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Thread: The Last Of Us
27-08-2013, 12:01 PM #1
The Last Of Us
My name is Laneford and I play console games. Sorry.
Anyway, have any of you chaps played Naughty Dog's new Sony offering?
I bought it about a week or so ago, and finished it two days ago in an orgy of off-work indulgent apocalypse wrangling, clicker strangling goodness.
And I'm blown away. Blown away I say by it, that ending, and the general feel of the damn thing. I keep relistening to the soundtrack, rewatching bits on youtube. (I'd be on my second playthrough already, but I feel the thing needs time to breathe and the bits of it still residing in my brain need time to percolate through my judgement and memory cortexes)
I understand that it's linear, that's it's on rails, that there's too much combat, and some of that isn't always good, but, but, but... I can't help that I was hooked. I was totally hooked on this story and those characters in that world. I didn't know where it was going to go, and at times it felt like I was riding a slightly out of control horse rather than being someone inside the game, watching helplessly from the outside as events unfolded outside of my control, but I loved it. I was shocked, I was cheered, I was sad, I was dumbstruck, I was all these things, (which are pretty rare for video games for me)
Two things that stood out for me in particular;
First the art, or rather the design, of the thing. I've never seen a more well designed game with such an atmosphere and sense of place, (arguably only Dunwall can rival the thing in recent times). You know how in all games you have a 'walk' or 'run' toggle, and you all you ever use is run (unless you're sneaking or stealthing or playing Dark Souls) I found myself in this, in bits with no bad guys and no puzzles, just bits to get from a to b, walking, deliberately walking through this world and these environments, touched and untouched by twenty years of time moving on and twenty years of absence.
Secondly, the tone. I think this is the first AAA game I can think of that's primary emotional palette is one of melancholy. I have played (and loved) games that are scary, exciting, fun, dramatic, tense, etc. ... but not one that seems this resigned to it's own fate. As someone who loves movies and books with this very tone, I lapped it up, the inevitability of it, the gentle quiet dignified sadness of the thing. I know lots of indie games have this, but it was nice to see this 'indie' sensibility in such a big game. I know some others have had it in 'sections', or 'bits', but in this game it pervades, it permeates through the whole thing.
I would highly recommend any reluctant PS3 owners to get their consoles out of mothballs, take the breaking bad box set out of the blu-ray drive, and give it a try.
Oh, and the music, the godamn music is well up there with one of the best soundtracks for a game I've ever heard.
27-08-2013, 02:23 PM #2
I played it and didn't like it very much. Wonky shooting mechanics were bad,and what was with your partner's invisibility when fighting other enemies. It was immersion killer.... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.
27-08-2013, 05:29 PM #3
27-08-2013, 11:55 PM #4
I played it and loved it. Was worried it might be a bit too cinematic but the game really does let you play in quite a few ways.
I'll need time before I go back to it though, the experience was one I think I need to let settle in before I can start playing over again.
Also, giraffes :')
28-08-2013, 01:09 PM #5
I like the plot, acting and atmosphere, which are 'best in class' right now, but the shooting and annoying stealth wore me down, to the extent I lost interest a bit. I probably should play these things on easy to 'skip' the combat but my gamer pride gets the better of me. I prefer wandering around the ruins instead of fighting 'zombie' types (again....). I do find this to be a major problem with a lot of games as I get older though, I love the story and environments but get bored by the combat bits. Its the same reason I don't buy any FPS games any more (which I used to love). I'll have to revisit this one at least to get to the end and close out the plot, I probably got about halfway through until the backlog monster dragged me off to play a different game.Benevolent dictator of the RPS Blood Bowl Divisions of Death - Join us!
28-08-2013, 01:45 PM #6
Heard a lot of great things, but despite there being a few Sony exclusives that are tempting to me I just haven't felt the need to buy a PS3. I'd be shocked and amazed if GTA V doesn't come to PC within 6 months, but if it didn't then I suspect I might pick one up for that & TLoU would be on my to play list as well. Have been tempted to watch a 'lets play', but it's finding the time.
28-08-2013, 02:37 PM #7
28-08-2013, 04:03 PM #8
I will probably give it a shot when the price drops. It sounds very much like Uncharted (but serious and sort of artsy), and while I don't hate Uncharted, I greatly dislike the shooting mechanics. Enemies are too tough, too numerous, and too aggressive, which makes the game way too repetitive (back to the checkpoint, sucka!). I mean, I played Uncharted 2 on the easiest difficulty so that I could not get slowed down by that, and I still encountered areas where I had to do the checkpoint dance for that reason!
28-08-2013, 06:05 PM #9
Honestly it really does not play like Uncharted at all. I think I must have shot a grand total of 20 or so people to death throughout the entire game. Stealth and melee are much bigger tools here. My favourite was of playing was to take out a few stealthily and then beat the rest to death with a 2x4.
28-08-2013, 07:36 PM #10
28-08-2013, 08:29 PM #11
Well there's the Clickers and you can't take them out without using a special weapon so you have to avoid them completely, and it's quite difficult stealth those segments are certainly not Uncharted-like. But I didn't really think it was very Uncharted-y at all. Taking someone out is a bigger risk that in Uncharted.