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  1. #1
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    Satellite Reign - Spiritual Successor to Syndicate Series

    FUNDED!
    Continued support:
    PayPal | GOG Wishlist

    Pre-Alpha Preview



    Satellite Reign is a real-time, class-based strategy game. You control a team of four agents, each with distinct and unique abilities, collectively battling for control of a fully simulated, living cyberpunk city.

    The game world is designed to facilitate emergent gameplay, giving you the tools and freedom to play how you want to play, so you can create strategies and scenarios that not even we had anticipated!

    Customize your team with the strength to destroy your enemies head-on, or hack into their facilities to manipulate their infrastructure without them ever knowing you were even there.

    Will you take down your enemies with brute-force? Covert espionage and infiltration? Or will you use propaganda to influence the citizens of the city and overthrow the controlling powers?

    Satellite Reign will be released on Windows, Mac and Linux.


    Last edited by Ravey; 14-03-2014 at 07:08 AM.

  2. #2
    Lesser Hivemind Node Fanbuoy's Avatar
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    Wow, that really didn't say anything at all. But Diskett is the Swedish word for floppy disk. Retro.

  3. #3
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    Satellite Reign is a clever name.

  4. #4
    Lesser Hivemind Node internetonsetadd's Avatar
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    Not a lot to go on, but I'm intrigued. I haven't played much of the original, but Wars was PC-formative for me. However, after playing again recently, I'm not so sure the combat holds up. I kept wishing it was pause- or turn-based. I'm curious as to what the plan is on that front.

  5. #5
    Secondary Hivemind Nexus DaftPunk's Avatar
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    Is this serious,kickstarter countdown page ? wtf
    ... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.

  6. #6
    Secondary Hivemind Nexus Rauten's Avatar
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    Wasn't there already a Syndicate-like game being developed somewhere? Paradox, I think?

  7. #7
    Lesser Hivemind Node Fanbuoy's Avatar
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    Quote Originally Posted by Rauten View Post
    Wasn't there already a Syndicate-like game being developed somewhere? Paradox, I think?
    Yeah, I think it was called Cartel. Haven't heard anything about it in a while though.

  8. #8
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    Quote Originally Posted by DaftPunk View Post
    Is this serious,kickstarter countdown page ? wtf
    Project Eternity used one.

  9. #9
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    This is the wrong forum for this post. There's a different one for projects.

  10. #10
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    Quote Originally Posted by Internet View Post
    This is the wrong forum for this post. There's a different one for projects.
    Sorry about that. I noticed afterwards, didn't want to start another thread.

  11. #11
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    Quote Originally Posted by Fanbuoy View Post
    Yeah, I think it was called Cartel. Haven't heard anything about it in a while though.
    I think its dead. well, it seem like it from quickly looking for it on the paradox forums.

  12. #12
    Secondary Hivemind Nexus DaftPunk's Avatar
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    Wow looking good!
    ... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.

  13. #13
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    Apparently I really want Syndicate. Backed this and bought the original on GOG.

  14. #14
    Secondary Hivemind Nexus b0rsuk's Avatar
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    It's Unity Engine again - Linux, Mac, Windows platform support confirmed.

    Unity is becoming the new DirectX as far as I'm concerned. Once upon a time OpenGL ruled the video game world, and it was compatible with all major platforms. For a long time DirectX sucked. Eventually it won, though, and that's when the number of Linux game releases dropped sharply. Nowadays, it's very rare for a AAA game from a big publisher to be released with a Linux version.

    But it looks like the tide is changing. 74 Kickstarter projects not counting SR have been tagged with "Linux" (Mac - 109).

    ----------

    About the game itself - I'm a bit disappointed that they want to resort to the "Your goal is to take corporations down" cliche. It's so black&white, it disrupts the dystopian feel when you play a white knight in a shining armor.
    pass

  15. #15
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    It will be interesting what people can do with Unity once games are released. I think for the genres people are using it for it works well, but don't expect a game to look like Frostbite 3 or RedEngine 3. Or many FPS.

  16. #16
    Secondary Hivemind Nexus b0rsuk's Avatar
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    Quote Originally Posted by Moraven View Post
    It will be interesting what people can do with Unity once games are released. I think for the genres people are using it for it works well, but don't expect a game to look like Frostbite 3 or RedEngine 3. Or many FPS.
    It already looks much better that the original DOS games. I didn't play them back then because graphics were amazing. No, they were pixellated and looked like a crappy way of using TV (I started with 8 bit computers). When I'm looking for pretty pictures, I go to a porn site.
    pass

  17. #17
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    Quote Originally Posted by b0rsuk View Post
    It's Unity Engine again - Linux, Mac, Windows platform support confirmed.

    Unity is becoming the new DirectX as far as I'm concerned. Once upon a time OpenGL ruled the video game world, and it was compatible with all major platforms. For a long time DirectX sucked. Eventually it won, though, and that's when the number of Linux game releases dropped sharply. Nowadays, it's very rare for a AAA game from a big publisher to be released with a Linux version.

    But it looks like the tide is changing. 74 Kickstarter projects not counting SR have been tagged with "Linux" (Mac - 109).

    ----------

    About the game itself - I'm a bit disappointed that they want to resort to the "Your goal is to take corporations down" cliche. It's so black&white, it disrupts the dystopian feel when you play a white knight in a shining armor.
    Ahem. I'm not entirely sure that's how computer programing, APIs and development systems work. http://docs.unity3d.com/Documentatio...DirectX11.html

    Unity is a tool, and an engine. I'm not sure if it's "separate" to DX though.

  18. #18
    Quote Originally Posted by b0rsuk View Post
    About the game itself - I'm a bit disappointed that they want to resort to the "Your goal is to take corporations down" cliche. It's so black&white, it disrupts the dystopian feel when you play a white knight in a shining armor.
    You don't have to take them down, you can take them over. The game seems to be designed very much with player freedom at its heart.

  19. #19
    Secondary Hivemind Nexus b0rsuk's Avatar
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    Quote Originally Posted by TechnicalBen View Post
    Ahem. I'm not entirely sure that's how computer programing, APIs and development systems work. http://docs.unity3d.com/Documentatio...DirectX11.html

    Unity is a tool, and an engine. I'm not sure if it's "separate" to DX though.
    The net result is the same: people develop for Unity because it's convenient (like they used to do with OpenGL) and the result is Linux, Mac support.
    pass

  20. #20
    Secondary Hivemind Nexus Unaco's Avatar
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    I'm a touch concerned on a few aspects.

    Firstly, the 4 "distinct & unique" Agents thing. No. Agents should be nameless, faceless clones of each other. The only distinction between them should be that, while 1, 2, & 3 have chainguns, 4 has a rocket launcher. I'm not too keen on the 'class based' notion. And they better not have personalities and dialogue.

    Secondly, as a couple others have said, the "bring down the Man" tone seems fairly out of place for a Syndicate game. Hopefully it's entirely optional, and, maybe even discouraged. Gleeful amorality should be the order of the day, not this Robin Hood freedom fighter guff. If I'm gonna get penalised for 'collateral damage' (read: dead civilians) then I don't really want to know.

    Thirdly, strategy. Syndicate was like a cyberpunk Cannon Fodder, with a little more depth, not Axis & Allies or JA2. Maybe synchronising 3 Agents killing a bunch of people with 1 agent setting off a bomb. I don't think it should stray too far from that formula... I shouldn't have to be pausing to deliver orders, making sure my clicks are perfect to put people behind cover, spending hours in inventory screens, things like that. Moving my 4 Agents as one single chaingun wielding blob should be as valid a tactic as any other. If a problem can't be solved by pointing a gun at its face, then I should be able to just go away and come back with a bigger gun. They shouldn't abstrusify the old Syndicate formula too much.

    Aside from that, it does look/sound pretty good. I'm always a sucker for some rain slicked, neon lit streets. The emergent gameplay and freedom is also good, and I could tolerate a teeny touch more tactics than the original games. I'll keep an eye on this.
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