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18-08-2013, 03:49 PM #1
[VS] Theme Week 3 (18 - 25 August): Comms disciplineSo far we have improved our squad cohesion and supported new leaders with theme weeks. To make us easier to lead for all those new leaders and to make us more effective generally it's time for some...Whichever comms system we use we always find some people are getting overloaded with voices. Also, we sometimes waste too much time giving tactical reports inefficiently. Both make us less effective and prevent the free flow of banter. This week is about reinforcing a few basics about what to say, when and how to reduce both of these problems. The result should be straightforward comms where banter thrives and we are more effective at fighting.
Theme Week 3
18 - 25 August
Comms disciplineGetting the point across more easily
without getting in the way of the banter.
What's this then?
List of do's:
- Think before you speak.
- Identify squad and platoon leader's voices (mumble overlay can help here) and shut up quickly when they start speaking.
- Be succinct and specific when you give tactical reports.
- Shut up immediately when someone says "break break".
- Once you've said "break break" let people know when to recommence bantering by saying "all clear".
- Use your squad name and number to identify yourself to others: "Bravo three needs some ammo".
- Use the compass to give directions: "They're spawning at the north western corner of the base".
- Define between friendly/enemy: "Friendly/Enemy Sunderer down" = lost spawn point/successful attack.
- Check which channel you're speaking to. Only speak to all if you really need to.
- Generally be excellent to each other.
- Chat and banter as much as the game will allow.
- Politely call people out if they're not following these guidelines. Consider using /tell for this purpose.
- Spread the word on Mumble!
List of don'ts:
- Do not shout out anything that sounds like orders if you are not the SL or PL: "Ok everyone get over here", "Everyone needs to redeploy to warpgate NOW". etc.
- Don't talk over other people.
- Don't over use "break break" - generally it should only be used by SLs, PLs and ROs when they can't get their orders or sitreps across. The nature of the game is that there will always be 'urgent' tactical info (e.g. MAAAAXXX!!!) to report but using "break break" for this stifles comms unnecessarily which risks people not respecting "break break" in future.
- Talk open-endedly to no one in particular - if people aren't really engaging with your story about that time you killed a prowler on your own maybe it's because they don't really want to hear it now.
- Get personal if people aren't following these comms guidelines, see above about being excellent.
Spread the word!
For this to work as intended, people need to know this is an actual thing that is happening, and I can't personally be on to make it known. Help me. Tell people that this week, we're focusing on comms so that we banter when the time is right and our interl reports are more useful.
As always, comments, additions, discussion are all welcome below!
18-08-2013, 03:51 PM #2
- Join Date
- Sep 2012
As someone who's very guilty of Don't #4, I'll do my best to spread the word and be disciplined this week. I'm looking forward to seeing how this turns out.
19-08-2013, 07:22 AM #3
Good choice! Just some very basic discipline with comms is sorely needed. Sadly, I won't be experiencing much of it, since this week is my Swing society's kick-off week, with lots of dancing and stuff. I would like to see some info posted on what, if anything, has been done this week, and whether it seems to have worked or not. Nothing special, really, just a few words here and there to keep us in the loop.
19-08-2013, 10:35 AM #4
When I joined Sunday evening we had 3 almost full squads in the first channel. I joined mid-fight and have to say (to my great surprise) the comms worked fine. I know I wasn't the only person to log on and wonder what the hell 30+ people were doing in a single channel, but I kept quiet and watched how we did; it served us well through a couple of fights.
It wasn't until we spread into Delta and got a couple of more vocal SLs that comms became too cluttered, and that is not a criticism. We split quickly and painlessly after a capture and the game carried on.
The comms in this game are so situational, but we followed most of the rules above on Sunday and I had a damn good time.
19-08-2013, 10:12 PM #5
Good to hear about the times when comms were good as well as the horror stories. I'll not be in game much this week so please could all forumsiders make an effort to raise comms awareness in game. If comms gets better we all win.