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  1. #1
    Obscure Node Overwind's Avatar
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    Byte Damage - upcoming arcade action retro 3d shooter thing!

    Hey folks,

    just a quick post to let you know about Byte Damage, a little arcade blaster I'm working on.
    It's a simple game for PC/Mac and mobile, at its most basic - click to move around the mazes and click on enemies to shoot them - but designed to be great fun.

    I've been describing it as "like a trip into an 80's neon-hell, lost inside a virtual processor overrun with deadly viruses and trojans. Guide your function through the corrupted primary core, collect all 8 key bits on each level to unlock the exit, battle the infection and data anomalies as you go, and hope you escape with some of your backups intact."

    Screenshots and video on the IndieDB page here:
    http://www.indiedb.com/games/byte-damage

    Here's a recent screenshot, more on IndieDB:



    I'm hoping to finish and release it in a few months time, hit me back with any feedback or questions,
    cheers,

    Overwind
    http://twitter.com/overwound
    Last edited by Overwind; 04-02-2014 at 03:53 AM. Reason: Fixed image embedding

  2. #2
    Obscure Node Overwind's Avatar
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    New enemies, Digital Sentinels:



    I've recently been working on those static electric arc effects, they're generated and animated in code and look pretty cool when they're moving. I might connect pairs of Sentinels with a lethal electric charge when they're close, and they're going to be hard to kill.

  3. #3
    Obscure Node Overwind's Avatar
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    Another new enemy, the Datapede:



    These digital nasties regrow their heads when shot, and if you miss the head and hit a body segment you'll split it in two. They move terrifyingly fast and regrow their tails when they cross special tiles. Bump into one of these and you'll be destroyed!

  4. #4
    Obscure Node Overwind's Avatar
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    I've also been working on lighting effects to add a little more richness. Using proper lighting models has an impact on low-end devices (mobile/tablet) so I've been experimenting with various other methods, although it's possible I'll add full blown dynamic lighting modes for PC and Mac at some point.



    More screenshots and higher res versions can be found on the IndieDB page:

    http://www.indiedb.com/games/byte-damage/images

    Cheers,

    Overwind
    http://twitter.com/overwound

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