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26-12-2013, 09:03 AM #1
AMA'S LULLABY - A Cyberpunk/Post Apocalyptic indie RPG
I'd like to show you a new independant game that is currently in development: Ama's Lullaby.
You'll find more info here: https://www.facebook.com/amaslullaby
About the game : it's a Survival RPG in a cyberpunk and post-apocalyptic world. It tells the story of Ama, a cyborg. Left to herself after having escaped from her creators, she meets Bran, a lone survivor in the wastelands. Then she learns why she was created, namely to sacrifice to destroy all artificial life, and save the human race. But she quickly develops a taste for life, forges ties with Bran, and his donation is a gift that humanity maybe does not deserves...
Who is this game for? This game is for you if:
- You want an intense story, not only action and special-effects-in-your-face.
- You think that game characters are usually boring, with no feelings or psychology.
- You're used to count each ammunition and food rations in your bag. We never know.
- Evocating movies like Blade Runner, The Road, Waterworld or Mad Max drive you crazy.
- You love gloomy atmospheres!
- Luck doesn't exist. It's all about strategy.
About the team: we are 2 developers, 1 graphist and 1 sound designer based in Paris.
About our objectives: we want to create a demo level of the game with all the main features included (survival mechanics, turn based combat mode, immersive dialogs). This demo will be free to play, and we hope it will help us to launch a crownfunding. Then, the success of this project is completely dependant of the community behind the game. That's why we would love to see you on our side: you can follow us on the Facebook page https://www.facebook.com/amaslullaby We will really need your support and feedback.
Now, it's time to take look at what has been already done.
(edit Dec 30, 2013): Here is an in-game video clip (only first tests, not the final game):
Environment concept arts:
3D model of the character Ama:
You can see much more on the Facebook page of the project, we use it as a production diary; even if we'll post major updates on this thread, if you look interested.
Last edited by Ama's Lullaby; 30-12-2013 at 10:02 AM.
30-12-2013, 10:05 AM #2
Here is an in-game video clip we have not posted before because it was just a test. But feel free to enjoy it:
30-12-2013, 10:06 AM #3
08-04-2014, 08:54 AM #4
Recap of the day!
Our team is still working, especially on more technical stuff. Let's talk what's new, and what has been done:
- Selection/Navigation system with pathfinding
We are now able to create an army of zombies following you anywhere :)
Just kidding, no zombies over here! Anyway, zombies don't need pathfinding, they walk straight.
- Fog of War system
Navigate in the level with a fog of war is definitely more fun. Now we can't see what's on the other side of a wall.
- 3D props
We are trying new 3D tools to improve quality and productivity, and we add some details to the environment.
And take a look at this gun! We can't wait to shoot some robots in awesome turn based combats:
- Music and sound
We have our first sound in the game, and the music composition process has already begun. Take care, dark mood over here :)
Now you can fiind Ama's Lullaby on Twitter (@AmasLullaby): https://twitter.com/AmasLullaby
See you for the next update, stay tuned, and speak of Ama's Lullaby around you!
Last edited by Ama's Lullaby; 08-04-2014 at 09:46 AM.