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  1. #1
    Secondary Hivemind Nexus sabrage's Avatar
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    Deus Ex, STALKER, Doom, Fallout 3, Morrowind, Bloodlines, Thief, Jagged Alliance 2...

    I spend so much time modifying the games I want to play that, by the time I get them to a playable state, I no longer want to play them anymore. It's a frustrating experience. I think I need to just upgrade my computer and kiss off a load of older games (ESPECIALLY Grim Fandango) because I'm really fed up with incompatibilities and limitations of archaic design.

    Just needed to vent. Having the ability to install mods is nice and all, but I hate that for some of these games it's an absolute requirement to spend about an hour googling the right mods.

  2. #2
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    Well JA2 is easy, there's a single click installer to get the latest user community patches.
    download, install, done:
    http://www.ja-galaxy-forum.com/board...927#Post273927

    I haven't tried thief mods, loved them all as they shipped. I hear there's a lot of user made scenerios.

    For morrowind, my favorite mod is the uninstaller.

    For stalker i'm pretty satisfied to run "stalker complete mod". Download, install, done.
    http://artistpavel.blogspot.com/search/label/stalker
    (version for all 3 stalker games exists)

    Fallout 3 will probably take you half a day to get it set up right, but damn it's worth it!!!
    I'm only just playing this now for the first time, really great.
    Maybe I should write up a guide so someone doesn't have spend a ton of research and study to get it going like i had to... because the existing guides assume you understand things that I did not.

    I'm running fallout 3 goty with an executable modified to address more than 2gb ram, the ini modified to handle multi-core CPU. I have fallout stutter remover, fallout error fixes, Fallout wanderer's edition, project beauty, EVE, Robco Certified (w/scrapyard & mechanists), wasteland whisperer, DC interiors, darnified UI, Galaxy News Radio, Blackwolf backpack, Mini Hideout, Weapon Mod Kits, Fallout Foods, and Owned.

    Guess I went seriously overboard but it's so amazing
    Last edited by BenWah; 23-08-2011 at 05:10 AM.

  3. #3
    Network Hub corbain's Avatar
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    Had the same problem with Morrowind... i spent literally DAYS tuning Morrowind to a state where I was happy with it, but curse those danged modders, they keep on updating their mods, meaining I have to reinstalll, praying it doesn't break my save game.

    I took a break from it, and am now so reluctant to try and catch up that I might not bother returning to my game.

    This was the main culprit, the BTBGI mod was literally updated every week, and was a real pain to reinstall:

    http://btb2.free.fr/morrowind.html

  4. #4
    Activated Node Matzerath's Avatar
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    Fallout 3 is definitely a pain in that respect. Sadly, I wouldn't WANT to play it without mods. Watching my friend play New Vegas confirmed this for me, as she repeatedly shot the same dude in the face (while being shot at herself) while her NPC companion wailed on him from behind with a sledgehammer.
    "OK, I'll distract him by shooting him point blank 10 times with a shotgun, and you sneak up behind him and brain him!"
    Fallout Wanderers Edition: absolutely essential to making things a bit less ridiculous.

  5. #5
    Secondary Hivemind Nexus sabrage's Avatar
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    Well Thief is just a pain to get running on modern systems, and then the default control scheme is a little weird. I've also never played Oblivion modded and I've got New Vegas lined up after Fallout 3

  6. #6
    Secondary Hivemind Nexus soldant's Avatar
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    Been there, done that. Ended up just saying "screw it" and playing the game for what it was worth. Morrowind, Oblivion and Fallout 3 are by far the worst offenders. Doom's myriad of PWADs though are more about new gameplay experiences, not fixing fundamental flaws, I have all the time in the world for that kind of stuff. Especially when people make things like Action Doom. Of all the games out there, I'd say Doom has to rank as one of the top 10 for modifications.

  7. #7
    Secondary Hivemind Nexus sabrage's Avatar
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    Quote Originally Posted by soldant View Post
    Doom's myriad of PWADs though are more about new gameplay experiences, not fixing fundamental flaws, I have all the time in the world for that kind of stuff.
    Pretty much the only time I would use a mod on a base game (as opposed to a full-fledged mod like Dear Esther or The Stanley Parable) is to fix something about usability, playability, cosmetics, or fun-factor that really irks me. Or, put another way, I dislike new weapons, monsters, maps, etc. Here's what I've got running so far:

    Deus Ex - HDTP, New Vision, Shifter, an OpenGL renderer
    Doom/Doom 2/Final/Heretic/Hexen - Just Skulltag to fix my headaches with the controls (does anyone know how to get Wolfenstein 3D to use a "standard" KB+Mouse setup? I tried Wolf4SDL but I don't really know how it works)
    Morrowind - I have Morrowind 2011 (from before it got pulled) but I suspect that there's something newer and better I should be using... I haven't even played the damn thing.
    Oblivion - I did EVERYTHING in Oblivion in vanilla (on 360) but that was around the time the game released and I've been itching to get back into this. The leveling is my main issue with the game, so that'd be the first area I'd address... Beyond that I don't even know yet.
    Fallout 3/New Vegas - I found this the other day, and there seems to be a lot of overlap, but looking back on it it's probably super out-of-date...
    STALKER - I plan on playing all 3 with just the Complete mods. I tried playing SoC a loooong time ago with just the developer patches and it was... Unpleasant.
    VTM: Bloodlines - I think I just want to use the fan-made mod here.

  8. #8
    Lesser Hivemind Node TailSwallower's Avatar
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    On this topic, I'm in the process of making the shift to PC. I'm going to sell my copy of New Vegas for 360 and get it on PC, so what mods are a must for NV? Are they as finished and polished as the many Fallout 3 mods, or would it be worth holding off a bit longer?
    weekendwarrio.rs - We've got more games than time...

  9. #9
    Pretty much the only time I would use a mod on a base game (as opposed to a full-fledged mod like Dear Esther or The Stanley Parable) is to fix something about usability, playability, cosmetics, or fun-factor that really irks me.
    Man, I feel for you, sabrage. I modded Oblivion too much. I can't return it to that sweet spot so it's almost unplayable. Almost. And when I deleted my World of Warcraft install I basically signed a contract stating that I could never play it again. The work required to mod that sucker back to a playable state is easily two solid days of effort. Added on top of the changes that happen to it.

    A potentially useful habit to get into is making a text document when you install a game and recording every tweak you make and how like a log. That way you can just follow the steps next time. If you keep the doc backed up ;)

  10. #10
    Secondary Hivemind Nexus Jockie's Avatar
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    Quote Originally Posted by TailSwallower View Post
    On this topic, I'm in the process of making the shift to PC. I'm going to sell my copy of New Vegas for 360 and get it on PC, so what mods are a must for NV? Are they as finished and polished as the many Fallout 3 mods, or would it be worth holding off a bit longer?
    Not as many mods out there for New Vegas yet, but Project Nevada though a work in progress is shaping up nicely. It has the usual new weapons and armour, along with visual overlays for things like goggles. A sprint mode and activatable bullet time are alternative ways to spend your AP if you don't like to rely on VATS too much and there's a hotkey for grenades. It also introduces an implants system that replaces the basic one in vanilla, where you have limited slots in which you can fit various augmentations (from stat boosts, to stealth modules via razor claws).

    Perhaps the most important part of PN is the rebalance, it adusts damage so that everything is more lethal, slows down levelling and has options for things like food and drink requirements for people playing hardcore as well as making ammo and food harder to find. Best thing about the rebalance is all the variables are available for tweaking, so if you want to make it so all battles are extremely deadly and dangeorus and (both for you and npcs) you can.
    Last edited by Jockie; 23-08-2011 at 11:05 AM.
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  11. #11
    Secondary Hivemind Nexus Squiz's Avatar
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    @modding New Vegas: I can only repeat myself in that Wulf's New Vegas Mod Menagerie is a good basement from which you can start out.

    Thread on GW2Guru:http://www.guildwars2guru.com/forum/...as-t10510.html

    Thread in the old RPS forums (possibly contains some hints on how to deal with inconsistencies and conflicts between different mods):
    http://rockpapershotgun.com/rpsforum/topic.php?id=3692

  12. #12
    Secondary Hivemind Nexus soldant's Avatar
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    Quote Originally Posted by sabrage View Post
    (does anyone know how to get Wolfenstein 3D to use a "standard" KB+Mouse setup? I tried Wolf4SDL but I don't really know how it works)
    I thought Wolf4SDL did that... but even then you'd probably just trigger mouse movement, where moving it forward moves you forward, since there's no look up/down in the Wolf3D games. Not sure why you'd bother to be honest?

  13. #13
    Network Hub Ash_firelord's Avatar
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    This is what PC gaming is about. The ability to tweak and customize. The trade-off is accessibility.

    There are plenty of plug-and-play games that you can enjoy without any config-level fiddling, so I'd say that, for the games that do facilitate it, it's a fair trade.

    I've played Fallout 3 on my Playstation 3 once. I managed to do so for about one hour and a half, and after that I was sad. :(
    Is "Luis_Magalhães" on the RPS comment threads.
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  14. #14
    Secondary Hivemind Nexus sabrage's Avatar
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    Quote Originally Posted by soldant View Post
    I thought Wolf4SDL did that... but even then you'd probably just trigger mouse movement, where moving it forward moves you forward, since there's no look up/down in the Wolf3D games. Not sure why you'd bother to be honest?
    If I can't strafe with A/D and holding alt triggers mouse movement, I honestly don't want to play it. It's not even a very interesting game compared to Doom, Quake, Heretic but my initial thought was that if I'm gonna play them all I might as well play them all. Now it just feels like more headaches than it's worth.

  15. #15
    Lesser Hivemind Node TillEulenspiegel's Avatar
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    Kids these days. Play 'em like they were meant to be played, right hand on the arrow keys, left hand for CTRL, spacebar, tab, shift, etc. Pretending it's a modern FPS is very silly. They're action games with quasi-3D graphics.

    And alt is what you hold down to strafe, if memory serves.
    Last edited by TillEulenspiegel; 23-08-2011 at 09:06 PM.

  16. #16
    Secondary Hivemind Nexus Cooper's Avatar
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    This is the main reason I hesitate about install Sim City 4

    It's just a mess of plugins. Any small addition may require half a dozen of 'dependency' plugins. Sometimes the dependencies aren't there, or have upgraded and changed name... It's nothing like just extracting the plugin to your plugin directory, it's just a bloody horrible nightmare.

    But I really want to play SimCity4 again. I should have never uninstalled it.

    Which is why I will never uninstall Oblivion. I have it how I want it, it took me far too long, and so it shall never be deleted form my hard drive.
    Quote Originally Posted by CROCONOUGHTKEY
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    le BANG~__-MICHEAL FUCK OFF~~__-INTERPOL KNOW YOU WELLBIENG~—
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  17. #17
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    I wouldn't mod New Vegas too much at all. With all games I tend to focus on small cosmetic tweaks.
    For NV, i only have a UI mod that sorts the inventory, putting [part] or [aid] tags in front of items of the respective type.
    Less Intrusive Kill Cam, Fellout, Nevada Skies, Perk Every Level, and of course the Fallout Stutter Remover. The terrible, terrible engine is incredibly in being able to have horrible fps drops on minimal settings due to being a shitty port.

    And that's it. Played NV quite a lot with just a tiny ensemble of cosmetic mods.

  18. #18
    Secondary Hivemind Nexus Smashbox's Avatar
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    Quote Originally Posted by Cooper View Post
    This is the main reason I hesitate about install Sim City 4

    It's just a mess of plugins. Any small addition may require half a dozen of 'dependency' plugins. Sometimes the dependencies aren't there, or have upgraded and changed name... It's nothing like just extracting the plugin to your plugin directory, it's just a bloody horrible nightmare.

    But I really want to play SimCity4 again. I should have never uninstalled it.
    This completely... I have a very complex region that I spend an awfully long time making, but I have been dreading getting it to run on my new PC. It may be impossible to get all the exact plugins.

  19. #19
    Lesser Hivemind Node DigitalSignalX's Avatar
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    Oblivion and FO3 really shine with a ton of mods that can correct/enhance a lot of flaws in the vanilla game to radical changes in almost every aspect. FONV's vanilla game with the DLC's though stands on it's own pretty well. My mod list has grown over the months as I've tried hundreds, but these are the ones that are always installed:

    NMC's high rez texture pack (superb revamp of every texture in game)
    URWLNV natural lighting (adjusts light sources and HDR effects for realism)
    BOG type 3 body replacer (Boobies)
    Blackwolf Backpacks
    New Vegas Radio (adds 80 more similar themed tracks to the stations)
    MTUI (replaces GUI/fonts)
    Pipboy Raedius (changes pipboy to a PDA style device)
    New Vegas Interiors (Adds interiors to many random buildings to explore)
    No-Auto-Aim (prevents 'hitbox seeking' bullets)
    Populated Casinos (adds random NPC's to otherwise empty casinos)
    100 repair NPC's (changes repair skill on the 3 NPC's that repair stuff to 100%)

    The only real "plot" changing mod I keep is the NVWillow mod, which is a new companion that's fully voiced, sandboxed, has a side quest and all the scripted bells and whistles you could ask for.
    Last edited by DigitalSignalX; 23-08-2011 at 11:20 PM.

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