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  1. #141
    Lesser Hivemind Node Ksempac's Avatar
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    Sorry 25th is already booked by LaKroy for his air squad session.

    Next Tuesday is free, except if we do a part3 on watchtower assault, because i really want to study how to assault defended stairs.

  2. #142
    Lesser Hivemind Node apricotsoup's Avatar
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    LA + drops on the 2nd of July then :]

  3. #143
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    So, there's something that just happened that should get explored. Our glorious tank push toward the massively busy hidden ridge failed cuz of ... environmental hazards ... and i was the only tank to survive. I squished a few friendlies (sorry!) and got myself on a ridge that was directly at the frontline. Loads of friendlies there, and also loads of prowlers and other things in sight. Thought i'd explode pretty much instantly, but i managed to get about 20 shots off because a few engineers decided to rep me. Had pretty much constant reps, and i just didn't die even though i was under permanent fire. Could be interesting to explore the limits of this and also the viability of e.g. pulling one mag per squad and then supporting it with 10 engineers in heavy duty situations like the above. If this works, we could use it to actually take out most of the hostile armour without dying ourselves.
    Last edited by qaz; 16-06-2013 at 10:14 PM.

  4. #144
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    Quote Originally Posted by LaKroy View Post
    Air squad (which we have tried multiple times and never quite nailed) is something I would like to try.

    I have an idea on how to set it up with 12 players:

    - 2 liberators with pilot and gunner (4 players)
    - 4 scythes (4 players)
    - Dedicated ground support crew with 2 burster MAXs/2 skyguards, 1 ammo sunderer with engineer and 1 repair sunderer with engineer (4 players)

    The ground support will set up in a safe location, were libs and scythes can come to repair and rearm. Friendly AA will be present in the form of the two burster MAXs/skyguards, thereby making it a refuge from enemy ESFs.

    When the libs go down, either one of the crew spawns a new lib, or both go fly scythes. When the scythes go down, they can group up two and two and spawn libs. And if there are not enough planes off of cooldown, the pilots can swap places with the ground crew.

    How does that sound, and would anyone like to try this one Tuesday (or other day)?
    Yes! This times 100! I almost exclusively run a scythe for either A2A or A2G purposes and i really think a little bit of organization can go a long way for a pilot's effectiveness.
    I like the amount of dedication this squad has towards actually being a successful air squad instead of just bunching a few pilots together. This especially shows with your suggestion for a refueling platform/safe zone for friendly aircraft, nice one!
    I also think it could be worthwhile to go into detail beforehand about the pairing of scythe pilots, determined by their (relative) skill level and certification progress, for example a fully certed composite armor scythe is far superior in to take down a target that is defended by a burster or two. It makes it easier getting out relatively unscratched and making a possible second run on the target if the first one did not succeed. The same goes for areas heavy with lock-ons and the stealth certification. A tactic could even be developed where the composite armor scythes go in first to tank a bit of the flak and the lower or differently certed guys come in right after the first ones. (Practice needed)
    On a side note, i know it is relatively common to run as an engineer in a scythe (at least i do all the time), it might still be an even further accomplishment to place a repair sundy next to the ammo one, this way the downtime of aircraft will be even less and the sundies get a little more durability.

    I'll be thinking of even more suggestions the coming days.

    Great idea!

    Quote Originally Posted by apricotsoup View Post
    LA stuff is fairly fun, the basic gist of it in towers is to be constantly moving and only dropping onto the infantry levels to kill. Outside of that you should be inhabiting the shadowy structures of the scaffolding/beams/supports and generally underneath/above of any non light assaults around.

    Think of yourself as batman.

    Then it's knowing how to c4 things, preferably from a height so people don't notice you. Practicing how far it gets thrown at different angles, how much you need to kill things, etc.
    I don't know if you're referring to the following when you say the shadowy structures of the scaffolding but i have had so much success utilizing the little piece of ledge that runs around the outside of the scaffolding. It is a rather skinny ledge and falling off is easy but it provides total cover and almost no way for the enemy to flank you outside of flying from the lower levels to your exposed back. This position is perfect to drop c4 on the lower levels as well.

    Love the idea for this training
    Last edited by ostgut; 16-06-2013 at 10:58 PM.

  5. #145
    Network Hub Qw33r's Avatar
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    Quote Originally Posted by qaz View Post
    So, there's something that just happened that should get explored. Our glorious tank push toward the massively busy hidden ridge failed cuz of ... environmental hazards ... and i was the only tank to survive. I squished a few friendlies (sorry!) and got myself on a ridge that was directly at the frontline. Loads of friendlies there, and also loads of prowlers and other things in sight. Thought i'd explode pretty much instantly, but i managed to get about 20 shots off because a few engineers decided to rep me. Had pretty much constant reps, and i just didn't die even though i was under permanent fire. Could be interesting to explore the limits of this and also the viability of e.g. pulling one mag per squad and then supporting it with 10 engineers in heavy duty situations like the above. If this works, we could use it to actually take out most of the hostile armour without dying ourselves.
    Very good idea; I think we'll need a few medic and some AA might be useful, too.
    Maybe 1 AV mag + gunner, 2 medics, 7 engineers, 1 AA Max; to be varied situational

  6. #146
    Secondary Hivemind Nexus MrEclectic's Avatar
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    Community Event on Miller - ESF Public Training - 18th (19:00 GMT) [Vanu VR Training Area]

    Tomorrow evening Death Watch Gaming is holding a public training session in the VS VR room on Miller. The training session will cover ESFs as part of organised operations.

    Death Watch Gaming is one of the best and most organised VS outfits on Miller, with some of the best pilots in the game. From reading their post, they won't teach flying, but will teach some basics about using ESFs in big battles and organised ops.

    Considering that we have people that are eager to fly, but we haven't got around to figuring out how to consistently integrate ESFs in our outings, I say this is a great opportunity to learn a thing or two by some of the best pilots. It conflicts with our training session, though.

  7. #147
    Lesser Hivemind Node Ksempac's Avatar
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    We have no training booked tomorrow. (no one came forward to run ones, and i don't want to run 3 in a row). Next scheduled TTT is Air Squad by LaKroy, in one week. So everyone is free to join that DWG thing.

    (I'm interested but i was toying with the idea of running a facility training for beginners)

  8. #148
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    That is actually perfect! DWG public training this tues, then we put our new discoveries into action in LaKroy's TTT, which is the next tuesday!

  9. #149
    Secondary Hivemind Nexus LaKroy's Avatar
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    Next Tactical Testing and Training is on Tuesday June 25th and we will be covering how to best set up and utilize an Air squad.

    My suggestion, which I have posted before, is to go for this composition with 12 players:

    Quote Originally Posted by LaKroy View Post
    I have an idea on how to set it up with 12 players:

    - 2 liberators with pilot and gunner (4 players)
    - 4 scythes (4 players)
    - Dedicated ground support crew with 2 burster MAXs/2 skyguards, 1 ammo sunderer with engineer and 1 repair sunderer with engineer (4 players)

    The ground support will set up in a safe location, were libs and scythes can come to repair and rearm. Friendly AA will be present in the form of the two burster MAXs/skyguards, thereby making it a refuge from enemy ESFs.

    When the libs go down, either one of the crew spawns a new lib, or both go fly scythes. When the scythes go down, they can group up two and two and spawn libs. And if there are not enough planes off of cooldown, the pilots can swap places with the ground crew.
    Considering the recent buff to skyguards (a special turret for lightning tanks) and the possible synergy with the ammo and repair sunderers, I think we should go for those rather than burster maxes.

    Other points we can discuss is how pairs of scythes can work together and how to approach dangerous battles with lots of anti-air (in my experience hit-and-run, flanking and low flying is necessary).

  10. #150
    Secondary Hivemind Nexus EsotericReverie's Avatar
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    I'm thinking that having spotters/forward observers to check where enemy concentrations are, and have a couple of Liberators outside of lock-on range, at or near flight ceiling, bombing rooftops or hills with Zephers. Hold a couple of Scythes back to support. I wouldn't mind trying to do something like this sometime.

    I believe something like this could have swung the Apex Genetics massacre in our favour. Only wish I'd thought of it then...

    Edit: Did anyone go to DWG's thing, by the way?

  11. #151
    Secondary Hivemind Nexus LaKroy's Avatar
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    Bombing infantry from flight ceiling will not work though - you need to have the infantry rendered, i.e. be within 300 meters, to be able to hit them. Using libs to carpet bomb Apex might have worked though if you move in from high above or an unexpected angle. Going up to 800 meters works if you aim for vehicles and is a reasonably good defence against flak and lock-ons. You have to watch out for ESFs though, so having an escort would be useful.

  12. #152
    Secondary Hivemind Nexus EsotericReverie's Avatar
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    Ah okay, no bombing outside of rendering distance. That sucks. They can still lock on to you before that though, right?

  13. #153
    Secondary Hivemind Nexus LaKroy's Avatar
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    Yes, I think they can...

  14. #154
    Network Hub Skhalt's Avatar
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    Lock-ons are 500m, I think? On the Striker, at least.

  15. #155
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    On-topic - tonight, we were defending Scarred Mesa against TR assaults from both roads, and they'd parked a Sundy down the cliff. From this position, they were able to jump up en masse and hit the right side of the base.

    Twice I jetpacked down as an LA and got C4 on the Sundy, but couldn't ever kill it. So, we organised, and 3 or 4 of us went down at once and took the Sundy in one blast. We went on to push them right off Scarred Mesa.

    Training for coordinated LA tactics will be tremendously useful. If we start using LA sections more, I can absolutely see us increasing our efficiency a lot.

  16. #156
    Secondary Hivemind Nexus WallyTrooper's Avatar
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    Not sure if this is related, you decide...

    I'd been thinking it would be good to do a TTT on two squad tactics. One squad would be the hammer, the other the anvil. So I'm thinking Mostly medics in the anvil squad with a few Lasher heavies in there too. Their job is to stop the enemy force moving. Then the hammer squad is mostly heavies and LAs and sneaks around the back and takes the enemy out (ideally without the enemy realising, so maybe infiltrators using the melee weapon).

    It's certainly not exactly the same as the LA session but there is similarity in the use of LAs to flank perhaps. Given past experience we'll probably want a few Tuesday sessions to get through it all properly anyway.
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  17. #157
    Secondary Hivemind Nexus EsotericReverie's Avatar
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    This sounds very intriguing! I'll miss this one though, if you do it tomorrow.

  18. #158
    Secondary Hivemind Nexus WallyTrooper's Avatar
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    Not sure which post you were replying to there Esoteric. I think the schedule is thus:

    Tonight (24 Jun)- ApricotSoup on LAs
    Next Tuesday (2 July) - LaKroy on flying
    Week after that (9 July) - unscheduled, could be my two squad tactics thing?
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  19. #159
    Secondary Hivemind Nexus EsotericReverie's Avatar
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    Ah, it was a reply to your post. I'd be very interested in experimenting wih two-squad tactics. Not that any of the other scheduled topics are not interesting to me, but squad coordination is one of my hobby horses, but it has proven difficult to pull off.

  20. #160
    Lesser Hivemind Node apricotsoup's Avatar
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    Quote Originally Posted by WallyTrooper View Post
    Not sure which post you were replying to there Esoteric. I think the schedule is thus:

    Tonight (24 Jun)- ApricotSoup on LAs
    Next Tuesday (2 July) - LaKroy on flying
    Week after that (9 July) - unscheduled, could be my two squad tactics thing?
    You got me and lakroy in the wrong order. Also it's not tuesday today :3

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