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  1. #1021
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    Next session Saturday 7 21:00 CEST! Same mods. I have a new idea for a mission. This mission would work awesomely with ACRE or Task Force Radio if people are willing to install those. If not, it is not required for my idea but the immersion factor will be lower.
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  2. #1022
    Secondary Hivemind Nexus WallyTrooper's Avatar
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    Saturday?! That's great! Except this one which is my wedding anniversary and will see me visiting Stockholm. Thanks for trying a different day, really sorry I can't make this one.
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  3. #1023
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    Quote Originally Posted by WallyTrooper View Post
    Saturday?! That's great! Except this one which is my wedding anniversary and will see me visiting Stockholm. Thanks for trying a different day, really sorry I can't make this one.
    You're coming to Stockholm Wally!? Man, we should do a mini-RPS meetup. :P

    Unfortunately, I can't play this session either (someday soon I hope to have time for ARMA again).
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  4. #1024
    Lesser Hivemind Node NickWhite's Avatar
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    I can make this session (its during my week off work, yay!) and i've also recently got ACRE to work on TS. Also, can download TFR through Play with Six if needed!
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  5. #1025
    Secondary Hivemind Nexus LaKroy's Avatar
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    Quote Originally Posted by WallyTrooper View Post
    me visiting Stockholm
    I must commend your excellent choice of destination.

  6. #1026
    Secondary Hivemind Nexus BasicPauly's Avatar
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    Id rather not use these audio things, can we please avoid ACRE as I cba with teamspeak.

    I mean, its not so much that I wouldnt give it a go as that I dont want us to be running every game on teamspeak from now on. Lets stick with the one VOIP program?

    If TFR is compatible with mumble, I might use it.

    Honestly, the less consecutive mods the better. Piling more and more mods on top of one another is just going to thin out the group even further.
    Last edited by BasicPauly; 02-06-2014 at 11:03 PM.
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  7. #1027
    Secondary Hivemind Nexus LaKroy's Avatar
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    I've had very bad experiences with ACRE so I would prefer not using it.

  8. #1028
    Lesser Hivemind Node NickWhite's Avatar
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    It took a good 10 minutes to figure out how to set up ACRE and after picking Arty's brain about one issue (rolling back TS version for compatibility) i was able to complete the set up, completely hassle free.

    I did it mainly for being able to join in with the vanilla+ FOLKARPS sessions, but considering how immerse it is within the game experience, i gritted my teeth to see it though for these sessions too.
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  9. #1029
    Secondary Hivemind Nexus BasicPauly's Avatar
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    Its entirely optional for the folk sessions too though. Personally, I dont want to use it, and so I can see a problem if half of us are using it, and half arent.
    Steam: basicpaul | Origin: BasicPaul

  10. #1030
    Activated Node Lt Artorious's Avatar
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    Here I come again... xD

    While ACRE has major bugs in A3 it is clean and (mostly) bug free in A2.

    A nice replacement for ACRE is TFAR (Task Force Arrowhead Radio), which is actually designed for A3 (unlike ACRE, designed for A2) and is exactly like ACRE in almost every way, e.g. Must be run with TS3 (unfortunately), has the same installation process (which once again I will be more than happy to guide people through if they have any difficulties), it must have Community Base Addons installed to run, it has directional voice communication when speaking normally, different channels for the radios (aswell as different types radios) and certain radios with certain ranges.

    However its what is different about it that makes it awesome: It does NOT have the faffing around at the beginning to get different radios (thats all done automatically), it does NOT require an extra mod aswell as CBA to get it working, it does NOT require a downgrade of your TS3 client, it does NOT have the bug where you cannot push to talk normally in TS3 (though your PTT in TS3 still CANNOT be caps lock, as that is the radio button), it does NOT have the general lack of responsiveness that ACRE does, but most of all it is alot more user friendly in regards to GUI, and understanding of how it works.

    TFAR: http://www.armaholic.com/page.php?id=23615

    If you had a bad experience with ACRE, I suggest you at least give this a quick try before you write it off for good
    Last edited by Lt Artorious; 03-06-2014 at 03:48 PM.
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  11. #1031
    Network Hub fer's Avatar
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    Quote Originally Posted by BasicPauly View Post
    Its entirely optional for the folk sessions too though. Personally, I dont want to use it, and so I can see a problem if half of us are using it, and half arent.
    ACRE (and TFR) are not used in the main Folk ARPS ArmA 3 sessions (Sunday and Tuesday), but the V+ ArmA 2 session (Saturday) uses ACRE. The problem with both radio systems is that if used in a session, all players must have it installed.

    Quote Originally Posted by Lt Artorious View Post
    ... A nice replacement for ACRE is TFAR (Task Force Arrowhead Radio) ...
    Although Folk ARPS doesn't plan to use TFR anytime soon, we are working with other communities to get TFR supported in the next major release of F3. The current version (v3-0-9A) already has ACRE support via mission parameter, which means you can play the same mission in vanilla or ACRE modes; the plan is for TFR to be implemented in the same way.

    Incidentally, here's a mission I cooked-up today with the latest dev branch version of F3; don't be put off by the 50 slots, you can stealth your way through it with as few as 6-8 comrades. Just remember to be stealth.

    Edit: We released RC4 an hour after I posted this mission; here's an updated version
    Last edited by fer; 03-06-2014 at 07:32 PM.

  12. #1032
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    Bad news. I won't be available Friday/Saturday to run the session. If someone else wants to run it be my guest.
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  13. #1033
    Secondary Hivemind Nexus BasicPauly's Avatar
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    Quote Originally Posted by fer View Post
    ACRE (and TFR) are not used in the main Folk ARPS ArmA 3 sessions (Sunday and Tuesday), but the V+ ArmA 2 session (Saturday) uses ACRE. The problem with both radio systems is that if used in a session, all players must have it installed.
    Fair enough mate.

    It must be a case of misinformation miscommunication (tongue twister), as when I last played I was told that I could install ACRE, but it was entirely optional.

    I guess they were referring to the fact that the server had it but I didnt need to download it to join? IDK... anyway, thats what I was going on .
    Steam: basicpaul | Origin: BasicPaul

  14. #1034
    Network Hub fer's Avatar
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    Quote Originally Posted by BasicPauly View Post
    ... when I last played I was told that I could install ACRE, but it was entirely optional.
    You weren't actually wrong

    Folk ARPS runs open sessions - we don't have 'members', and there's no 'attendance requirement'; just come along to the sessions that interest you. Installling ACRE is only required if you want to play in the V+ sessions on Saturdays.

  15. #1035
    Secondary Hivemind Nexus BasicPauly's Avatar
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    Anybody able and willing to do a session tonight then?
    Steam: basicpaul | Origin: BasicPaul

  16. #1036
    Activated Node Lt Artorious's Avatar
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    Quote Originally Posted by BasicPauly View Post
    Anybody able and willing to do a session tonight then?
    More than willing, as long as I'm not hosting, my internet and processor arn't up for that.
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  17. #1037
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    If people want to hop on mumble we can start playing.

  18. #1038
    Secondary Hivemind Nexus WallyTrooper's Avatar
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    Would anyone fancy another adversarial? I quite liked them and I'd be happy to update it to take on the feedback from last time (e.g. remove mortars!). If we do get into adversarials again how about making a mini competition so that we have a best of three over three weeks?

    Another mission-type idea I've had is to make it a little more RPG-esque so that each person has a more defined role. For example, only one person can drive, another can fly things, only one person can use first aid kits, only one person can use long range weapons. ArmA has all those roles but kinda ignores them so that only a couple of things like repairing are actually unique class abilities. I think more specialisation means more teamwork which makes for more fun if done right.
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  19. #1039
    Secondary Hivemind Nexus EsotericReverie's Avatar
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    I, for one, would be very happy to get away from the situation we've had so far, where everyone picks a class/role in the beginnin of the mission, and then promptly discards most of their gear in favour of something cooler. I really like the missions where equipment and resources are scarce, so that every upgrade really counts. Locking certain people to certain roles could be a fun variation. Just beware single-point-of-failure situations, where one team could be severly crippled by, say, losing it's only driver/medic/whatever.
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  20. #1040
    Secondary Hivemind Nexus WallyTrooper's Avatar
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    Quote Originally Posted by EsotericReverie View Post
    Just beware single-point-of-failure situations, where one team could be severly crippled by, say, losing it's only driver/medic/whatever.
    Agreed. Although I think the single point of failure is quite important for maintaining the sense of "I am THE medic" (or whatever). I think the solution is to make the missions quite short a la SWAT 4 so that if you screw it up you can try again without feeling like you've wasted most of an evening. If/when we get good at that we can try longer missions.
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