Results 1 to 11 of 11
03-06-2013, 08:05 PM #1
My exploratory narrative game "Postmortem" moves to Beta with a Release Date!
So a bit of a shameless plug I mentioned before, but my exploratory narrative game, Postmortem, casting you as Death incarnate in an industrial-age country torn by conflict and riots, moves onto Beta with a release date - August 15th! Here's the full dev blog update for the curious with some new screenie and concept art :)
We're also still looking out for one extra writer/editor and potentially graphic artist (in-game sprites, maybe GUI) so if you're interested shoot me an email at firstname.lastname@example.org . We'll also be starting a second round of Beta Testing signups soon so keep an eye out!
Please check the Postmortem Homepage
Like on Facebook
Follow on Twitter
What is Postmortem?
Postmortem is a short exploratory adventure game taking place in a fictional industrial-age country of Galicia, ravaged by five years of violent rioting between two ideologically and economically divided communities. You play as death incarnate, sent to a fundraising gala with the objective of claiming a single life from any of its attendants and staff.
By exploring the space, conversing with the patrons, and uncovering various clues, you will learn about the world and the characters, revealing how their deaths might (or might not!) influence the country.
But how much should you meddle with mortal affairs? Perhaps a random choice is the fairest? What other effects could your involvement have?
Last edited by Koobazaur; 03-06-2013 at 08:16 PM.Checkout my second Indie Game: Karaski: What Goes Up... - Open-ended, story-driven investigation onboard a damaged Airship; find the saboteur, or risk becoming suspect! Deus Ex meets Clue with a bit of Telltale
03-06-2013, 08:55 PM #2
03-06-2013, 09:04 PM #3
- Join Date
- Jan 2012
He's promoting a game already on its way to release. Not asking for funds. Its interesting and the sort of thing that attracts the average RPS visitor and has been on the forums for a while.
I think this is just the place for it.
Edit: nvm, moved now.
03-06-2013, 09:27 PM #4
The layout of the house in the screeshots reminds me a lot of Twinsen's house in Little Big Adventure 2, some inspiration there :D ?
edit: yeaaaaah, after seeing some LBA 2 screeshots I think my memorie was a bit fuzzy, but still.
Last edited by starmatt; 03-06-2013 at 09:29 PM.Steam
04-06-2013, 01:06 AM #5
This looks unusual. I like that. Shame everything in this forum gets ignored.
04-06-2013, 01:21 AM #6
05-06-2013, 08:05 PM #7Checkout my second Indie Game: Karaski: What Goes Up... - Open-ended, story-driven investigation onboard a damaged Airship; find the saboteur, or risk becoming suspect! Deus Ex meets Clue with a bit of Telltale
21-06-2013, 03:27 PM #8Checkout my second Indie Game: Karaski: What Goes Up... - Open-ended, story-driven investigation onboard a damaged Airship; find the saboteur, or risk becoming suspect! Deus Ex meets Clue with a bit of Telltale
26-06-2013, 06:40 PM #9
28-06-2013, 05:09 PM #10
Just a heads up we're reaching our next milestone soon, with more New Art, Major Rewrites, and Beta Testing opening up next week, if you guys want to get more details and see some new artwork!
[i]Who is this mysterious cast of characters?[i]
09-07-2013, 07:50 PM #11
USGamer writer Cassandra Khaw’s shares her early of our Beta !
"There have been plenty of discussions about how video games can function as a medium for important messages and Postmortem is a prime example of that."
And from her Twitter:
What I really, really liked about Postmortem, though, I think, was how it dealt with burgeoning feminism in the country. It's surprisingly vivid, and almost a bit unsettling as to how it was presented.
Full Article: Postmortem: Death, Dessert and Political Agendas