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03-04-2014, 01:30 PM #241
- Join Date
- Dec 2013
Is it common to get kills after you've logged off? I had a quick session this morning before work, rolled the battle bus up to the base had a minor barney with a few NC, then this happened:
Screen Shot 2014-04-03 at 13.13.46.jpg
I logged off after I got killed, yet seem to have given Paul30023 what for from the Sundie. According to my watch the PC was off and I was out the front door at 8:42. Am I haunting Miller? Thoughts?
03-04-2014, 01:33 PM #242
03-04-2014, 01:47 PM #243
- Join Date
- Dec 2013
03-04-2014, 03:53 PM #244
In doing so, they will kill friendlies and enemies too close of hiding underneath.
That, and players jumping on to them from too high will die from the fall and it will be attributed to your vehicle (kinda like a roadkill...).Originally Posted by CROCONOUGHTKEY
03-04-2014, 03:55 PM #245
So could you weaponlock someone by repeatedly jumping onto their vehicle from a high place ?
03-04-2014, 04:08 PM #246
03-04-2014, 08:08 PM #247
What they tend to do now is slide a lot when you first deploy, but then stabilise once they're in position, rather than slide into position very slowly and almost imperceptibly, yet utterly deadly. Even so, they do still slide about minutes after deployment if you've got a really awkward position. They now, however, have a habit of simply exploding if they cannot find a stable position (the endless rocking back and forth of sundys has been replaced by a rocking back and forth and sudden ka-boom).Originally Posted by CROCONOUGHTKEY
04-05-2014, 02:28 AM #248
What are the advantages/disadvantages of the various non-sniper weapons for the infil? I don't generally play infil, and when I do it's generally in much more close quarters situations. What should I spend my certs on? I had a wee play around in VR and none of the options felt too bad, which doesn't help me narrow the options. I'd like to hear what more dedicated infil players think about using them in the game proper.
04-05-2014, 09:50 AM #249
SMG. I really don't see a point in using anything else outside the fun of variety. Scout rifles are also okay for medium ranges but a sniper rifle with a medium range scope will also do.(Firefall: bug shot) // (PS2: bobby is going home)
04-05-2014, 10:08 AM #250
If you have a NS PDW from the fresh meat bundle (that's $2 for that SMG, a camo and a boost), then that will do as well.
If you have the Eridani (from the box set, you might have gotten it from your Zombie night involvement), you can use that as well. It's decent enough.
If you want to drop 1K certs on an SMG, get the Sirius. If you have either the Eridani or the PDW and you don't plan on playing Infiltrator a lot, use either of those. Soft point ammo on all, Suppressor in small fights, flash suppressor otherwise. Exmags on the Eridani, Adv Laser on the Sirius, forward grip on the PDW (it's pretty good at medium range). Whatever scope you like, 1x or HS/NV.
EDIT: Don't waste your time with the automatic scout rifle (Artemis, I think). The semi-auto (Nyx) is serviceable, but not in close ranges. It's like a battle rifle.
04-05-2014, 11:54 AM #251
- Join Date
- Jan 2013
04-05-2014, 12:26 PM #252
Actually, I would say that the Eridani packs more if a punch. And especially when you equip it with an extended mag and soft point ammo - with that setup I would say it becomes the best SMG and easily beats the Sirius all day long. I mean, as long as you're reasonably accurate at shooting things; 9/10 you can uncloak and drop someone without them being able to react.
A technique I would advise to get the most out of the Eridani is to initially shoot down your sights (a 1x) and then about a second to half a second after change to hip fire and let it reel off into the enemy. If you're ~5-10 metres away from the enemy then they're going down like a sack of spuds. Once you've got used to timing it right and letting it work it's magic it's bloody brilliant! I'm nearly at Auraxium Medal for it.
04-05-2014, 12:32 PM #253
So it's essentially between the eridani and the sirius then. I think I'll have another play with them in VR and see how I like the feel between those two specifically. Thanks guys
04-05-2014, 12:45 PM #254
04-05-2014, 01:34 PM #255
The Eridani's advantage is that it has directional recoil (to the right), while the Sirius goes left/right at random, making it harder to compensate for. The damage drop off start range is a bit further out for the Eri as well (10m vs 6m). And, the Eri reloads faster, but you need to reload more often.
The 3 SMGs each have a different range they're good at. For me, the Sirius wins at extreme close range, the PDW wins at medium ranges (25-40 meter) and the Eridani wins at what's in between. I'm currently using the Eridani, but that's only because I Auraxiumed the Sirius.
05-05-2014, 11:02 AM #256
Non-sniping infil has been my main class for the last four months or more so I feel reasonably well placed to comment here. Sirius, Eridani and NS7-PDW are all good (MKV suppressed is also good but essentially a duplicate of the NS7).
Sirius or Eridani - use in close range with soft point ammo and suppressor. The consensus is that the sirius is better but it's largely a matter of what you prefer since both are good (see discussion above).
NS7-PDW (or MKV suppressed) - do not use in CQC (anything less than 10m). If you do you'll normally find the other person turns round and nails you. If you use it at medium range and are fairly accurate this thing is a beast (with SPA and suppressor).
I found it easier to start with the Sirius in ultra close range, using it more or less like a knife for the short range insta kill. The downside with that is that you're then in a really dangerous position amongst the enemy normally which means the chances of getting a second kill is fairly low. However, it's a good play style for getting used to the aim-uncloak-kill-recloak-reload-(sometimes recloak again) process. You want that sequence in muscle memory. You also want to get pretty accurate and aim for the chest or head. Using the NS7 is preferable (for me) because I find I'm able to chain much longer kill streaks because I can generally score the kill without any of the enemy working out where I am.
A good trick with smg infil is to get a wraith flash (doesn't need any other attachments though racer chassis is useful). This then opens up several useful options:
1. Infiltrating! Literally getting behind the lines and taking out all the oblivious support crew and snipers. The desert around Indar Ex is perfect for this. Find a nest of enemy infantry and take them all out!
2. Invisible road kills
3. Suicide flash - pull a wraith flash, switch to engie and apply 3 blocks of C4 to the front. Switch to infil. Drive into enemy sundy, detonate (easiest done with a single shot from the fury on the flash if you have it - otherwise hop off and shoot it). This is super effective for taking out hard to reach sundies.
Have fun!WallyTrooper = TrooperWally
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05-05-2014, 12:49 PM #257
Before you count out the Artemis, check this video out:
The Artemis is on par with the NS7 PDW in terms of dps. I have not used the Artemis myself, but the gameplay above convincingly shows it is viable. It is also an extremely quiet gun with the suppressor.
I had loads of fun when the SMGs came out over one year ago and played a lot as an Eridani infiltrator (extended mags, softpoint ammunition, suppressor). It is a good gun and even more so with the recent (small) buff.
Many months later I purchased the Sirius with certs. It is no doubt a good gun as well, but I never liked it as much as the Eridani, maybe because SMGs weren't a new thing anymore. However, I feel a quick reload speed is more useful to my style of playing SMG infil than a huge magazine - you will pretty much always uncloak, kill one or two dudes, then cloak again and reposition yourself. Before uncloaking again you will have plenty of time to reload a gun like the Eridani. Constantly reloading is not as efficient with the Sirius and decloaking with 35 rounds in the Sirius mag versus 35 rounds in the Eridani mag is a loss of 630 potential damage - enough to kill one enemy with headshots. I'm theorycrafting a bit here, trying to find an explanation to why I'm not that fond of the Sirius. In short; quicker reload speed synergises better with the decloak-shoot-cloak style.
I have never learned to use the NS7 PDW and I find it weak. However, the MKV Suppressed with advanced laser sight is brilliant (and it looks good with that carbon fibre). It's 779 rpm fire rate seems to do something more impressive than you would expect. Aim for the head and the TTK goes below the magical 0.5 seconds. The free suppressor and NS sound effects and tracers are going to confuse your enemies if you would opt for the MKV Suppressed.
05-05-2014, 12:57 PM #258
Now, if you want more versatility, the Vandal is god-like:
With this gun I use a flash suppressor, laser sight and HS-NV optics. Abuse the 0.75 ADS movement speed to throw off your enemy's aim while scoring multiple headshots (it is actually not that hard with this accurate gun!). It takes three body hits to kill a target at point blank range, so it is essentially like a 15-round Underboss for CQC. It's not optimal below 10 meters, but still capable. At medium range it is very deadly.
05-05-2014, 05:01 PM #259
Think it may be godlike in your hands lakroy.. Back in the realms of mere mortals I would say that it's a fun gun to play with really satisfying feel.. I'm not sure that I wouldn't be better off with an SMG but I guess it depends how good you're positioning is.
05-05-2014, 05:42 PM #260
The vandal is great if you have good aim and reflexes. I don't, and while it's good fun to use and sounds amazing, the Eridani or Sirius are much more effective for me.SpellSlinger: Dewi | Warrior: Scyala
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