implies that it either works different in Dota 1 or there is some special workaround just for this special case (which I find somehow hard to believe).

    Anyway, it's not that important (although it is interesting to see in how many ways players are able to abuse really really specific game mechanics to their benefits), but I agree that way too many spells have inconsistent interactions with each other. Like how certain spells are able to pierce bkb or that for example you can purge the buff of Rupture away, but the spell still does its damage (at least that is how I remember it to be).
    My Steam profile

    The pun-less, but not fun-less RPS Pinball Steam group

  20. #40
    Network Hub deadly.by.design's Avatar
    Join Date
    Apr 2012
    Location
    U.S. East
    Posts
    452
    "First Blood" patch is due on Sept. 24!

    Major headline items include Captain's Draft, LAN play, Backpack overhaul and a Portal item pack.

    GAMEPLAY

    • Neutral creeps now properly use cast times and animations
    • Upgraded Items can always be disassembled within 10 seconds of the combine (same rules as sell back)
    • Item purchases can be made at the secret shop if the courier is at that location without selecting the courier
    • Enabled Medusa in Captain's Mode
    • Outworld Devourer: Fixed Astral Imprisonment not restoring the right amount of mana after the debuff is removed
    • Timbersaw: Fixed Timberchain not being interrupted by stuns
    • Pudge: Meat Hook now pulls the target to the initial hook position regardless of where Pudge is
    • Fixed being able to instantly toggle Armlet on and off
    • Spirit Breaker: Fixed Greater Bash not applying further knockback on units that were already getting knocked back
    • Clockwerk: Fixed Power Cogs night vision being too large
    • Lone Druid: Fixed Level 1/2 Spirit Bear having 1800 day vision instead of 1400
    • Fixed Shadow Blade revealing only when the attack hit the target rather than when it was launched

    UI

    • Control groups are now saved to the cloud, per hero, and will persist across games and disconnects. They are saved per hero
    • Added profile privacy option to prevent viewing of Steam/DOTA profiles
    • Added a button to choose to be captain in a Captains Mode or Captains Draft game
    • Alt-left clicking on an enemy icon in the top bar will send a chat message that the hero is missing
    • Limit the frequency we show map pings from muted players
    • Added Double Tap Self Cast Timeout, controllable with the dota_ability_self_cast_timeout convar
    • Darkened disabled heroes in Captains Mode and Captains Draft
    • Added three new matchmaking language preference options: Korean, Spanish, and Portuguese
    • Spectator health bars in the top bar are now red for the Dire
    • Added a button to add friends inside the game
    • Fixed spectator health bars in the top bar drawing over buyback and ultimate status
    • Enemy health bars are now red in the HUD when querying them
    • Fixed checkerboard flash on html panels
    • Renamed backpack to armory
    • Previewing couriers from the store or the armory opens a single preview window to display both versions of the courier
    • Taunts are previewable in the armory
    • Fixed many items not being previewable
    • Buff icons draw above the portrait frame to avoid being covered by custom HUD materials
    • Equipping a player slot item ( HUD, Ward, Courier ) from the armory now makes the player slots appear in the loadout panel
    • Fixed various buff tooltips ( Mekansm, Armlet, Urn, Ghost Scepter, Ethereal Blade, Veil, Buckler, Assault Cuirass )
    • Cleaned up some extra UI elements present in Dragon Scale HUD 4x3 aspect ratio
    • Fixed the taunt key not working if an action item ( like Coal ) was equipped
    • Fixed alt-pinging dropped recipes not printing the correct item name in chat
    • When a courier you ordered to the secret shop enters the shop radius, the shop sound is played even if the courier is not selected
    • Fixed a case where buying an item at the secret shop with a full inventory and while surrounded by trees could leave one component on the ground

    COMMUNITY

    • Beginning soon, users will be suspended from Dota 2 for 30 days when external tools attached to Dota 2 are detected by the Valve Anti-Cheat system
    • Increased length of forgiveness threshold to reset the severity of communication bans to 3 weeks

    ECONOMY

    • The quality of the item drops you are eligible for is now tied to your Dota profile level. You can see your current drop level in your profile page
    • A quick-search bar has been added to the armory
    • Filters can now be created for the armory. These filters are stored in the Steam Cloud so that every machine you use will know your armory filter settings
    • An armory page now contains 60 items instead of 64. Armory sizes have been increased upwards slightly to account for this adjustment
    • Many items have been removed from the store. These can now be sold and bought on the Steam Community Market! Workshop contributors will receive a share of each resale of their items. The items that have been removed are not immortal: they may return to the store in future sales or events, or they may appear in the drop list from time to time
    • The item drop list has been greatly pared down and will now change over time. As new items are introduced old items will be removed (and will be accessible on the Steam Community Market). This should help keep the item drop list interesting over time
    • Entropic Shield and Entropic Axe are now a part of the Entropic set

    TECHNICAL

    • Fixed an issue where players could end up in a continuous loop of "received uncompressed update from server"
    • Added UI texture streaming to reduce memory usage
    • Fixed a startup crash with corrupt customization files
    • Fixed a case where the game would return with a black screen after alt-tab

    VISUAL

    • Updated Phantom Assassin's head
    • New Centaur Conquerer War Stomp
    • New Satyr Tormentor blast
    • Minor tweaks to Wildwing Ripper Tornado
    • New Satyr Banisher projectile
    • Fixed visuals on Satyr Banisher purge
    • Improved Vhoul's spear throw effect
    • Fixed LOD1 on Ol' Chopper Pudge hook
    • updated cloth settings and skinning Crystal Maiden, Invoker, Lina, and Rubick
    • Fixed several bugs with portrait particles relating to death and dormancy for visibility in the portrait and kill cam
    • Fixed Io death effects
    • Moved all of Chaos Knight's particles onto individual items, such as the mount, helmet, and others, as well as support for local attachments, so that new items can support different positions based on new mounts of helms
    • Revamped Doom's weapon effect to better support community items
    • Fixed a bug where models that failed to combine would get double effects in the preview panel
    • Fixed Spirit Breakers missing effects
    • Moved Spirit Breaker's effects into individual items to better support community items
    • Fixed Spirit Breaker's knockback distance being too low

    AUDIO

    • Add sound to Radiance debuff (only audible to target player)
    • Fix last hit sound for Alchemist and Lone Druid ults

    HERO BUILDS

    • Added a language filter to the in-game UI when selecting a hero build. Build authors will need to republish hero builds and choose a language when publishing in order for builds to be filterable by language
    • Fixed slow hero build loading times for users with a large number of subscribed or previously used hero builds

    LOCAL PLAY

    • Local servers allows players on the same physical network to connect to a locally hosted game
    • By selecting "Create Local Lobby", the leader of the lobby will become the host for a match by running a local server
    • Players can see Local lobbies available on their physical network by going to "FIND A LOBBY" and selecting the "LOCAL LOBBIES" tab
    • Local Lobbies follow the same rules as Private Lobbies.
    • Upon completion of the Local game, the replay will be stored on the lobby leader's computer in replays/<match-id>.dem

    CAPTAINS DRAFT

    • This game mode randomly selects 8 str, 8 agi, and 8 int heroes that both teams can choose from
    • Each team's captain bans 2 heroes (1/1/1/1) out of that list
    • Each team's captain selects 5 heroes (1/2/2/2/2/1) out of the remaining list
    • There is a 150 second total time pool for each team to complete all of their bans and selections

    WORKSHOP

    • Added Abaddon to the Workshop submission tools and website requirements

    MAC/LINUX

    • [Mac] Fixed problems with sounds cutting out or not playing for the first few minutes of a game
    • [Mac] Made the Dock icon bounce when a game is ready
    • [Mac] Play a ready sound when game is not focused and matchmaking has found a game
    • Make "Sound while alt-tab" setting work
    • Added a fix for missing lip sync in hero portraits
    • Fix corrupted GUI after changing video settings
    • Hero Library videos now play on Linux
    Last edited by deadly.by.design; 19-09-2013 at 11:08 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •