WombatDeath has defeated SFLegend in game 254449 by 4 men to 2.
Great tense game with a bizarre and very funny stand-off in turn 4.
I'm way too burned out right now to do all six challenges but I'll get on it early this week. As it stands:
Measurements has challenged Circle2 in game 254970
Measurements has challenged Crakker in game 255035 and I couldn't even get a first turn done in that one.
I think I'm going to get rinsed like a toothbrush in this season. Routinely.
Yeah, I'm not funny.
Killing threads since Quake Three...
Oh my. I think Measurements might get the honour of being the first to defeat me. Took out my SG and MG with one nicely placed rocket. Just has to hunt down my Rocket man now...
Jolima has smashed WombatDeath in game 254751 by 4 men to 2, the bastard.
WombatDeath has defeated CMaster in game 254355 by 4 men to 0.
Jolima has defeated CMaster in game 254759 by 4 kills to 2
Thought this one was going to be close, but it all went wrong on turn 2 for me.And the "crap shoot" game against WombatDeath I clearly lost from the first turn. Ah well, nature of the map I guess.
antilope has challenged Crakker in game 255211
antilope has challenged circle2 in game 255214
antilope has challenged Web_cole in game 255216
Play Arma2:CO with us. (It isn't nearly as difficult as you might think.)
It's okay to not like things.
WombatDeath has challenged ChainsawHands in game 255243.
airtekh has defeated imirk in game 253791 by 3 men to 0.
My first game, and my first win, yay! I always panic when I haven't laid eyes on an enemy during a game. Had to resort to spamming rockets in his general direction. Sorry imirk!
Much thanks to WombatDeath for organising all this, you're a credit to the community.
I've just made some observations about the league structure that might be considered for a subsequent season:
1) At the moment we are given a choice about whether to start each match with 3 or 4 men. Wouldn't this have an effect on the GD ratio?
On average, if you're playing mostly matches with 4 men on your side then wouldn't you end up with a higher GD than a player who played mostly 3 men a side? Having all matches start with the same number of men would solve this.
2) Also, having three people promoted and relegated from each division seems to me to be one too many, given the size of the leagues. As it stands, Division 2 would consist of one old player and six new players in a subsequent season.
I suppose it freshens things up in that you're always playing different players, but I'd be slightly concerned if I felt I was being promoted/relegated too fast.
Just my two cents.
echodb has challenged mdean in game 255940
echodb has challenged airtekh in game 255953
Congratulations on your first victory!
Regarding your first point, I touched on that in the season 1 thread:
Since the GD could count for or against you, depending on who wins the match, I don't think it's a major issue.
As for your second point, you may be right. I picked the top/bottom three for promotion/relegation to make sure that we each have new opponents each season, and to give new players the opportunity to get to the top quickly. Short seasons make it easy to move up or down swiftly, but I must admit that I hadn't really considered the possibility that it might piss people off.
As always, everything is up for discussion, and thanks to airtekh for providing feedback (keep it coming). What do the rest of you think about these points?
Joseph has challenged cimethink in game 255999
Joseph has challenged Du3lingDragon in game 256006
Joseph has challenged imirk in game 256018
Joseph has challenged echodb in game 256048
Joseph has challenged airtekh in game 256056
Joseph has challenged mdean in game 256060
Let it begin :D
Last edited by Joseph; 30-08-2011 at 03:23 PM.
ascagnel has challenged circle2 in game 256062
ascagnel has challenged Crakker in game 256067
ascagnel has challenged Web_cole in game 256069
ascagnel has challenged antilope in game 256072