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  1. #41
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    I think that's a bit harsh. The game right now is perhaps a little bare, but that's what they said should be expected. It plays and feels quite well. The combat I can't comment on yet, I've only used the noob sword and bow but mechanically it seems sound. Resource gathering is roughly a mix between Terraria and Minecraft; the ores could be a bit more common (especially iron), but with a pickaxe you can mine through stuff pretty quick. Enemies I found were more diverse as I went deeper and farther; I encountered a few new enemies with unusual combat abilities like releasing toxic farts which are pretty neat.

    Overall I'd say it's in line to what I expected and perhaps better. The foundations for a good game are there, it's just a matter of adding content. Needs more variety in enemy attack types, I'd speed up mining overall, more stuff to craft and loot, etc.

  2. #42
    Secondary Hivemind Nexus gwathdring's Avatar
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    Quote Originally Posted by DarkFenix View Post
    Not sure the game actually deserves it. Having now played it all evening and most of the night, well, it's just extremely tedious. It's a step backwards from Terraria in every department.

    Resource gathering is an order of magnitude more time consuming, for crafting I'm actually going to need to wait for the wiki to update before I try again, the combat is crap because enemies are 100% generic and the controls are relatively unresponsive, the exploration is boring because there's basically nothing to see and certainly no items to find, the difficulty curve isn't so much a curve as a sheer cliff.

    No, I think I'll go back to Terraria and hope Starbound only sucks right now because it's in beta (and from the state of it they should have given it another 6 months development time before even thinking about a beta release, what I see right now is a game in pre-alpha).
    I'm kinda here, too. :\

    I like the central conceit here more than that of Terraria, and while I'm happy to assume it'll get there by release it just doesn't have remotely near Terraria's variety right now. I also had the misfortune of spawning in an area without trees (I can't tell yet if it's the whole planet or just my biome) so I've got a crapload of plant fibres and I can't even get a basic crafting table made. Every night I freeze to death ( I think?) too, which limits how far I can travel. I even froze to death inside a structure I came across after I kill the guards. It's ... very frustrating.

    Edit: finally barely chopped down some trees before death by cold weather! Only to discover that while I can 1-hit kill most critters the same critters will tear me to shreds when I try hunting with the bow. Argh. Switching back to the starting weapon is a little better. It's just really agravating because over-killing critters with my main weapon before I switch to the bow is as much a concern as dying while using the bow to hunt.

    It's just really annoying that my spear, sword, and axe all make it impossible to gather meat. I get why, mechanically, that happens. But it makes the experience excruciating.

    I will say that the music is fantastic. Aside from the as-yet-unpolished transition between COMBAT MUSIC and normal music, and the fact that I have no idea how long I can listen to it without become immune to it's charm in the future, but I rather like it all the same. Very well done indeed on the music. :D
    Last edited by gwathdring; 05-12-2013 at 08:08 AM.
    I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom

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  3. #43
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    My first impression:

    The basic "manipulator" tool is too slow, I wonder why they released it in this state. Also don't make sense that a technology tool from the future is worse tool than a wood age axe.

    Enemies look and attacks are procedurally generated, but feel boring.

    Game is grindy. Two money systems, pixels and coal. Who I am paying wen I have to give pixels to build something?.

    I like how the survival aspect are done. The cold system, the hunger system.

    I already dislike the "cool" post-dead animation. I think people will find a way to disable it.... thats not good, everyone is going to play with a hacked exe one way or another.

    The engine is much superior to terraria... light is not binary but linear, there are many types of ores/minerals, liquids can be very fast, sand dynamics are hilarious and realistic. The engine is a better simulation, is less game-y in some aspects than minecraft or terraria.

    The UI is ok, but some of the character design feels random. Also, I was picking some minerals and only arm was moving, and it looked too fake. The game seems designed to look supergreat in screenshots but is less pretty moving and play less fun that it look.

    But is only a alpha, so it will just improve.

  4. #44
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    Those struggling on the cold planet. If you go your ship and use the flight console, you can set your teleportation to the temperate moon instead

    My main disappointment is the public / mmo lite servers aren't up yet. It seems like a game that's more multiplayer orientated than terraria. It also seems more about survival and crafting and less about combat (no zombies at night, food system, cold system, no magic). E.g its focus is more like minecraft than like terraria. I think the game will be great for builders and socialisers when they have all chat system and public servers in place, you can lock your home planets and give out coordinates so others can visit your home and check out your work.
    Last edited by karaquazian; 05-12-2013 at 09:51 AM.

  5. #45
    Lesser Hivemind Node frightlever's Avatar
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    Quote Originally Posted by DarkFenix View Post
    Not sure the game actually deserves it. Having now played it all evening and most of the night, well, it's just extremely tedious. It's a step backwards from Terraria in every department.
    I only played for an hour or so and I wasn't wowed but it's early days of course. I prefer the Terraria graphics for some reason - it's the same art guy, isn't it?

    A vegetarian option in the early quests would be nice.

    Also, the RSI in my wrist is playing up so I'm going to have to get some key/mouse-binding down for the repetitive stuff.

    EDIT: dammit, missed page 3. Of this thread. I'm not talking about the PS4 launch. Hahaha. The bow sucks ass - now I remember why I went to bed disappointed in it. Just let me kill stuff and have it drop stuff, whether I use a sword, a bow or a trap.

    Also, yeah although you can ESC past the death re-animation, you should be able to click past it as well or make it a tick box option.
    Last edited by frightlever; 05-12-2013 at 10:10 AM.

  6. #46
    Secondary Hivemind Nexus gwathdring's Avatar
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    Quote Originally Posted by Tei View Post
    The basic "manipulator" tool is too slow, I wonder why they released it in this state. Also don't make sense that a technology tool from the future is worse tool than a wood age axe.
    I thought that, too. The lighting and liquids are very nice though. I also like that you can drain a pool by pouring it out the back of the world, but I'm not sure that's supposed to stay that way indefinitely.
    I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom

    You ruined his point by putting it in context thatís cheating -bull0

  7. #47
    Obscure Node theWocky's Avatar
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    Is this like a 2d version of minecraft?

  8. #48
    Secondary Hivemind Nexus gwathdring's Avatar
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    Quote Originally Posted by theWocky View Post
    Is this like a 2d version of minecraft?
    A little bit? Sort of.
    I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom

    You ruined his point by putting it in context thatís cheating -bull0

  9. #49
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    Graphically the game does seem to fail a bit miserably. By trying to go for more detail than Terraria it just makes it all the more starkly apparent that it doesn't look good. Terraria didn't look good, but it oozed style that made me completely forget graphics.

    And yeah grindy has most certainly been my impression, every aspect of the game is a thankless and soul-crushing grind. Want to craft anything? Grind pixels. Want to upgrade your gear? Grind for hours mining.

    Terraria only got even slightly grindy in the late game, exploration would get you everything you needed early on. By the time it got grindy, the game had just amped up the challenge and made a crapton of new gear available to you.

  10. #50
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    It looks much better if you zoom out in the options

    Regarding meat and leather - yeah the bow only thing is silly,mobs should drop meat with any reasonable physical weapon eg sword,bullet based gun but not stuff like poison, lasers,nuke etc..

    There are powerups and weapons and what have you to find, interact with them things that look like escape pods. Also I've stumbled upon aoe wall underground,hoping its a dungeon to explore.

    The mobs look random, because they are - most monsters, plants etc.. are procedurally generated.

    For the veggies - plant seeds, you start with some race specific seeds in your ships storage. Also the moon in my system had wheat growing on it. The planet was a frozen wasteland though. It's much easier if you set course for the moon in general, more wood & food, no cold to worry about.

    I think people are forgetting how confusing minecraft and terraria were before the wikis were up and running.

    Also terraria can be grindy early game, if you generate an akward world or spawn the wrong place the iron tier can be a bitch, especially as you need it for craft stations as well as gear. Hooks were awful to get when they only dropped from skeletons (better now with piranhas and crafting from gems).
    Last edited by karaquazian; 05-12-2013 at 10:58 AM.

  11. #51
    Secondary Hivemind Nexus bonkers's Avatar
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    Played a bit, liked what I saw so far but some issues:

    - body slam is getting on my nerves
    - Iron is way to rare
    - The bow is a piece of crap. Maybe make it stronger but requiring to craft arrows?
    - The starting tool (forgot the name) is crap too. Either give it a better use then placing stuff further away (maybe you can upgrade it, or it simply being better but requiring some kind of energy?) or remove it. The current version doesn't make any sense.
    - Some starting biomes are "unbalanced". Like no trees, no resources etc.
    - Pixels seem like a very odd idea. I can see them as being used as a currency later on, but they are needed waaaaay to early (who are you paying anyway? your crafting table?)

    *edit*
    Just was told something: upgrade your bow with iron. As soon as you find iron. Huge difference.
    Last edited by bonkers; 05-12-2013 at 11:53 AM.
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  12. #52
    Network Hub Skeletor68's Avatar
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    Trying to constantly keep in mind that this is Alpha. Difficult to stop comparing to the current version of Terraria.

    I do prefer the art style of Terraria and the combat seems to have much more punch and 'feel' in Terraria but it is definitely early days. Is there as much subterranean delving in SB? I now need lots of iron etc. so is it time to delve greedily and deeply?

  13. #53
    Lesser Hivemind Node Harlander's Avatar
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    Pixels are pretty odd. They make sense when you're using them as bulk matter for your spaceship's Universal Constructor (well kinda, doesn't explain why you can get 'em from monsters) but using them in a crafting table? Huh.

  14. #54
    Secondary Hivemind Nexus Lukasz's Avatar
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    bonkers and harlander.... are you the same person?

  15. #55
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    This doesn't look very appealing. There is that space element but then you land and it's Terraria all over again. Great for anyone who loved Terraria, I suppose.

  16. #56
    Secondary Hivemind Nexus Jockie's Avatar
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    I've kinda hammered the game, and it is a bit bare at the minute, just a repetitive linear process of mining for ores and farming pixels. I had no problem whatsoever finding iron, it's fricking everywhere in my game.

    Up to the Steel tier at the minute and am almost ready to build the robot (second boss) just need a superior brain. But I just read that there will be periodic character wipes during the beta,, so I might just stop for now rather than get really far and lose all my progress,
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  17. #57
    Lesser Hivemind Node Harlander's Avatar
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    Quote Originally Posted by Lukasz View Post
    bonkers and harlander.... are you the same person?
    Hah. I set out trying to elaborate on what bonkers said but ended up pretty much just saying it again. Ho hum...

  18. #58
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    Reading other forums, seems theres a fuckton of cool shit, but is randomly generated, so you need luck to find the prisons, castles, laboratries, vendors, cells, dungeons, .... you can also explore the shit of 4 planets, and find nothing other than dead.


    It seems the way to play this game is non-trivial, specially comming from Minecraft and Terraria.

    Quote Originally Posted by advices from some SA goon
    - Always cut down trees. Trees are the best fuel source for your ship. 1000 unrefined wood = a full fuel tank, which is enough for multiple jumps
    - Don't stay on a planet! Don't dig below the surface! These are wastes of time!

    - Go to a new planet with a Threat Level you think you can handle. Pick a direction and run across the surface.

    - Keep chopping down trees! Mine any big ore deposits you see. Higher threat level planets will have large deposits of ore visible from the surface.

    - Explore every dungeon/location you run across. Loot every chest/crate in villages (they have lots of ingots, pixels, and materials).

    - Slaughter the villagers for more pixels if you want. Dungeons will give you thousands of pixels in no time - an Avian Temple on a Threat Level 6 planet earned me about 12k pixels from clearing it out. You'll have enough to buy anything in shops!

    - If you find a larger-than-average enemy (every planet seems to have one), it will drop a magical weapon of some kind. Kill these, exploit the fact that attacks go through terrain by trapping them in blocks if you're not opposed.

    - The only base you should keep is in your ship. Build a fortress on a planet later, for now, all of your crafting/storage can be handled on the ship.
    - You can take anything you want from villages with no repercussions. Use this to get your anvil instead of wasting iron on it
    It sounds to me like this is more a "Explorers / Robots / Monsters" game than "Mine & Craft" game.
    Last edited by Tei; 05-12-2013 at 01:44 PM.

  19. #59
    I just stumbled onto a medieval castle with knights that were holding aliens hostage and begging to be rescued. The knight on the horse with the lance mowed me down before I could help. I need to rethink my approach.

  20. #60
    Lesser Hivemind Node Harlander's Avatar
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    I kept stumbling into Avian tomb complexes. The priests took exception to my arrival, and even more umbrage at my beating them to death. How unreasonable..

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