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03-07-2013, 06:05 PM #1
The RPS Guild Wars 2 after action report and story telling thread
Post 'em here! She wants to write about them!
These exact words were taken from a PM I just received in my inbox from no other than Cara Ellison herself. If you don't know Cara, do make sure to read the things she has written for RPS (just an example in the link).
So please, think quick and hard and post your favourite war/fail stories in here, maybe topped with a screenshot or two. Krathor, I've already pointed Cara towards your blog, this is your big chance to get unbelievably rich and famous!
Cara, even if the stories some people from our guild could tell you are awesome by themselves, nothing will beat an evening (or even 1-2 hours) of running with the likes of noaru, Krathor, Karuji or any of the other great commanders we can proudly call members of our guild. Also dungeon runs and Fractals of the Mists or Guild Missions, we've got it all. If you've got any questions, do post here and we'll do our best to help you out. Of course, you are also welcome to visit us on Mumble.
Edit: Temporarily stickied the thread for better visibility.
03-07-2013, 11:09 PM #2
So I have the two that are currently up on the blog: 'The Two-Minute Pot Noddle Weekend After Action Report' and the rather understated 'A Run-Down Of Friday Night Post-Reset'.
There's also a select few stories that I posted onto our server's community forum but I think that you need to be a registered and verified member to look at them. They're mainly long and quite jargon-heavy but I especially like one that I really think demonstrates the emergent part of GW2.
You only really need to understand that named places ('Bay' etc.) are player-owned keeps and names on all caps ('FURY'/'SOE') are the name of guilds:
Some nights I sign on and I just feel like commanding. Tonight was one of those nights.
I noticed that we were just clinging on to second place and nipped over to the Gunnar's Hold Community Mumble Server. I saw that we were fighting hard to keep defending our own Borderlands and I think it was Thrazz who informed me that we had just lost our Bay. I popped my tag and we fought some skirmishes around the map with a few faithful friendlies who turned out to join me. We smashed some small camp-capping crews - including a nice interception when a few people came with me chasing after a group while a few folks delayed them from the front at the next camp.
Shortly afterwards, about ten of us led a valiant but futile defense of our upgraded Hills. It was around this time that the 'Heavy' community event began but also SOE and FURY appeared to commence their usual guild nights. This led to us recapping most of our map (including both Bay and Hills) within the period of about fifteen minutes - probably due to the enemy being pulled away to other Borderlands and the bolster in numbers on our side.
This included a great re-cap of our Hills, where the main zerg managed to batter the northern Hills door down and we got wiped. Then SOE came in and thinned out the enemy numbers before getting wiped. Then FURY came in and cleaned up the mess, enabling us to push forward again to the inner. The cycle almost repeated once we were at the Lord's Room, as we were cut-off from reinforcements as the respawned enemies streamed over the bridge at inner. However, we ended up catching them in the middle of two groups of our lot and grinding them into the dust after we took the keep.
Indeed, pincer movements seemed to be a theme of the evening. This came to a head later on when we were defending Bay against a sizable German zerg. They were at the inner and outnumbered us - or so we thought. They made a swoop at the northern inner gate but for some reason pulled back to the grassy knoll that overlooks the moat. Through encouragement on Mumble we gathered up and charged towards the plateau. The twenty of us grouped up on my tag, trying to be sneaky with the intention of creeping up on them from taking the stairs at the north outer gate. We were hugging the cliff and doing quite well.
Unfortunately, we were seen and the enemy began to drop on us from above. Things were looking about fifty-fifty for us and I knew that if we wiped, we would lose our wooden Bay for sure.
As luck would have it, I had cruised on over to SOE's Mumble channel about three minutes before this happened and asked for their assistance in defending Bay. As the German lemmings jumped on our heads from above, Fab and his gang picked this moment to turn up. As we played 'whack-a-bird' with the players dropping from the sky, SOE hit those remaining on the plateau. It was a glorious wipe and Bay was safely secured.
We pulled a few more decent interceptions tonight too, especially when the enemy attempted to run into Briar from their spawn using the worst and most obvious veil in the world. Although many of their players were invisible, we had no issue with guessing where they were and picking most of them off before they even entered the tower. It was a forty-man zerg demolished by half their number, just because they didn't want to fight us out in the open.
There were some great calls tonight folks and communication channels were kept wide open. There were some close shaves towards the end of my commanding session - like when a group of eight ROS managed to golem their way into Hills. However, in that instance we caught them on time at inner and zerged them with about five times their number.
It felt really good to be playing with the community on that level again. FURY and SOE were a tremendous help, as was everyone else who supported me/the main zerg. It also felt like I got my mojo back - with a lot of tonight's victories being attributed to gambits with big pay-offs and the help of other guilds.
Hope this helps! I really do recommend taking a look at the blog (but of course I'd say that) because it takes things a little simpler with the jargon and also includes some nice pictures.
03-07-2013, 11:46 PM #3
I have more of an anecdotal story here, and it's a short one.
I'm very new to this game (I've been playing for two months now) and I have yet to discover every aspect of the game.
I was wandering through a swamp one day when I spotted some golden name tags, belonging to fellow guild members. There was a large number of players grouped up in this little area in a very low level part of the game, which struck me as odd.
I sauntered over, and typed in the text chat "Fancy meeting you here!". Right when I hit the enter key, the ground next to me burst open and the biggest, ugliest worm I've ever seen rose high into the sky. I stood there for a second, slack-jawed, wondering where this monstrosity came from, and then joined the fight. Turns out high-level mini-bosses often spawn in low level areas. The more you know!
04-07-2013, 09:19 AM #4
Our awesome polar bear guild rush was a good point plus the photos afterMonksgaard, a glass cannon of exceptional skill in behaving true to class and gleeful slaughterer of rabbits in wvw
Monksbane, gnarly bit of wood that rots, festers and gives you splinters of the nasty kind that really sting
04-07-2013, 09:29 AM #5
Ok, let's spice this up a bit. I know that everyone in the guild could at least tell one short and funny story but not everyone might be... motivated enough to write it down.
For those people I have good news - telling stories will now be rewarded.
The exact details on this will follow, but I can disclose this much: I'll make sure that everyone who contributes a small report or story (let's say at least the length one paragraph) will get a price. And don't worry, I am not talking about a copper coin in a box or a piece of Zhaitaffy.
Also, there will be a raffle among all contributers for a special reward.
So get going, tell Cara (and remind other guild members) what you've experienced in-game, may it be from your adventures in the Mists, World vs. World, Guild Mission evenings or one of your favourite moments of solo play.
04-07-2013, 01:43 PM #6
- Join Date
- Mar 2013
One moment that should certainly be carved into our collective memory was during the event we did when we reached 500 Guildmembers. Planned by our glorious commander Duke Witherheart, we set out from the main city of Lion's Arch to the high-level area of Orr to slay a former priest, now corrupted and really evil. To do so, we passed through several lower-level areas where the combined forces of RPS proved quite superior to any monster that decided now was the time to stand in our way.
Unnecessary to say, we were quite the top predator in any area we choose to pass. That did not change when we eventually came upon the shores of Orr, the last hurdle to take before the mighty Priest of Balthazar would bow for our might. It was no surprise, then, that when we encountered a Champion Risen Giant we were confident in our superior skill and safety in numbers. While the Giant was a bit of a detour, the banners were raised, the warhorns were blown, and the attack was mounted. The beginning of the end started with the cry, "Hey, let's kill that Giant!".
At first, it seemed we had the upper hand. The Giant was nothing out of the extraordinary, we had exterminated plenty of big, angry beasts to come here in the first place. His health was slowing going down, fuelling our enthusiasm for felling this once mighty nomad. But this time, it seemed we had overplayed our hand, when our foe decided he was tired of adventurers poking at his ankles - so, he started pummelling us into the ground.
One of us.
It was a massacre. Our once mighty band of heroes was reduced to a sad bundle of nothing, forced to swim back with the knowledge that the Giant had already regenerated to full health. There was nothing we could do to protect our pride save simply moving on and marching on the Priest of Balthazar. (We failed that too.)
And that, my friends, was the start of the phrase "Hey, let's kill that Giant!" inspiring fear and repulse in the hearts of those who witnessed this defeat.If it's called Vlupius or Vlupia, it's probably me.
04-07-2013, 02:11 PM #7
Hehe, yeah, that definitely was one of our brightest moments.
Edit: I find it especially amusing that in the last screenshot, you can see one last party member still alive (if poisoned and close to death) but nowhere to be seen near the battle. The icing is that in the very moment of the shot being taken, a swiftness boon is being applied, which tells you everything you need to know about Thieves. I wonder who that Asura is...
Last edited by squirrelfanatic; 04-07-2013 at 02:15 PM.
04-07-2013, 04:41 PM #8
The actually funny thing is that you can solo the giant very easily if you actually use the pact grenade kit, like the event title says.
04-07-2013, 10:36 PM #9
As a guild in Guild Wars 2 you can participate in Guild Events. One such type of event is a Guild Rush, which is basically an obstacle course that at least 15 people have to run through alive in order to succeed. The whole event starts by planting a banner, and any who touch it are transformed into an animal: a spectral wolf, a polar cub, a crab, you name it.
The path is marked by several flags one has to run/swim through, and is littered with spike traps, rock traps, and hostile monsters.
For this particular rush quite a number of people turned up. The best way to go about it is to have several guild members escort the transformed members, keeping them safe from harm.
Here we are, all posing in our transformed forms:
We usually group back around the starting flag after everyone has run the obstacle course in order to snap some group pictures. Then someone came up with a bright idea: have the Norn players transform into their bear forms, and pose together with the polar bear cubs! That looks like this:
Before (I'm the third one from the left):
Needless to say, we had some fun getting everyone in line and transformed.
Bonus shot: the polar bear cubs can use a snowball skill, which, well, transforms them into a tiny rolling snowball!
Here they are running from an angry bear:
Guild Events are always a lot of fun, and an excellent opportunity for guild members to show off their new weapons, armour and pets.
Last edited by Siddin; 04-07-2013 at 10:38 PM.
04-07-2013, 10:43 PM #10
Great contributions so far, please keep it up!
04-07-2013, 11:09 PM #11
05-07-2013, 02:53 PM #12
- Join Date
- May 2013
05/07/13 After action report "We few, we brave few, we merry band of brothers" or 10 RPS and the Derper
DZ BL was the focus of our efforts of the evening, little known to us would be how rapid and ferocious the enemy response would be as a few brave RPS'ers zoned into the battle eternal.
Leadership of the evening fell to myself Fersum, with Duke offering his head as a blunt object for when we decided to ram our way into places. We initially got involved in a skirmish round Briar with HT, in the mix the enemy had too few to hold us and it was successfully capped.
There then proceeded some comm's issues with the HT forces on the field were we where ordered to man 5 AC's in Briar and help Greyhawk stack. After careful consultation and consideration between Duke and myself we decided that AC's were not the best way to cap bay and i politely declined and moved our forces to the next stage of our assault..............
A mass dc from the BL..... our forces where scattered across the realms, a shout arose that the other BL's where open. Bay in our BL was under attack from the massed ranks of AG and AG BL was open for attack, after some initial splintering of our squad between to the two BL's, DZ came back up in time and we reformed and rushed back to vale.
We resumed the stab at a T3 south bay attempting to give them a fistful of 5 Superior Trebs from vale, we got to 3 and the wall to around 40%, before they started pushing us back with superior numbers Fury arrived in their usual style and rolled over the 1st assault with hardly a blink of the eye, but then alas they disappeared and the second assault rolled into value overwhelming the brave few then Fury rolled back in but not before all our hard work on getting the Trebs up was burned to the ground by the enemy forces.
So we headed off into the lake and northwards bound with the intent to have a push towards Crag. From here it turned into a near successful cap of a T3 Crag in the circle but the brave few where overrun by superior numbers.
Throughout the course of the to and fro across the map a trickle of RPS and some MM reinforcements arrived Alyss and Jar at that point Duke with a sore head from all that battering called it an early night.....
My blood was up and I was determined to get our brave fighters a tower cap or 2 before calling it a night, we charged in with Seigegrazer and capped the Brair and then Lake quickly fell to our efforts, along with the south camps. Donye and some MM support arrived on the map at the close of the evening but the story for RPS's adventures that evening ended there.
All in all for a frustratingly limited evening our brave few worked well together with some great small squad fights and attacks on towers on a difficult night (as per the rest of the week on this matchup) only to be beaten back by the superior numbers the DZ'ers where able to field.
Thanks to all that showed up, i might not have sounded that enthusatic at the end of the night, but it was a blast and impressed by how we worked together and the success's we had.
PS before we logged off we discovered that they hadn't bothered repairing the South wall at bay....... sadly we where out of time to try and assist the wall in falling.
Look forward to see you all out there on the bloody fields of battle, helping us crave new story's of RPS into the enemy ranks.
PPS, i don't believe i slipped off any cliff edges this time....... (or pushed off them ^^) ill let u decide.
05-07-2013, 02:58 PM #13
We're going to need a jargon decoder.
PS. I mean to write up some outmanned-but-never-outgunned stories soonGW2: Saphnabylni & co.
08-07-2013, 04:32 PM #14
I wasn't joking about the jargon busting. Some of the above posts will be incomprehensible to anyone who's not an expert in WvW.
Anyway, here's my attempt, drawing on what I remember of our hours of KISS-farming at Bay a few months ago:
Some of our best fights in GW2's mass pvp mode ("world vs world") have been our victories, or at least prolonged defeats, in the face of overwhelming odds.
One occasion in particular comes to mind. It was a week in which one of our server's largest guilds had left in acrimony to join one of our rivals. That particular rival already severely outnumbered us, so the week was a washout -- we were stomped left, right and centre. But we didn't go down without a fight. On a particular night we were defending Dreaming Bay, one of the major structures on our world vs world map. In order for an enemy to claim it, they must destroy an outer wall, an inner wall, and then defeat a Keep Lord and any remaining defenders. The outer wall fell in no time at all. As the enemy sieged the inner wall with trebuchets and catapults, prospects looked bleak. As the inner wall fell in more than one place, we expected to lose the keep. But at this point, the server pulled together. We arranged our forces and our defensive siege on the remaining sections of the inner wall and braced ourselves for the assault as hordes of the enemy approached. They outnumbered us at least 2:1. But they were careless, and on the first assault, we managed to wipe their forces. Buoyed by this turn of events, we regrouped and prepared for the second attack. We did not have time to repair the walls before the enemy returned with even greater numbers than they had previously. But once again, we forced the enemy hordes into choke points where their HP melted before their eyes. Thankfully they did not learn from their errors! A third time, and a fourth time, we prevented their overwhelming numbers from gaining entry to the Keep. Eventually their morale dropped, and -- against all odds -- we had successfully defended Dreaming Bay.
While facerolling opponents with a huge group of forces is a lot of fun, it's these kinds of against-the-odds defences that stick in the mind for months on end.
Of course, they probably came back and capped the Keep with no resistance in the middle of the night when we were all asleep. But that speaks to different issues with GW2's world vs world...!GW2: Saphnabylni & co.
08-07-2013, 06:08 PM #15
Right, how do you guys feel about the whole affair? Would you like to continue with writing up stories? Shall we set an end-date, at least concerning the "story event"? Or could it be that there are still some untold stories hidden in drawers, just waiting to be put on display?
08-07-2013, 10:07 PM #16
08-07-2013, 10:11 PM #17
I will think of a way to relate our Arah Path 4 or a Fractal with Duke over my holidaysTweetiti but also (ex Knickers) Burlesque Galore, Melons of Steel and Liltweetie
09-07-2013, 06:38 PM #18
- Join Date
- Mar 2013
Though GW2 is a fun game, it is not really a funny game. Most of the laughs come from the chatter with or actions of guildmembers or random people.
One of my favourite moments was during a relatively small-scale player-versus-player match populated mainly by RPS. This map in particular had a large body of water, and in it, a point that needed capturing. Now, before a player dies, he gets 'downed' and can potentially get up (by killing an enemy, being revived or by the slow process of self-reviving). During this period, enemies can one-hit kill you with an execution. However, you can't execute people while in the water, which saved my life here.I was capturing the point in the water by myself, when the enemy (in the person of Duke's Guardian) decided I shouldn't. So he swam over and quite easily got me downed. That's when the fun began. As a ranger, I had an animal companion, who can also revive - in this case, faster than Duke could hurt me. While I could not get up, I wouldn't die either. More enemies approached to kill me, but while everyone was distracted by a NPC shark, I managed to slip away and fully heal between the rocks.
Some time later, the roles were reversed: Duke was assaulting the point, and upon hearing this I, went to deny him the capture. I did not manage to do enough damage to kill him, so the fight dragged on for a bit, until more of his team showed up and attacked me. I swam away and managed to dodge for quite some time, but they were determined not to let me live - so, I got downed again. But my own pet-shark came to me, and started healing me.... and kept healing me... and healed me some more.... for what had to be a good few minutes of people constantly trying to kill me and failing. In the end, it took 4 of the opposing team and the NPC shark to kill me completely.
I don't think I've ever laughed so much in any game ever.If it's called Vlupius or Vlupia, it's probably me.
14-07-2013, 12:21 PM #19
I am defeated. So let me explain how it came to this, and how really, my defeat was for the Greater Cause.
Last week, I was running with Gwyn Blaidd (one of our commanders) and his ever-present zerg in the Eternal Battlegrounds. We were capping stuff the Germans had taken from us during the night and morning. We were doing fine, when someone popped up in map chat asking for reinforcements to the Garrison on our very own Borderlands. Being the dutiful grunt that I am, I immediately ported there, using the waypoint inside of Garrison. Upon arriving, I saw about 30 Germans sitting where I had expected the Guild Lord.
Now, this shouldn't happen. Normally, as soon as someone even nudges your gates, the waypoint can't be used for five minutes because it's "contested". These guys had not only nudged the gates, they had battered two down and killed all defenders and the guild lord. As strange a bug as it might be, I was going to abuse the crap out of it to defeat those Germans.
See, the only way to cap a point is to remove all enemy presence from the capping ring. If even one enemy is in there, the bar will stop filling.
I'll now get back to my astonished arrival in our Garrison. Of course, I immediately jumped right into that ring to stop the enemy from capping. There were maybe two or three defenders in Garrison, Gwyn Blaidd among them, who did the same. As you might imagine, with 30 Germans as opposition, it was quite hard to survive after using two evades and I did not have any survival skills equipped because those are for pansies. It took the Germans a while to grasp what was happening, but then they killed me the first time. Thankfully, the waypoint was bugged, so I respawned. And ran to the circle. And died. The mighty German zerg was powerless to stop the suicide train, and slowly our reinforcements trickled in.
After my 8th death*, the waypoint became contested. At this point, my armor was as broken, but we had bought enough time for our reinforcements, and the tide suddenly turned. The German zerg, so close to victory, was torn apart by the arriving Gunnar's Hold defenders.
I did not tag a lot of enemies. I did not earn any loot bags, any gold, or any glory. It even cost me some silver to repair my armor. But in that moment, Gunnar's Hold Garrison stood strong, defended by people like me and a buggy waypoint. And that's awesome.
*I did not count, but I didn't die once that day until then, and as you can see in the screenshot, my chest armor broke. Thank god it wasn't the helmet. I love that helmet.
As a bonus, here's a screenshot illustrating Duke/Krathor's story of FURY saving the day at Hills:
GW2: Urraca Aldor
14-07-2013, 01:24 PM #20
- Join Date
- Feb 2013
- Cambridge, UK
Attack of the Crabs
November 2012. GW2 had just received its first big content update, which had been much hyped but draped in secrecy. All players knew was to be in the hub city, Lion's Arch, at 7PM GMT. On the hour, LA was heaving, with a gazillion overflow servers thrust into action and the rest of Tyria empty. Jump to cutscene, as the Ancient Karka, a massive crab the size of Tesco's, leaped out of the ocean and trashed half the city (well destroyed a historically important lighthouse anyhow). On the Friday, we beat it back. On the Saturday, we tracked it to its lair. And on the Sunday evening, in the third piece of one-off content, every GW2 player on the planet simultaneously fought that enormous crustacean in an epic 2 hour battle. We were victorious, the crab died in one final cutscene, and we all received a unique piece of top tier stat jewellery for our trouble.
It wasn't perfect - the boss was an enormous hit point sponge with cheesy one-shot kills, but that wasn't a problem as there were hundreds of people around to resurrect you. The battle went on so long that folk were fighting in their underwear by the end as all their armour was broken. Guildies and friends were split across different overflow servers due to heavy demand, there was a bit of lag and the feedback afterwards meant that future new content was less time limited. But for the first time this was a true MMO - hundreds of thousands of players across the planet, joined in a never to be repeated spectacular.GW2: Ohara Scarlett, Lord Carnelian, Ocharra Scarlett, Capita Mortuum, Lady Viridian, Lady Carnelian, Lord Viridian, Xen Adu