Results 21 to 40 of 134
09-08-2013, 01:32 PM #21
I say if youre going to ignore orders, best do it with an entire squad.
Ill just leave this nugget out of place here ;D
09-08-2013, 01:51 PM #22
So, I tried to reply and it got a bit large, so I created a new thread for those who took part last night, and/or those with an interest in refining our organisational and communication structures, as well as future 'tactical' squad play.
Here I'll just say I actually had fun, once I took Alpha lead and elected to avoid the SL channel - thanks to P4riah's excellent work as Alpha RO I was able to lead from the front, taking point and giving my squad coherent orders with my eyes directly on the battlefield. Our poor luck with facing... Most of the New Conglomerate alone in difficult circumstances, largely during an Esamir night inhibited our efficacy as a 'tactical' squad, but I think we still had a few decent battles and some fun.
I feel I learned a lot from the evening's play, despite it being rather stressful.
Oh, and I'm glad to hear people enjoyed the Light Assault charge - that is my PS2 happy-place, and I won't be truly satisfied with the game until I get a jetpack that works like the ones in the cinematic trailer. Including the ability to latch onto the front of enemy aircraft like an angry locust, and drill through the windscreen with a carbine. I want more Light Assault high mobility charges!
Edit: I wanted to add my gratitude to Cooper for taking Platoon Lead. Thank you. And stop beating yourself up, there was little more we could have done in the circumstances. I'm the first one to attack someone when there's a clear crime of arrogance or ignorance responsible for things going wrong, but from the perspective of a grunt-leader on the ground who admittedly wasn't in-channel with you, but was watching the map and keeping an awareness of the larger battlefield, you didn't have much other choice. The command infrastructure needs to be improved, particularly in terms of recon roles and minimising cross-chatter, as detailed in the thread I linked above, but no-one bears the blame for the frustrating aspects of last night.
Last edited by Jakkar; 09-08-2013 at 01:55 PM.
15-08-2013, 10:19 AM #23
- Join Date
- Jun 2011
So with the old thread closed, I guess this is where we plan StratGir?
I want to have a crack at the "direct comms" setup tonight. So PL talks directly and individually to squads. If we have more than 4 squads, then we have 2 platoons and PLs, not one PL managing an increasingly unwieldy mess.
I'll post the comms binds that PLs will need to use later (unless someone else wants to do that for me now). Everyone else should be find with normal binds. I'll also check we have appropriately set up channels (and sort some out if needs be)
This obviously means that I might be PLing. I'm OK with that, but I will burn out after a couple of hours based on recent evidence.
We won't need ROs necessarily (although SLs may wish to designate one). We will of course, be wanting a complement of enthusiastic SLs.
I'd like to see us having a liaison going as well.
Also, anyone have a location they especially want to fight?
15-08-2013, 10:30 AM #24
I'm not too aware of the direct comms you're mentioning - have you got a diagram?
Does the PL talk to all of the squad? Or just the SL?
Who can talk to the PL? SL or all of the squad?
Can SL communicate with each other?
15-08-2013, 10:35 AM #25
- Join Date
- Jun 2011
Can't do a good diagram now, at work.
Broadly: PL talks to entire squads - but just that squad, not the others.
Anyone can talk back, but it should just be SL (or a designated responder)
SLs probably can't communicate with each other for now. It's possible, but a lot faffier to set up and would probably mean changing the whisper binds everyone uses. PL should be able to relay information though, if people can be suitably concise.
15-08-2013, 10:41 AM #26
I'll mock something up during my lunch and see if it's what you're meaning. Might help with general clarity.
May I suggest brevity is something we try to put some focus on?
15-08-2013, 11:10 AM #27
I think I get it and it definitely sounds like an improvement. Look forward to seeing it.Originally Posted by Kanye WestOriginally Posted by Kanye West
15-08-2013, 11:42 AM #28
What I miss is the ability to do squad-to-squad coordination without requiring PL to micro-manage. I also fear that squads might feel isolated, unless PL is very mindful of letting everyone know what everyone else is doing, or making regular broadcasts of the general plan.
As you say, CMaster, that can be arranged with a slight complication in binds for SLs (I believe it is fairly easy to do, however), so maybe that should be tested.
Did you want to go for this setup then?
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15-08-2013, 12:02 PM #29
- Join Date
- Jun 2011
I don't think there is any immediate need to seperate the PL and PL Crew.
While I'd like SLs to have comms between them, previous experience suggests that the PL can do a decent job of relaying info, if they make the effort too. More importantly, I don't want anything to get in the way of SLs being able to swap in and out tonight, nor do I want the average player to have to mess around with any settings or do anything special for what is still an experiment.
15-08-2013, 12:23 PM #30
15-08-2013, 12:52 PM #31
15-08-2013, 01:04 PM #32
I knew I'd seen a diagram that matched what he'd said somewhere!
So is it more like my diagram or Dewis? i.e. does the PL have a direct line to only the SL?
15-08-2013, 01:46 PM #33
It's not a direct line to the sl. Pl goes to whole squad. Reply goes to pl only
28-08-2013, 01:14 PM #34
- Join Date
- Jun 2011
So StratGir this week. Do we have someone who wants to PL it? Are they willing to use the new direct comms system, which has got good feedback the last 2/3 weeks?
I'd like to either SL or grunt it this week I think. I guess PL's buddy is another role I could do? Not sure if I might feel the urge to meddle too much then.
For the comms system:
You can read a post explaining it here. You can download and run this registry file from Esoteric Reverie that will automatically set up the binds for you (you may wish to change which keys/buttons they are on after)
28-08-2013, 04:22 PM #35
I wouldn't mind PLing tomorrow. I'd very much like to have one or two friends join me up there, to possibly run a "safe mobile spawn" with me. We'd focus on keeping a Sundy alive near whatever base most if us are fighting for. Any takers?
28-08-2013, 04:31 PM #36
EDIT : Confirmed, i will be there
Last edited by Ksempac; 28-08-2013 at 07:47 PM.
28-08-2013, 05:21 PM #37
28-08-2013, 08:07 PM #38
29-08-2013, 07:51 AM #39
Alright! This should be good! Maybe this is a good time to run a proper combined arms platoon? 2 squads infantry, 1 squad tanks, 1 squad air support/AA. The tank and air squads stay in their vehicles at all times, basically, working at hunting Sundies, stopping enemy air and armour from interfering, and finally suppressing infantry and supplying radar coverage if no enemy vehicles are nearby. Infantry squads stay on foot capturing territory, supporting our armour when we're moving across open ground with enemy resistance, moving in Sundies whenever the path is clear, maybe doing the occasional gal drop to get that shock effect.
My command group will act as forward operating base for air and possibly armour as well, unless that proves difficult. I might also have someone in the command group do scouting runs for us.
Do I have people interested in leading these four squads? I need one tank specialist officer, one captain of the air group (CAG) and two decent tactical squad leaders.
Tank chief will need to get their vehicles to stick together and play cautiously. We want to use our tanks for area control, stopping the enemy from operating with vehicles in our area of operations, running people off is good enough. We have a propensity to overextend with our tanks, hunting down wounded prey, but losing the cover of the crowd, so to speak.
CAG won't need to worry about the forward operating base/safe zone/nest, just fly and coordinate strikes and air defence. Preferably we would be using some multiple-strike and/or line-flying tactics, with one vehicle taking the lead, and a couple others following, at least for ground strikes.
Infantry leaders will need the squad-specific whispers set up as discussed in the Mumble discussion thread, as I expect you to communicate and coordinate on your objectives. I also want you to call in enemy Sunderers and vehicle concentrations so that we can coordinate our own air and armour to handle them. You will want to bring infils for recon dart coverage, and make sure to use MAXes, both of these things have proven very useful lately. Feel free to apply unconventional tactics, such as a squad full of light assaults to break a tower defence, or an all-MAX+all-support combination between both squads, just make sure I know what you're planning.
I'm rather excited for this evening, can you tell? I hope to find four SLs who are similarly interested in making this work.
29-08-2013, 08:09 AM #40
- Join Date
- Jun 2011
I'd be worried that we won't get 4 squads worth - numbers have been down a lot latley, and there were only 3 squads last StratGir (as far as I can tell).
Anyway, I'd love to run armour team (RockGir).