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09-09-2013, 12:27 PM #1
How i learned to stop worrying and love harassing
The harasser came out a few months back. For RPS, this has mostly been a new threat, and not much in term of opportunity.
However having been on the receiving hand of Harassers damage, I've noticed how effective they are, and more importantly how they fill a role that no other vehicle / weapon can.
They are the perfect sundy/lone tank hunter. Too many times we've been pinned down in a base just because we couldn't reach the lone ennemy sundy.
Magriders, which we know and love, aren't good for that role because they are too slow and too big a target. You may or may not hit the hidden sundy, but you will probably not get out alive.
Another advantage is that Harassers are available almost everywhere, while RPS tends to be limited when we can't pull Mags.
So the past few weeks, I've been trying to drive the Harasser. The first few times have been rude, with lots of early flipping or premature destruction.
However after theses tries, i started to get the hang of it, and I'm now quite confident when driving the Harasser. I've had lots of successful runs where i kept my vehicle alive while my gunner racked up the kills.
I've also successfully proved that even 1 Harasser can have a large impact for the rest of the platoon, by killing sundies or reducing the armor threat.
Last but not least, the harasser is very fun to drive, and can provide lots of certs.
So now, it's time for the next step : make RPS love the Harasser so that people start pulling it regularly like the Mag.
First here is my current setup. I'm not claiming it's the best one ever (i haven't tried everything) , but it's certainly very good :
* Turbo level 1 : It has two uses. First is basically fleeing in straight line. Second is to allow for quick change of direction : when you do a quick turn, you're probably gonna slide/drift. The turbo allows you to stop the drifting and start moving again in the direction you want. Level 1 already charges super fast, so no need to waste cert on level 2 right away.
* Composite armor 3 : yes the harasser has lot of Hp, but they also gets down very fast, so this is pretty much mandatory. Level 4 is however too expensive.
* Scrapper chassis 2 : Improved traction and turning, to keep your moves impredictible, flip up less often and get in hard to reach areas in bases.
* Hallberd : you want to be able to shoot tanks, otherwise you will be constantly fleeing and useless (can't kill sundies). Pesky infantry are less of a threat and can still be killed.
I have yet to try the H-Saron, but from what i see in the field, it seems the hallberd is better. However, we need to practice with it, we're too used to the Saron. Once you get the hang of it, it's deadly.
Remember though that the default basilisk is an AT weapon so it's a decent option to start with/try driving, especially if you're in an Harasser group.
Total cost : 150 + 350 + 300 = 800 certs + Hallberd (750 certs / 700 sc)
Second, as PL, I've started pushing for full harassers squads, to give some experience to gunners and drivers. My hope is that some of you will like it enough to put certs/sc in it. I've done the H squads twice in three days. The results have been limited (lot of premature deaths) but positive (lots of enemies sundies/armor blown up, and a somewhat positive feedback from the squad)
Harassers are fun,
Harassers are useful for the outfit,
So consider this an official announcement, I'm gonna harass everyone to get in Harassers, and if i get to be PL, you're gonna see full Harassers squads.
Any feedback / question of this subject is appreciated
Last edited by Ksempac; 09-09-2013 at 12:40 PM.
09-09-2013, 12:40 PM #2
It's a good idea, and fits in with the other squad specialisations we've tried to work on.Nae King! Nae Quin! Nae Laird! Nae Master! We willnae be fooled again!
09-09-2013, 12:43 PM #3
Harassers are undoubtedly very deadly and pushing for more use of them is a good idea. I have never liked the harasser very much though, but it's sort of half way certed and I will pull one if asked to. It can be fairly fun every now and then.
09-09-2013, 12:48 PM #4
I've got both the fury and the halberd for my harasser, but that's about it. Halberd is good, but it definitively needs some practice hitting something while at speed/maneuvering like crazy
09-09-2013, 01:00 PM #5
I've been a harasser zealot since I understood they're the most fun to be had driving in planetside, even without a gunner you can mow down plenty of infantry. The only people having more fun than me in my harasser are those people who put turrets in the warpgate doorways. I know they must be enjoying it because to this day they still do it all the fucking time.Originally Posted by Kanye WestOriginally Posted by Kanye West
09-09-2013, 01:06 PM #6
I do enjoy my Harasser and will always pull it if I know I have someone to gun it
I am tempted to build it with stealth so you can get round the back and hopefully pop the tanks without drawing too much attention...anyone tried it?
09-09-2013, 01:17 PM #7
Absolutely hate the bloody thing. I'm a swagrider at heart, and that thing turns my favourite hover tank obsolete. It has almost the same effective health with composite, carries the same AV secondaries (Saron and Halberd), has double the speed, and double the duration of an even more potent turbo. Plus it can repair on the move, and chooses when and for how long to engage. The magrider has been nerfed to death, and now we have this instead.
Plus noone knows how to drive it, so it mows down friendlies even more often than the magmower.
Still hate it, but the above reads like an endorsement of its effectiveness.
09-09-2013, 01:24 PM #8
When I've lead squads I've tried to get the whole squad in harasser a few times.
The biggest issue is that it's hard to keep a harasser squad together. They move so fast and over all kinds of terrain so easily that very quickly a squad is scattered and you can't provide a focus.
More annoyingly is that harssers are second only to the flash in their ability to flip upside down at the mere sight of a rock. Get 12 people in 6 harassers and in 5 minutes half of them will be out of action after being flipped..."KING GEORGE IS A FROG
le BANG~__-MICHEAL FUCK OFF~~__-INTERPOL KNOW YOU WELLBIENG~—
NOT RUSHMORE MOUNTAIN
KILL WESTON KILL MUST KILLTHEWESTERNINMYHEADDOESN’TEXSIST
TEXASISDEADINPARISHEWASAMAN..BINGBING.TETTOHEAD.SP ACEOK,TIMEDEADANDSTOPPED1920HOKKAIDO.UNDERSTOODAT1 ONE.
09-09-2013, 01:44 PM #9
Harasser are here to harass. They are to make use of the weaknesses in the enemy defense. Find the hole, get in, make as much damage as possible, get out. They can win 1 against 1 but no more. They fear infantry, only mobility can save them.
Magrider are here for heavy impact. You can't surprise the enemy with it, but you don't fear the small arm fire, you can have auto repair, and you pack a punch. You can win 2 against 1 in a mag.
The harasser can be used against a lone tank, a magrider can be used against a column of tanks.
Cooper : yes, the harasser flips easily. As i said, my beginnings weren't glorious. Here is what i learned to avoid flipping :
- as much fun as turbo is, don't use it if it's not necessary and the ground is uneven.
- always jump/fall down "flat" with both front wheels leaving the ground at the same time.
- Slow down if unsure
- Scrapper chassis will reduce flipping a lot, by providing better grip.
Last edited by Ksempac; 09-09-2013 at 01:46 PM.
09-09-2013, 02:08 PM #10
09-09-2013, 02:12 PM #11
Lol ok, i didn't understand at first.
Well, i would say that's the first step to become a harasser driver. I used to rant against harassers, before deciding that, if they were powerful, i would better be the one using that power rather than the one being victim of it.
09-09-2013, 02:42 PM #12
- Join Date
- Nov 2012
This is part of the things I try to push for when we are defending. Get a couple of people to spawn back in a connected base and pull armour/harassers and make flanking attacks on the enemy sunderers. 60% of the time it works everytime.
But really this is something we should do more, not just "lets pull tanks/harassers whatever and go hunt" but rather "We are bogged down in a defence of this base, delta go get some harassers and attack their flank and take out sunderers". This helps with keeping everyone together because you have a common target and goal. If anyone survives you can try to stick together and keep working but having that initial target really helps with cohesion.
09-09-2013, 08:36 PM #13
- Join Date
- Jan 2013
Just to reaffirm: composite armour is absolutely mandatory on the harasser. without it, you go down after just two shots or concentrated infantry fire. If you cert it fully, you can take 4-6 shots and small arms will not do much.
09-09-2013, 09:17 PM #14
I don't really use my Harasser (even though I have a few certs into it), because finding a Halberd gunner who can actually hit things is very hard.
09-09-2013, 09:43 PM #15
Saw the thread title and was tempted to just post "...and in the game?" Man, I'm funny.
The Halberd definitely needs an experienced gunner if you're using it at any kind of range and/or whilst mobile, not least because of the projectile drop on that thing - I also have difficulty aiming with it on a slope. Practice, practice, practice!
10-09-2013, 07:38 AM #16
Hence why I'm regularly pulling Hallberd Harassers and asking for a gunner, to get people to practice with it. I got some really weird/funny moments due to that such as when I was chasing an undefended, moving sundy. We were right behind, a few meters away from it, and my gunner still missed shots XD
It does need some practice, but if we manage to survive past the first 1 or 2 min, gunners start getting the hang of it. Of course they will need more training to be efficient with it, but they can at least kill with it.
Also, as a driver, I'm learning to time my direction changes just after the Hallberd shot to reduce my gunner's confusion.
10-09-2013, 01:55 PM #17
- Join Date
- Feb 2012
I tried out driving the Harasser last week after the Haliberd went on sale, and it was a pretty successful little foray. It's so fast that you can get in close to a Lightning and circle around it faster than the Lightning turret can traverse, at which point the poor guy could probably do better by getting out of his tank
The reload speed certs on the Haliberd seem quite important in getting the most out of it though.
10-09-2013, 03:38 PM #18
10-09-2013, 06:24 PM #19
I am on the Steemz
- Join Date
- Apr 2013
10-09-2013, 06:57 PM #20
Magburner should be helpful against novice Harasser drivers at least, but if they're TR (Vulcan) or if they're any good, you're screwed either way.