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Thread: The GFWL Salvage Situation
25-08-2013, 05:20 PM #1
The GFWL Salvage Situation
Some games might be 'broken' unless developers / crackers / modders step in when GFWL suffers it's long overdue euthanasia. But many titles are already safe.
Saves GTA4 and Red Faction Guerilla, and most other solutions are based off the GTA4 'fix'. But often a steam version of the game will be the easiest to install and patch(rather than lack of needing to patch) .
I'm going to try and collate a list later today but if anyone else has any links and suggestions of games that are already been saved and games that are yet to be rescued.
List of all GFWL games(73?):
25-08-2013, 06:13 PM #2
25-08-2013, 07:04 PM #3
The GFWL shutdown still appears to be unofficial, just leaked by a deleted support update.
Someone reputable told me that it's actually just the GFWL servers that are going to be rolled into MS' cloud platform, but the service will continue and the games won't just fail. If this is in fact the case, then they have simply disasterous PR. The marketplace is history, but the Live backend still has to exist for Xbox, so it does seem plausible. I hope new PC games won't be using GFWL anyhow.
25-08-2013, 08:03 PM #4
While very useful and I am glad for the link, should we really be linking to something that is essentially a crack?
25-08-2013, 08:11 PM #5
A crack to a drm that isn't going to be supported.
Are you serious?
25-08-2013, 08:32 PM #6
25-08-2013, 09:07 PM #7
25-08-2013, 09:09 PM #8
25-08-2013, 09:31 PM #9
On a brighter note, Insanely Twisted Shadow Planet will soon be GFWL-less so that's one we don't have to worry about salvaging.
25-08-2013, 09:36 PM #10
25-08-2013, 09:52 PM #11
Well, stuff we know is being salvaged...
Batman Arkham Asylum
Insanely Twisted Shadow Planet
Possibly being salvaged...
I'd be very surprised if R* didn't do something with GTA IV, what with the impending release of GTAV and their love of being able to sell complete packs. It might not be fast but yeah.
Fable III is probably on the critical list, GFWL is very embedded into it. All XBL functions were switched round to GFWL including the systems for entering your name and stuff. I'd like to hope we'll see it but it's a pretty big task.
Not sure if Codies will make the effort so I'd probably err towards just writing all that off wholesale until anyone indicates otherwise. Namco don't have a great history for supporting stuff and there's a fair graveyard of lost iOS stuff where they wouldn't pay for updates and so the games have just disappeared (RIP Star Trigon, you were super fun)
Bulletstorm is probably messy? That'd need Epic to fund People Can Fly or someone else to strip it out then EA to push the updates out. Might be a few too many steps there for anyone to bother but we can hope. I'm not hopeful though given the sales weren't all that in the end.
Some of the stuff like Osmos and WoG were GFWL Marketplace only uses so at least we don't have to worry about those.
25-08-2013, 10:11 PM #12
25-08-2013, 10:12 PM #13
Or saves, some games need online mode to save.
*Might be wrong*
25-08-2013, 10:24 PM #14
25-08-2013, 10:54 PM #15
In the event of GFWL disappearing off the map for good, all of the games that have "SSA" listed here will (I think) no longer be able to be installed. This is because the installation process requires authentication with GFWL. Some games might let you install and play, but you won't be allowed to save your game.
If you get a new PC, or update your hardware, or reinstall your OS, I think you might lose them.
Now, some of them are going to be updated by the developers/publishers, and no doubt there will be work done by the community to get others working (as discussed earlier in the thread, there's already some headway been made with this for some games).
There's also games which you will still be able to install and play, but you'll lose some features, some significant feautes like Multiplayer and access to DLC, and other less important (but still meaningful to some people) like Leaderboards and Achievements.
Now even for stuff like Dark Souls (which I suspect From won't update, since the sequel will be out, and it was already pretty bare bones), there has been people successfully hacking it to get multiplayer without GFWL already, but you do lose out on the security features of GFWL stopping people cheating/glitching. People have achieved incredible things with software in the past, so who knows what people will do.
25-08-2013, 11:47 PM #16
Indeed. The truly popular stuff will still live on.
Hell, there is a group of people who managed to get Tribes 2 to work with a custom back-end that supports everything from the server browser to generating a key for your t-mail.
25-08-2013, 11:47 PM #17
Yup, Lewie's pretty much nailed it in the main. A number of the games are CD key/auth servers required in order to function -at all- not just for multiplayer so it's really not as simple as "you switch things off and magically it just works offline".
There's also the matter that accounts are separated into online/offline accounts and there's no guarantees that either or both will continue to function once the service is shuttered. I know there's some crossover with XBLA/Windows accounts but it's been all over the shop really so no guarantees.
If you've been running on an online profile previously and those servers are shut off, your previous saves will cease to be accessible. Which from what I gather from Fezgate is like THE WORST thing anyone can do short of shitting on your mum.
With the market closed down, there'll be DLC left inaccessible in the future.(and unlike with, I dunno Burnout Paradise or something, there won't be a way to cheat the system into thinking you have the DLC already) Likely why there's a punt on for Bioshock 2 to have it removed because it might have been convoluted and horrible to do but at least you -could- purchase Minerva's Den.
The switch off is going to cause a mess, no two ways about it. Thankfully, some people are salvaging things and I hope there'll be enough pressure (or sales incentive) for other titles to do the same.
26-08-2013, 03:21 AM #18
I found a workaround to move save games between offline/online and between profiles in Arkham City with a little hex editing a while back when I had to move my saves to a new hard-drive and the GFWL cloud save system wasn't letting me do that. But if I can't even install Arkham City again I'd be a bit miffed.
I'm worried about DLC authentication for Fallout 3, too; I'm not sure exactly how GFWL handled that. Was it EA style check-on-start or was it check-on-install for DLC permissions?I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardust’s Music Sounds Better With You. There’s lots of fog. --tomeoftom
You ruined his point by putting it in context that’s cheating -bull0
26-08-2013, 03:49 AM #19
26-08-2013, 04:32 AM #20
- Join Date
- Oct 2011
I wouldn't be surprised it the GFWL servers were taken down. They were not afraid to take down Xbox Live servers when they updated the service for 360. Wish they had kept the legacy service. RIP Crimson Skies, Halo 2 and Phantom Dust online play.