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Thread: Amnesia in space? Sign me up!
26-06-2013, 03:21 AM #1
- Join Date
- Oct 2011
Amnesia in space? Sign me up!
Can't wait for this
26-06-2013, 04:14 AM #2
This is looking awesome, Amnesia set on the moon, essentially. I liked Dead Space, but this looks much more along the lines of what I'd want a horror-game in space to be. Some points from their site:
- A non linear experience lets you explore any part of the fully open Moon base and find out secrets that other players may not!
- Be immersed with Full body awareness, Deadzone aiming, no HUD, no health bars or points system... you must run, hide and survive the best you can against what lurks in the base.
- There are no health packs or multiple lives, in Routine there is a Perma death system that will keep you on the edge!
26-06-2013, 04:33 AM #3
26-06-2013, 06:17 AM #4
I can't really see how permadeath could work in an exploration-based game. Imagine you had to start Amnesia from the begging very time you died. It'd be awful. Repetition is the death of horror.Old hat! A Steam curator page focusing on Immersive Sims WIP
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26-06-2013, 06:46 AM #5
Yeah, perma-death works best in games with procedurally generated levels, like FTL and Binding of Isaac. It'd be terrible in Amnesia, but Routine apparently won't be as linear as that. Maybe if the locations of mission objectives are randomized every new session, and the game is no longer than 3-4 hours it might work.
Love the look of the game overall though.
26-06-2013, 08:58 AM #6
Unless the game is only about 2 hours long then permadeath is just a horrible horrible idea. Permadeath only works in short games and randomly generated ones because in short games, you don't mind dying and in randomly generated ones the fun of the game is in playing the new levels it creates. If you had to play the same 2 hours over and over again in a 4 hour game just because at that point someone always killed you, exploring the first 2 hours of the game is going to be dull.
Also it looks a lot more like Doom 3 than an Amnesia in space, particularly the panels, how you interact with them and the fact you've a weapon. I'll keep an eye on it though, it does look kinda cool and I'm one of those people who kinda liked Doom 3.
26-06-2013, 09:12 AM #7I'm failing to writing a blog, specifically about playing games the wrong way
26-06-2013, 10:21 AM #8
Goddamn. I was already pretty interested in the game just from various previews I'd read, but that trailer completely sells me on it. I loved the sound design, and how astonishingly loud the gunfire was after the relative silence of the base. Also, the end of the trailer was perfect.
26-06-2013, 11:22 AM #9
26-06-2013, 11:47 AM #10
Whilst crapping my pants already I'm too very eager to try this! :o
26-06-2013, 11:49 AM #11Why yes you're right I'm deliciously evil
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26-06-2013, 02:26 PM #12
26-06-2013, 02:34 PM #13
Like I said, it depends on the length of the game. Too long and permadeath will just put more people off.
26-06-2013, 05:41 PM #14
26-06-2013, 05:54 PM #15
It looks like it, there's only Steam listed at the end of the trailer. Also, that game with the Oculus Rift?
26-06-2013, 05:56 PM #16
- Join Date
- May 2012
Wait, permadeath or "hardcore"? I'd not like to pay £15 for it, fall down the first set of stairs after 2 mins, and be greeted forever with "The end"...
PS, as long as this is all robots and tech gone wrong, I could probably play it on the Occulus Rift and stroll around like a boss... "It's all just friendly machines", I'd tell myself... ;)
Last edited by TechnicalBen; 26-06-2013 at 05:59 PM.
26-06-2013, 06:07 PM #17
- Join Date
- Jan 2012
26-06-2013, 09:37 PM #18
- Join Date
- May 2012
No save by the sound of it, but you can go anywhere. So die on the bridge? Next time go the other way. Else go back and try again. By the sounds of it, it won't be 2 hours to get to [point a, b or c] but a central hub. So deaths reset your progress... but not your experience?
27-06-2013, 10:19 AM #19
27-06-2013, 10:21 AM #20