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  1. #41
    Obscure Node
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    Oct 2011
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    I hope this thread isn't too old to respond to (almost 3 days!), but I've recently also been on a bit of a rogue-like binge and have a couple to share. To be honest, they kind of straddle the line between rogue-like and something else, but they're good enough to mention.

    First is one called Prospector (at http://code.google.com/p/rlprospector/). Sci-fi. You're a captain of a ship (you get a few choices to start with, and can upgrade or custom-build one later) and are let loose in a small, randomized quadrant. The objective, really, is just to get enough money to survive and retire. You explore various planets, collect minerals/biodata/maps and sell the information to the corporate space stations. You hire both specialist crew and redshirts to help protect you against threats both on the ground and in space. It's in ongoing development-- the developer is fairly active on the forums.

    Second one (or pair, really) is Gearhead 1 and 2 (at http://www.gearheadrpg.com/). The actual dungeon-delving for both is rather lacking, sadly, but they're both still compelling games (if a little rough around the edges). Sci-fi. Focused on mecha-combat, though there's on-foot stuff as well. Decent number of skills, customization both of characters and mechs, and an interesting combat system that seems to have taken a page from Titans of Steel. The second one is currently in the middle of a rewrite (from one programming language to another) and so is in a quiet period.

    My apologies if these have been mentioned before-- I didn't notice any mention of them. Additionally, I'd like to add a hearty recommendation for Elona, Unreal World, and Ascii Sector. Ascii Sector isn't so much a rogue-like as it is ascii privateer/freelancer, though, but that's hardly a bad point.

  2. #42
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    Jun 2011
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    13
    I'll throw out Transcendence here. http://neurohack.com/transcendence/
    I always like the idea of roguelikes, until I actually play them. Perma-death is the death of me. Either way, this space roguelike helped stave off boredom on various trips, and hits the spot when I get into a sci-fi mood.

  3. #43
    Network Hub Duckee's Avatar
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    Oct 2011
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    191
    Quote Originally Posted by a_bullet View Post
    I'll throw out Transcendence here. http://neurohack.com/transcendence/
    I always like the idea of roguelikes, until I actually play them. Perma-death is the death of me. Either way, this space roguelike helped stave off boredom on various trips, and hits the spot when I get into a sci-fi mood.
    In Tome Permdeath is optional. Similarily with the lightweight Dungeons of Dredmor.

  4. #44

    Brogue 1.5

    BRogue 1.5 is the new hotness.

    I've played a few roguelikes recently, and this has my brain in its beautiful, deadly grip. The addition of quest rooms gives a procedural modern Zelda-like puzzle solving element to the already amazing levels. Think the golden idol traps in Spelunky, but in 17 different flavours, and you get a key to unlock another room which may have rewards or a further puzzle/challenge for you to overcome.

    Free and fantastic: http://sites.google.com/site/broguegame/home/

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