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Thread: Xbox 361 revealed
26-05-2013, 03:56 PM #201
26-05-2013, 05:11 PM #202
I presume the car represents PC gaming with Microsoft completely abandoning its own market to try and break in on Sony's market. Because, fuck logic.
The owner of said dogs
“People will kill you over time, and how they’ll kill you is with tiny, harmless phrases, like “be realistic”
― Dylan Moran
26-05-2013, 05:25 PM #203
I know I will probably get e-knee-capped for this, but I still quite like the look of the PS4 *obligatory PC is still the best comment here*
I mean ideally I'd like to see everything on PC! But the PS4 isn't doing things so fundamentally wrong that I feel like it's a problem, like the Xbox seems to be doing. That could change of course, but at least for the moment the PS4 is still sticking with the place it feels to me, that consoles should be.steam: sketch
26-05-2013, 05:53 PM #204
26-05-2013, 06:24 PM #205
- Join Date
- Jun 2011
The cloud thing got my ears perky - if i understand it correctly, it sounds like a cross between Onlive streaming and playing the game locally. But I have one question: wouldn't it then be necessary for the cloud servers to have the game assets in order to compute + stream to the XbOnes? Or will MS just have a suite of generic shaders or particle effects that game devs can incorporate (and how much will MS charge devs for this service?) OR is the cloud capable of actually increasing visual fidelity 3x? (probably not, but it's nice to fantasize). Anyone with the technical know-how have any insight on this?
26-05-2013, 07:21 PM #206
In a nutshell, if the data is pre-rendered just include it in the disc. If it's not, it has to be computed in the console to be able to maintain a steady framerate. Most important, I don't think EA and the like will spend money to change their engines to work with that tech, since it's not cross platform, so I only expect some first party titles to use it.
26-05-2013, 08:54 PM #207
26-05-2013, 09:07 PM #208I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardust’s Music Sounds Better With You. There’s lots of fog. --tomeoftom
You ruined his point by putting it in context that’s cheating -bull0
26-05-2013, 10:17 PM #209
27-05-2013, 12:27 AM #210
Interestingly, the German federal commissioner for data protection flatout called the new Xbox a "surveillance device" in an article of the Spiegel (German). People won't know what happens to the recorded data, who else has access to them and they won't even know if they will ever be deleted.
Makes you wonder if maybe we will see some sort of regulation from the EU in these areas. Considering just how grey most EULAs and TOSs are, probably not. Then again, the EU is always good for a surprise, one way or another.
Last edited by Anthile; 27-05-2013 at 12:33 AM. Reason: typo
27-05-2013, 12:29 AM #211
27-05-2013, 12:33 AM #212
This all falls over once you factor in problems with internet streaming, namely that you introduce more input lag which can make the game feel sluggish, or the video quality becomes so bad on the client due to poor speeds that it looks like a mess. Think of having to drop back to 480p on Youtube from 1080p, it's not going to be fun. Streaming media can get away with a bit of lag, but for games? Tolerance is fairly low.Nalano's Law - As an online gaming discussion regarding restrictions grows longer, the probability of a post likening the topic to the Democratic People's Republic of Korea approaches one.
Soldant's Law - A person will happily suspend their moral values if they can express moral outrage by doing so.
27-05-2013, 12:39 AM #213
$731 million back in March. All in all it should be multiple billions now.
Then again, those were all antitrust cases.
27-05-2013, 12:39 AM #214
27-05-2013, 12:41 AM #215
27-05-2013, 12:58 AM #216
While I don't know everything (I haven't really followed the 1, I am a Sony man :p), it would actually be quite interesting to run the physics and game logic on "the cloud" while leaving the rendering all done client side. In many ways, it would be like an MMO (just singleplayer) and could allow for some quite amazing stuff, admittedly probably not in console land (the genres where this would be helpful aren't too popular). Imagine playing a 4x game (or even an X-game as in X3) where all AI is handled by a 16 core machine off site. Could have a metric crapton of scripts running without at all having to worry about memory or background programs.
And, if this approach were taken, the amount of communication would be on the order of a multiplayer game (no graphics, just packets containing the logic).
But yeah, the biggest issue is: It iwll only be used by first party and exclusives since it would take too much effort to set up for a game intended to be run on all three major platforms (ha ha, Wii u is dead :p).
27-05-2013, 01:01 AM #217
27-05-2013, 01:13 AM #218
27-05-2013, 01:47 AM #219Itsbastiat, Dawngate
Bastiat, Planetside 2, Miller NC
ClementAtlee, Planetside 2, Miller VS
Therin Khatta, FFXIV, Cerberus
27-05-2013, 02:27 AM #220
But I assume this was an adoption issue. Having a major console push it will help with that :p
And Sony is already planning to use "cloud gaming" for PS3 (and probably PS2) games on the PS4.
And what I described was essentially how MMOs work and very similar to how multiplayer shooters work (those have a lot more going on client-side, but it is still up to the server to sync everything, which often involves just doing the important stuff itself).
In the context of a multiplayer game and your fear of errors: You know how when you have a lot of lag, enemies will jump around? Well, for some games, that is because you were locally assuming they would continue along one path when instead they turned. Which means that the server is updating you with info on what they did and your client is (effectively) doing a brief rollback and correction.
Last edited by gundato; 27-05-2013 at 02:29 AM.