Results 481 to 490 of 490
10-12-2013, 10:48 AM #481
Cool, thanks for the military history lesson. I've read a bit about Crete and will look into some of the others. Thing is though, as Protorp says, no modern military force would bother to launch a ground assault on Altis until all the enemy and their hardware was bombed into oblivion. I'll either need to contrive an excuse to make that not the case (NATO ran out of planes?) or put authenticity in the back seat.
Anyway, who's up for episode 2 of the big mission next Sunday? I'm also keen for more Arma in the meantime but wanted to schedule in the second part for the same time to hopefully get continuity of people as well. Does this work for people?
10-12-2013, 12:26 PM #482
- Join Date
- Nov 2012
I've been missing every arma session lately due to the schedule. Only days available are tonight, next week tuesday, wednesday and thursday. Hopefully we could pick one of these?
10-12-2013, 12:37 PM #483
Sunday sounds good to me (but other days should be fine too). Finally got time to jump back into Arma(Firefall: bug shot) // (PS2: bobby is going home)
10-12-2013, 01:24 PM #484
Tonight we kinda have PS2 plans, and as far as next week goes, no idea. Aside from Wally's comment above, we rarely pick days in advance. It's more we'll all be playing PS2 and decide it's time for some ARMA.
I'd recommend getting a few of us on Steam and we can message you if and when we're playing. We just don't really plan this much....
10-12-2013, 01:55 PM #485
Yeah, about Arma timings. I tend to post on this thread when I want to play Arma and then try to persuade people to join me, it usually works. It helps that I have lots of Arma players on steam and message all those who are online when we start playing. If anyone is keen to play a particular night or a particular mission just go for it. If you can get people to join in then you'll have succeeded. There is no central organisation or schedule, just a few people who know other people who all like playing Arma.
Also, feel free to add me on steam if you want to be notified when we're playing. Just remember that perhaps half the time I'm shown as playing Arma is time spent mission editing so if you haven't been invited to join when it says 'Wally is now playing Arma 3' that could be the reason. I do sometimes forget though so don't feel bad about asking.
10-12-2013, 05:34 PM #486
- Join Date
- May 2013
On the strategy front, however - just handwave it. There is no way to reconcile full the conflict on Altis to keep it in line with modern Western doctrine. To make the game fun and fairly infantry-focused, the game functions like a WW2 skirmish game, with modern weapons and vehicles.
That said, ArmA-like fights do happen in Afghanistan. When immediate deployment of force isn't possible, there have been masses of tough, old-school infantry skirmishes, some at very close range. So the idea that the NATO forces on the ground are maybe a little starved for heavy backup could allow the types of fighting we have.
Crete is a fascinating case study. The smaller size is good, but the mass-use of paratroopers and relative lack of armament gave it some rather unconventional turns in strategic terms.
While Sicily is considerably larger (and had more civilians), I'd say that's a rough analogy, in terms of terrain, goals, and ways in which the fighting was conducted.
10-12-2013, 05:57 PM #487
Well, in the case of the Northeastern Aegean Islands, and plausibility....
CSAT forces are launching from Minor Asia, so have the logistical advantage. NATO forces have to cross the Aegean to reinforce the islands, but they have forces already there. Nevertheless, the whole Aegean is a narrow theatre, with a huge concentration of forces. At least atm, the consensus is that a conflict over it would be brutal, short and indecisive, mostly determined by airforce. Modern SAM and A2AM though, with beyond the horizon capabilities, would result in huge depletion of AF assets. It's noteworthy that both Greece and Turkey do not have modern ammunition (AMRAAMs or alternatives, smart bombs etc) for a conflict longer than a month. And for instance the Libyan campaign almost depleted the stockpile of the european participants.
So, a conflict over the islands, as described in the ArmA-verse (sic!) would result in full-scale war between rivals of comparable state-of-the-art capabilities, something that we haven't seen for over half a century: unthinkable. The closest real-world example might be the Falklands War: a limited conflict with very specific strategic objectives and considerations, where either rival does not wish to escalate beyond a certain point.
In ArmA-verse, the islands are autonomous or independent, under a junta, after a civil war. So make a vague reference to some political turmoil, both CSAT and NATO claiming a peacekeeping intention, and allude to some behind the scenes negotiation, while the conflict remains low intensity. Noone wants to escalate, but they keep at it before the deal is struck and the lines are drawn.
Last edited by MrEclectic; 10-12-2013 at 06:00 PM.
Yesterday, 05:54 PM #488
- Join Date
- Jun 2011
MrEclectic makes the very good point that political background could give plausability to all kinds of small-scale shenanigans that deviate from modern conventional doctrine.
Anti-ship missiles could make a good macguffin. Client state with stealthified sea-skimmers hidden amongst civilian populations, threatening commercial shipping lanes from the island; that might be just the sort of thing to force an opposing power to enact a limited-scale conventional intervention with boots on the ground. Almost like a smaller, non-armageddon inducing Cuban missile crisis...
Yesterday, 10:22 PM #489
New vehicles for Arma!
That's an attack heli, a tank and an IFV. Also, new sniper scope, IR grenades (?!) and black versions of the MX guns (why?).
Yesterday, 10:25 PM #490
- Join Date
- Feb 2013
- Stockholm, Sweden
New helo you say?
I think I'm gonna be busy a short while.Steam Profile - Ser Hoc