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  1. #21
    Quote Originally Posted by CMaster View Post
    The match between myself and SFLegend is already shaping up to be a pretty interesting one. Bullets flying everywhere and last minute dodges galore.
    It's very tense, though I think you've gained the upper hand.

    EDIT:
    Jolima has defeated SFLegend in game 254743 by 4 men to 1
    Last edited by SF Legend; 29-08-2011 at 08:10 PM.

  2. #22
    Network Hub WombatDeath's Avatar
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    WombatDeath has defeated SFLegend in game 254449 by 4 men to 2.

    Great tense game with a bizarre and very funny stand-off in turn 4.

  3. #23
    I'm way too burned out right now to do all six challenges but I'll get on it early this week. As it stands:
    Measurements has challenged Circle2 in game 254970
    Measurements has challenged Crakker in game 255035 and I couldn't even get a first turn done in that one.

    I think I'm going to get rinsed like a toothbrush in this season. Routinely.

    Yeah, I'm not funny.
    Killing threads since Quake Three...

  4. #24
    Activated Node circle's Avatar
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    Oh my. I think Measurements might get the honour of being the first to defeat me. Took out my SG and MG with one nicely placed rocket. Just has to hunt down my Rocket man now...

  5. #25
    Network Hub WombatDeath's Avatar
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    Jolima has smashed WombatDeath in game 254751 by 4 men to 2, the bastard.

  6. #26
    Network Hub imirk's Avatar
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    Quote Originally Posted by circle View Post
    Oh my. I think Measurements might get the honour of being the first to defeat me. Took out my SG and MG with one nicely placed rocket. Just has to hunt down my Rocket man now...
    That should energize him for the rest of his challenges!
    Why are you wearing that stupid human suit?

  7. #27
    CMaster has defeated SFLegend in game 254363 by 4 men to 2

  8. #28
    Lesser Hivemind Node Jolima's Avatar
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    Quote Originally Posted by WombatDeath View Post
    Jolima has smashed WombatDeath in game 254751 by 4 men to 2, the bastard.
    3 to 2 actually I think, since one of yours survived until the time limit.

    Thanks for the game. (And to the other's I've played so far.)

  9. #29
    Network Hub WombatDeath's Avatar
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    WombatDeath has defeated CMaster in game 254355 by 4 men to 0.

  10. #30
    Network Hub WombatDeath's Avatar
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    Quote Originally Posted by Jolima View Post
    3 to 2 actually I think, since one of yours survived until the time limit.

    Thanks for the game. (And to the other's I've played so far.)
    Ooops, yes, good point.

  11. #31
    Secondary Hivemind Nexus
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    Jolima has defeated CMaster in game 254759 by 4 kills to 2
    Thought this one was going to be close, but it all went wrong on turn 2 for me.And the "crap shoot" game against WombatDeath I clearly lost from the first turn. Ah well, nature of the map I guess.

  12. #32
    Secondary Hivemind Nexus Wolfenswan's Avatar
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    antilope has challenged Crakker in game 255211
    antilope has challenged circle2 in game 255214
    antilope has challenged Web_cole in game 255216

  13. #33
    Network Hub WombatDeath's Avatar
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    WombatDeath has challenged ChainsawHands in game 255243.

  14. #34
    Activated Node circle's Avatar
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    Quote Originally Posted by circle View Post
    Oh my. I think Measurements might get the honour of being the first to defeat me. Took out my SG and MG with one nicely placed rocket. Just has to hunt down my Rocket man now...
    Oy... self fulfilling prophecy. I had originally typed Web Cole but edited it. Looks like it's Web Cole who does it first!

    Web_cole has defeated circle2 in game 254622 4/4 men to 1/4.

  15. #35
    Lesser Hivemind Node airtekh's Avatar
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    airtekh has defeated imirk in game 253791 by 3 men to 0.

    My first game, and my first win, yay! I always panic when I haven't laid eyes on an enemy during a game. Had to resort to spamming rockets in his general direction. Sorry imirk!

    Much thanks to WombatDeath for organising all this, you're a credit to the community.

    I've just made some observations about the league structure that might be considered for a subsequent season:

    1) At the moment we are given a choice about whether to start each match with 3 or 4 men. Wouldn't this have an effect on the GD ratio?

    On average, if you're playing mostly matches with 4 men on your side then wouldn't you end up with a higher GD than a player who played mostly 3 men a side? Having all matches start with the same number of men would solve this.

    2) Also, having three people promoted and relegated from each division seems to me to be one too many, given the size of the leagues. As it stands, Division 2 would consist of one old player and six new players in a subsequent season.

    I suppose it freshens things up in that you're always playing different players, but I'd be slightly concerned if I felt I was being promoted/relegated too fast.

    Just my two cents.

  16. #36
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    echodb has challenged mdean in game 255940

  17. #37
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    echodb has challenged airtekh in game 255953

  18. #38
    Network Hub WombatDeath's Avatar
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    Quote Originally Posted by airtekh View Post
    I've just made some observations about the league structure that might be considered for a subsequent season:

    1) At the moment we are given a choice about whether to start each match with 3 or 4 men. Wouldn't this have an effect on the GD ratio?

    On average, if you're playing mostly matches with 4 men on your side then wouldn't you end up with a higher GD than a player who played mostly 3 men a side? Having all matches start with the same number of men would solve this.

    2) Also, having three people promoted and relegated from each division seems to me to be one too many, given the size of the leagues. As it stands, Division 2 would consist of one old player and six new players in a subsequent season.

    I suppose it freshens things up in that you're always playing different players, but I'd be slightly concerned if I felt I was being promoted/relegated too fast.
    Congratulations on your first victory!

    Regarding your first point, I touched on that in the season 1 thread:

    Quote Originally Posted by WombatDeath View Post
    What do you all think about the number of men? I'm inclined to the view that each match can have 3 or 4 per side: it makes game creation a bit easier and perhaps provides a bit more variety. There's a theoretical chance that someone could game the system towards the end of a season where goal difference is a promotion/relegation factor, but I suspect that's going to be a pretty rare scenario.
    Since the GD could count for or against you, depending on who wins the match, I don't think it's a major issue.

    As for your second point, you may be right. I picked the top/bottom three for promotion/relegation to make sure that we each have new opponents each season, and to give new players the opportunity to get to the top quickly. Short seasons make it easy to move up or down swiftly, but I must admit that I hadn't really considered the possibility that it might piss people off.

    As always, everything is up for discussion, and thanks to airtekh for providing feedback (keep it coming). What do the rest of you think about these points?

  19. #39
    Network Hub Joseph's Avatar
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    Joseph has challenged cimethink in game 255999
    Joseph has challenged Du3lingDragon in game 256006
    Joseph has challenged imirk in game 256018
    Joseph has challenged echodb in game 256048
    Joseph has challenged airtekh in game 256056
    Joseph has challenged mdean in game 256060

    Let it begin :D
    Last edited by Joseph; 30-08-2011 at 04:23 PM.

  20. #40
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    ascagnel has challenged circle2 in game 256062
    ascagnel has challenged Crakker in game 256067
    ascagnel has challenged Web_cole in game 256069
    ascagnel has challenged antilope in game 256072

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