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Thread: Rust Paper Shotgun
28-01-2014, 03:15 PM #61
/remove then shoot what you want to remove.
/remove again to turn it off.
I imagine two uses for zones.
1) A large building, non-PvP inside, for trading/meets. Perhaps in the northen section of the road where there isn't any Rad-zones.
2) Locking down sectors ala Battle Royale for interesting deathmatch competitions out in the wastelands. I believe a little tweaking to the code should allow insta-death to people who fail to leave the zone in time etc.
Last edited by Darkmalice; 28-01-2014 at 03:29 PM.
28-01-2014, 04:00 PM #62
i cant say anything about zones i just got my copy of rust working lol spent my first half hour on last night on the server "Dr. watson" is my steam nameAyam... what r u doin... Ayam! stahp!! *squish*
28-01-2014, 04:15 PM #63
02-02-2014, 11:06 PM #64
Hosted by a friend of mine, officially endorsed (but not run) by RPS!
Official RPS Server
net.connect 220.127.116.11:29415 OR look for Multiplay :: Rock Paper Shotgun Official
50 player, PVP, sleepers, 40% crafting & altered loot (military weapons rare, explosives rarer)
03-02-2014, 11:01 AM #65
03-02-2014, 11:21 AM #66
Some of us recently moved to Pieman's server due to the "niceness" expected on DarkMalice's. If the "Official RPS" server is PvP enabled, does that mean good-natured slaughter is acceptable without people complaining that we're playing the game? If that's the case then I'm tempted to jump on as the latency on Pieman's server from the UK is ... impractical.
03-02-2014, 11:35 AM #67
Nobody was complaining that you were playing the game. Of course PVP is enabled, thats what Rust is all about. Base raiding included, of course. That doesnt mean there wont be players that dont want to ;D
Either way, the RPS server is London based and we have a say on some features. however, I did like Piemans server settings such as the military grade stuff being locked away more, so Ive managed to organise it being similar to that on the RPS server. There are sleepers though.
Also note, depending on popularity, I could ask for a size upgrade, but lets see what happens first.
Oh and yes, its an oxide server. Multiplay only supports Oxide. There is a ticket system for notifying admins as well as a group system that allows you to see when one of your group is online and have group text chat. However, you can see how many players are not, just not which ones. Should I ask for that to change? (I think it adds to the nature of Rust to not know whos coming for you)
No kill messages either.
Oh and the /remove mod is on too.
Last edited by QuantaCat; 03-02-2014 at 11:41 AM.
03-02-2014, 11:52 AM #68
I actually kinda like Kill messages as it announces my bad-assery (or more realistically, how much I succeed at attracting bullets...) and also gives you a heads up on who may or may not be going postal...
In truth I spend a lot of time wanting to avoid confrontation, but the fact there's always the risk of running across someone who is quite likely going to try and kill you is what gives Rust it's edge. Sleepers really adds to that as well, although it does make you think thrice before logging out as you may never see your trusty BAR (mine's called Barry) again.
03-02-2014, 12:43 PM #69
03-02-2014, 12:45 PM #70
this makes me happy.Ayam... what r u doin... Ayam! stahp!! *squish*
03-02-2014, 12:46 PM #71
thats all your getting out of me today.. im wrecked after weekend without sleepAyam... what r u doin... Ayam! stahp!! *squish*
03-02-2014, 12:57 PM #72
03-02-2014, 03:39 PM #73
I personally don't have any express requirement for kill messages, was just saying they had their pros as well as the aforementioned cons.
03-02-2014, 03:44 PM #74
03-02-2014, 04:53 PM #75
I do feel like I'm abandoning DarkMalice now though, even just talking about moving servers. If you're reading this Malice, I'm sorry! :*(
03-02-2014, 07:19 PM #76
Not my server mate, I just help out. Bit burnt out myself at the moment.
03-02-2014, 11:12 PM #77
the official server is spazzing a bit, the loot tables are a bit off. all the military weapons will be removed again, as well as C4. some low quality metal will be spawned. as replacement. stick to pipeguns and revolvers and bows, for now!
(the P250 might be gone too)
04-02-2014, 10:48 PM #78
ok, plugin is spazzing a bit, but the loot tables are fixed.
future updates: military weapons will become uncraftable, there will be a week of removing military weapons in user inventory, after than, it can start again. this is going to be done to avoid wiping the server but to give new players a chance against people that did manage to get an MP5 or a shotgun.
05-02-2014, 06:55 AM #79
The uncraftable military weapons; Does that extend to the C4 as well? (He asks hopefully)
05-02-2014, 08:55 AM #80
Last edited by QuantaCat; 05-02-2014 at 09:05 AM.