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Thread: The GFWL Salvage Situation
28-08-2013, 06:07 PM #41
On the other hand, Arkham city erased my saves once GFWL reconnected after beign in offline mode.
28-08-2013, 08:54 PM #42
28-08-2013, 09:17 PM #43
- Join Date
- May 2012
As an example of DRM. Got a Raspberry Pi yesterday. Up and running, Doxbox on and... "Must insert game CD to continue". Gah, so now I'm going to have to figure out how to emulate CDS (from .iso) correctly in Dosbox to get my actual purchased games working. :(
30-08-2013, 04:47 PM #44
I asked Rockstar if they know what's going to happen to GTA IV and they said:
We don't have any more information to share other than what Microsoft has already released, for now. We are still selling GTA IV and you can still play online over GFWL. If there is any new information about this, we will post it in the GTA IV section of our knowledge base.
31-08-2013, 04:09 PM #45
02-09-2013, 07:36 PM #46
06-09-2013, 03:10 AM #47
The XLiveLess for GTAIV guarantees it will live on, at least the single player. The problem is that each game has a specific Live implementation, and we need a different DLL for each game. It baffles me how is this possible. There have been attempts to unify it all in a single DLL that implemented all versions, unsuccessfully until now.
Fable III has a XLiveless floating around, I haven't tested it but it probably works.
Street Fighter 4 also has it, one for each bazillion versions of that game.
Bioshock 2 had several DLL created, but it's impossible to play Minerva's Den with it, so good thing 2K didn't just left it rot.
12-09-2013, 05:20 PM #48