Page 9 of 20 FirstFirst ... 789101119 ... LastLast
Results 161 to 180 of 393
  1. #161
    Obscure Node
    Join Date
    Mar 2014
    Posts
    10
    "Plus in a biolab it'll pay for itself very quickly!"

    Can you heal faster in a biolab then?

  2. #162
    Network Hub Grible's Avatar
    Join Date
    Jun 2011
    Location
    Edinburgh,Scotland
    Posts
    465
    I'll third for Medic Tool - it's a big cert investment (the last level is 500 alone) but when you consider you get almost as much for a rez as you do a kill (and the giraffes die a lot) that can be a cert for every 3 rez with no boosts so you only need to be scraping people up for a few nights before the medic tool pays for itself and then it's a cert mine! It also means you are behind the charge for the first wee while and so get a chance to figure out the game (Also everyone loves a medic!).

    I would suggest concentrating on one class to begin with (in terms of cert spend - play em all!) and getting some of it's toys unlocked. Common starters are the medic and the eng but actually any (except perhaps the infil who needs an SMG to become fully all round useful) are fun "out of the box".

    The toys in question are basically explosive! C4 and special grenades for the win, there are a limited number of guns that can take the UBGL which is a shame... Remember to RESTOCK your grenades (and later C4 and mines).

    Then trial a bunch of the guns in VR and live and find one that suits - someone above made good suggestions but actually it's better you find one you like - people seem to change opinion every now and then and all the guns shine in specific situations. As Boris said the most common fights we have are CQB so SMGs,Shotguns and Carbines get a lot of outfit use.

  3. #163
    Network Hub Grible's Avatar
    Join Date
    Jun 2011
    Location
    Edinburgh,Scotland
    Posts
    465
    Quote Originally Posted by Forkrul View Post
    "Plus in a biolab it'll pay for itself very quickly!"

    Can you heal faster in a biolab then?
    No - but people die. A Lot. Like, in mounds. So if you get a medic tool and just hide round the corner you can basically cert up.

    Owning a Bio lab does actually give everyone in the faction a small passive healing ability (automatic) which is good, and I think we forget it too much!

  4. #164
    Obscure Node
    Join Date
    Mar 2014
    Posts
    10
    Can anyone tell me the advantages and disadvantages of the different types of guns. I can guess the SMG is better in close combat and AR is better for long range but what about shotgun vs SMG. and what is the carbine best for?

  5. #165
    Secondary Hivemind Nexus WallyTrooper's Avatar
    Join Date
    Apr 2013
    Posts
    1,037
    Quote Originally Posted by Forkrul View Post
    Can anyone tell me the advantages and disadvantages of the different types of guns. I can guess the SMG is better in close combat and AR is better for long range but what about shotgun vs SMG. and what is the carbine best for?
    SMG and shotgun are both good in close combat, I think it depends more on play style. One difference is that if you plan to clear a room and can aim reasonably well then shotguns are the way to go - they have more killing capacity before you need to reload. Carbines are general purpose guns, reasonable in close range and ok out to middle distance. LMGs (heavy only) have larger magazines and generally perform well at range but have more recoil on them. Pump action shotguns are 1 hit kills in close range but have slow refire rate so require accuracy.
    WallyTrooper = TrooperWally

    Wally is now on Steam!

  6. #166
    Lesser Hivemind Node stoopiduk's Avatar
    Join Date
    Jun 2013
    Location
    Essex, UK
    Posts
    532
    As the token infiltrator - SMGs are great for staying off the radar. A decent time to kill, suppressors available, short reload times. I forget the model names off the top of my head, but there is a big performance difference between the VS models.

    SMG + Crossbow = Happy Hunting!

  7. #167
    Lesser Hivemind Node
    Join Date
    Jan 2013
    Posts
    890
    The type of a weapon mostly determines who gets access to it. Here's a breakdown:

    SMG: Equipable on everything but maxes.
    Carbines: Light Assaults and Engineers get these.
    Assault Rifles: Medics only.
    LMGs: Heavies only.
    Battle Rifles: Heavies and engineers
    Rocketlaunchers: Heavies only
    Shotguns: All classes except max and infiltrator.

    So, for the general weapon types (lmg, carbine, ar), quite a number of variants exist, but it's mostly about whether you want higher damage/slower rpm weapons for range, or high rpm weapons that you can fire from the hip for CQC. SMGs are a little bit different because they mostly fall into cqc category, but they might be a little bit worse than specialised carbines or ARs. As for shotguns ... i don't like them a whole lot, but they can be quite effective. They're better than SMGs when you're really close, but SMGs have the advantage that they're useful beyond 10m. You should have a basic shotgun in one of your loadouts, so play around with it and see whether you like it.

    That being said, the default weapons are all quite excellent--especially the LMG is one of my favourite close quarter guns in the game. The default AR and carbine are middle of the road weapons (neither long nor short range) and they're ok too.

  8. #168
    Obscure Node
    Join Date
    Mar 2014
    Posts
    10
    Ok great. I like the feel of SMG's i think i'll save up for the Sirius SX12.

  9. #169
    Secondary Hivemind Nexus Cephas's Avatar
    Join Date
    May 2013
    Location
    Edinburgh
    Posts
    1,624
    Quote Originally Posted by Forkrul View Post
    Ok great. I like the feel of SMG's i think i'll save up for the Sirius SX12.
    It's a very nice gun! Can't go wrong with it. If I'm solo-ing close combat that's my choice.

  10. #170
    Network Hub
    Join Date
    May 2013
    Location
    Scotland
    Posts
    474
    Quote Originally Posted by Forkrul View Post
    Ok great. I like the feel of SMG's i think i'll save up for the Sirius SX12.
    Items go on 50% sale every now and again, so keep that in mind. The Sirius is 700SC or 1000 certs. It's a solid investment.

    https://www.planetside2.com/shop

    You can, however, go for the "Fresh Meat" pack. It includes the NS7-PDW SMG, a camo, and 1-day XP boost. It costs 199SC ($1.99).

    The NS7 is the NS (Nanite Systems) SMG, meaning any character of any faction can use it (if bought with SC. Cert-purchased weapons are bound to 1 character only). It's got a lot of attachment options, but is different from the Sirius.

    You can try these weapons out in Virtual Reality training to get a feel for them, or trial them for 30 minutes in-game. I'd also recommend Wrel's YouTube channel.

    http://www.youtube.com/user/WarpathWrel/videos

    He reviewed all the SMGs, as far as I know, among many other weapons. He'll give you an idea of a weapon's strengths/weaknesses and how you might want to use it.

  11. #171
    Secondary Hivemind Nexus WallyTrooper's Avatar
    Join Date
    Apr 2013
    Posts
    1,037
    Quote Originally Posted by Cephas View Post
    It's a very nice gun! Can't go wrong with it. If I'm solo-ing close combat that's my choice.
    Unquestionably the best weapon in the VS arsenal. Put it on an infil and you've got yourself a really good set up. Just make sure to get the suppressor on it too.
    WallyTrooper = TrooperWally

    Wally is now on Steam!

  12. #172
    Secondary Hivemind Nexus MrEclectic's Avatar
    Join Date
    Nov 2012
    Posts
    1,095
    Quote Originally Posted by WallyTrooper View Post
    Unquestionably the best weapon in the VS arsenal.
    That would be the Orion.

    Kinda feel like an idiot having Auraxiumed all the LMGs, only to return to the Orion...

  13. #173
    Secondary Hivemind Nexus Cephas's Avatar
    Join Date
    May 2013
    Location
    Edinburgh
    Posts
    1,624
    Quote Originally Posted by fish food carl View Post
    You can, however, go for the "Fresh Meat" pack. It includes the NS7-PDW SMG, a camo, and 1-day XP boost. It costs 199SC ($1.99).
    So much worth.

  14. #174
    Lesser Hivemind Node
    Join Date
    Jan 2013
    Posts
    890
    Quote Originally Posted by MrEclectic View Post
    That would be the Orion.
    Kinda feel like an idiot having Auraxiumed all the LMGs, only to return to the Orion...
    It's unquestionably one of the best cqc weapons we have available, and according to dasanfall, i've done better with it than with every other infantry weapon in the game, lol. Which LMG are you using when cqc isn't viable, btw?

  15. #175
    Secondary Hivemind Nexus MrEclectic's Avatar
    Join Date
    Nov 2012
    Posts
    1,095
    Quote Originally Posted by Forkrul View Post
    Can anyone tell me the advantages and disadvantages of the different types of guns. I can guess the SMG is better in close combat and AR is better for long range but what about shotgun vs SMG. and what is the carbine best for?
    There are allrounders, CQC and longrange weapons in each category. Generally speaking though:

    Carbine: Pro - great hip fire accuracy, decent ADS. Con, low bullet velocity. Best used either to flank, ambush and generally surprise your opponent, or as support. Default Solstice is a decent allrounder, Serpent is excellent at CQC, Pulsar C is excellent at longer ranges, especially as a LA that picks unexpected spots.
    AR: Pro, good hip fire and excellent ADS accuracy. Not any real disadvantage, just be mindful of the mag size. Default Pulsar VS1 is a decent allrounder, but you may consider the H-V45 for excellent CQC capabilities. The H-V45 is also decent at midrange.
    LMGs: Pro, large mag sizes, good to great ADS accuracy. Con, low hip fire accuracy. Default Orion is great, once you get used to the reduced mag size and kick. A bit more versatile are the SVA-88 and Flare.
    SMGs: Pro, best hip fire accuracy, good DPS (although outclassed by class-specific CQC weapons, like Orion, H-V45, Serpent, VX6-7), can be equipped by all classes. Con, ineffective beyond close to mid-range. Only exception is NS-7 PDW and MKV, which are not that strong within 10m, but have less severe damage drop-off, and resemble carbines in their usage. Sirius is considered the best VS SMG.

    Edit: FPS plays an important part on which weapons to use. If you don't get consistently high FPS, you may consider sticking to high DPS/RoF weapons. Low RoF weapons require good aim and going for headshots, and low or inconsistent FPS may not allow for the smooth acquisition and tracking of targets required.
    Last edited by MrEclectic; 12-03-2014 at 04:46 PM.

  16. #176
    Secondary Hivemind Nexus MrEclectic's Avatar
    Join Date
    Nov 2012
    Posts
    1,095
    Quote Originally Posted by qaz View Post
    It's unquestionably one of the best cqc weapons we have available, and according to dasanfall, i've done better with it than with every other infantry weapon in the game, lol. Which LMG are you using when cqc isn't viable, btw?
    Orion still. Up to 50m it's great. Beyond that just close the distance or let them come to you and feel the pain. I'm also becoming better with the Comissioner, so the frequent reloads don't hurt as much. x1 or NV, Forward Grip and Flash Suppressor. Maxed AS, maxed NW, maxed medkits, Conc and Decimator.

    Occasionally the Flare, NS15 which I may try to auraxium (last LMG available to VS that I haven't, although I've got the DA achievement for the LMGs), Eidolon when doing long range Lancer battery. And of course Lasher for prepared defences.

    I usually play more LA (Serpent or Pulsar C) or Infil (Sirius, PDW or Phaseshift) lately though. I will switch to Heavy only when brute force or sustained suppression are specifically called for.
    Last edited by MrEclectic; 12-03-2014 at 04:41 PM.

  17. #177
    Obscure Node
    Join Date
    Mar 2014
    Posts
    10
    I want to use the Sirius for medic, i would only want a suppressor for infiltrator right?

    Would i want forward grip and soft point ammo?

  18. #178
    Network Hub
    Join Date
    May 2013
    Location
    Scotland
    Posts
    474
    Quote Originally Posted by Forkrul View Post
    I want to use the Sirius for medic, i would only want a suppressor for infiltrator right?

    Would i want forward grip and soft point ammo?
    Soft point ammo - yes, definitely.

    Forward grip - SMGs have amazing hipfire with the laser sights. I'd recommend a laser sight, and focus on hipfire very accurately at close ranges.

  19. #179
    Secondary Hivemind Nexus Boris's Avatar
    Join Date
    Apr 2012
    Location
    Netherlands
    Posts
    1,564
    Softpoint always on an SMG. On an SMG the downside of slower bullet velocity does not matter.

  20. #180
    Lesser Hivemind Node laldy's Avatar
    Join Date
    Nov 2012
    Location
    Scotland
    Posts
    515
    Quote Originally Posted by Forkrul View Post
    I want to use the Sirius for medic, i would only want a suppressor for infiltrator right?

    Would i want forward grip and soft point ammo?
    With the Sirius (as a medic) I use adv laser, soft point ammo, compensator
    Live, Learn, Laugh, Love.
    Never Fear Love.
    DTP. Grace.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •