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19-09-2014, 08:21 AM #1
Wasteland 2 : Reviews & Reception
Ill start by saying this is one of the shittiest reviews ive ever read:
these are adams thoughts on W2, havent read it through yet:
as for me, I want to hold out on playing it until the first patch.
Last edited by QuantaCat; 19-09-2014 at 08:34 AM.- Tom De Roeck.
"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."
"It's frankly embarrassing. The mods on here are woeful."
"I wrinkled my nose at QC being a mod."
"At least he has some personality."
19-09-2014, 08:46 AM #2
I'm downloading it now. Apparently downloading the 5GB beta yesterday hasn't prevented me from having to download the 8GB full release today, and there was me thinking I'd be prepared.
19-09-2014, 10:02 AM #3
- Join Date
- Jul 2011
pcgamer review seemed ok to me.
I'm getting the impression it's good but not great, and a bit clunky. Leaving reviewers with not much exciting to write about.
19-09-2014, 10:12 AM #4
- Join Date
- May 2014
Adams "review" is kind of missing a lot of stuff. But it seems that today a review should be some sort of meta comentary that never mentions actual gameplay or specifics of a game.
The most one can figure out from this wot i think is that there is a lot of clicking....
And he mentioned writing isnt exspecially good - without explaining why or providing any examples at all.
There is no mention that any ranger party made by any player will have ALL skills available, there is no mention of false choices like those between AG center and Highpool, no mention of NPCs supposedly being killed by mutated vines but happily dishing out exposition for half an hour...
Thats considered spoiling the game now?
So... PR has won completely?
And those are just two small examples. There is lots more to talk about.
And NO Adam, this is not the real Fallout 3.
It tried to be but ... nein.
Definitely and irrevocably - no.
19-09-2014, 10:38 AM #5
whatever is wrong with this game hopefully will be fixed for Torment and for Pillars. Those two (with torment the most) i am really excited about.
downloading it at the moment. will write few words after i put at least a couple of hours.
19-09-2014, 11:11 AM #6
- Join Date
- May 2014
Torment is actually done by a different team of Lead developers and writers, which are all excellent people and masters of the craft, so im not worried that bad design and writing of W2 will impact Torment at all,... baring some CEO "swooping down" to streamline stuff... but i believe/hope/think that wont happen that much in this case.
In PC gamer review they mention that you can brute force a safe that you failed to "safecrack" (lockpicking is a different separate skill in W2,btw). In the beta content you could do that only on a few specific safes or loot lockers where the game allowed it specifically. Not on all of them.
If they changed that to "all" then it devalues and makes dump skills from both falsely split lockpicking and safecracking.
Last edited by Surface; 19-09-2014 at 11:14 AM.
19-09-2014, 11:53 AM #7
19-09-2014, 11:59 AM #8
Irrelevant on further examination of the rest of the thread.
- Join Date
- Feb 2012
- Stockton-on-Tees, UK
19-09-2014, 12:09 PM #9
19-09-2014, 12:10 PM #10Unfortunately it seems a fact of life that reviewers are never going to have the time, the inclination, or the expertise to do good analysis of game mechanics and systems. That's what game forums and wikis will have to do, but it is annoying because there's a lot to sift through in such places to find good stuff.pass
19-09-2014, 12:14 PM #11
There isn't such thing as a youtuber worth your gaming time be it reading reviews or watching gaming stuff etc.post in progress
19-09-2014, 12:26 PM #12There isn't such thing as a youtuber worth your gaming time be it reading reviews or watching gaming stuff etc.pass
19-09-2014, 12:31 PM #13
I guess there might be an analysis part but then again they' ll end the review with "who's this game for? Casuals? Hardcores? Is it good enough for *insert whatever you choose*? Here, have an 8.7". Otherwise titanfall would be around 6 or something
Last edited by Wenz; 19-09-2014 at 12:38 PM.post in progress
19-09-2014, 12:35 PM #14
RPS post seemed quite positive to me with only a few minor nitpicks. I'm looking forward to enjoying it myself.
19-09-2014, 12:38 PM #15
19-09-2014, 12:42 PM #16
- Join Date
- May 2014
Certainly an RPG of this particular style demands a person knowledgeable about this specific kinds of RPGs to fully present whats good or not. Im usually very satisfied with how Adam writes and how he critiques games, but lately he also went too much into meta commentary.
I have made two reviews of the beta, going into much more actual details and how things actually work, but i cannot claim its a review of the full game. (havent downloaded the update to full version yet) - and it will take me some time to check the California part too. Which i hope will be better then the first half... but i dont put much stock into such hopes.
Still, betas really dont change significantly for the final release...
Your badge is both a symbol of hope - albeit one tarnished of late by the Rangers' less-than-stellar ability to get things done - and a target on your chest guaranteed to draw the worst of the Wastes' attention. In Arizona, your job is largely to make it mean something again while repairing radio towers to get a fix on an incoming threat with a personal grudge against the Rangers.
Worst of Wastes attention sounds so romantic - but its just some easy to kill raiders in random encounters that keep bringing you however much XP and loot you want and a few basic types of "mutated" animals which are more funny then dangerous.
You have your wasteland wolves, frogs, small worms and flies and some bunnies.
"worst of wasteland attention" braaaaaahhh....braaaaaaahhhh...
Needless to say, you have to fight a lot of people, and many factions are hostile to the Rangers by default.
There are, however, often diplomatic solutions to problems, from paying a toll to simply doing someone a favour, with a number of quests having knock-on effects.
- Or... well, it is true in some places, in others there are just some text tweaks that pretend to be consequences.
Save some travellers and they'll probably show up later;
fail to stop a man's house burning down, and he's not going to support a pro-Rangers Mayor in a later vote.
Combat is ultimately unavoidable, though, and it's one of Wasteland 2's least interesting things (the least interesting of all being how often you have to scour the maps looking for tiny objects and objectives). Combat is turn-based, and fine, but limited to ducking behind cover, switching on overwatch to get pot-shots when enemies get close, and only occasionally breaking things up by landing an opening hit or throwing a grenade. There's no locational targeting save a double-or-nothing headshot option, and your guys are each going to be using their specialist weapon most of the time, upgrading it when the next tier appears. There's really not much to it and it quickly becomes more a chore than a challenge.
All about combat in W2 is depending on the encounter design.
Irf you are fighting stronger enemies with better weapons, some armor and a lot of HP, the combat as it is comes into its own kind of style.
And it can be entertaining - since situation like that force you to use a bit more tactics, then just shooting from cover - which in the case of W2 means choices on how to combine and position your different characters with their different combat skills. You will have one sniper at least, one or two melee fighters and the others will sport automatic weapons, pistols, heavy weapons where various bombs also belong, or energy weapons (every character can easily have two kinds of weapons skills on high).
This is especially notable coming to Wasteland 2 from Divinity: Original Sin - which, admittedly, has it a bit easier by being able to splash magic and monsters around, but still set a standard by which this game feels distinctly weak.
There's no saving in fights - which can be very long indeed, especially if you make enemies of a whole faction - and your party members can die for real, after which it's reload time.
There aren't enough recruitable NPCs to fill their slots
and you need a full team to handle the number of enemies around, as well as for skills like lock picking, surgery, and toaster repair.
Later, you will easily have all skills that are in the game.
There's much more guidance and direction given than in the RPGs it harks back to,
there's an economy in which you're never poor as long as you've got a bag of dildos, old game consoles and empty cat litter bags... which is all the time,
Several different ways to earn a lot of money. They are funny but... post apocylpse 80s - 90s america is not scarce in anything. There is so much stuff to carry around that it makes investing a point or two in Str a kind of necessity, which otherwise is a dump stat for any except melee characters.
the necessity of creeping around the map to avoid a bad combat initiation.
That often makes exploration a real slog, especially when you start coming across enemies like sharpshooters and distance-closing robot drones.
These mostly minor issues aside, Wasteland 2 is a great sequel.
Citizen Cain of RPGs.
Last edited by Surface; 19-09-2014 at 12:49 PM.
19-09-2014, 12:46 PM #17
The problem is that videos often turn (perhaps unintentionally) into highlight reels, showing only the best or most noteworthy sections of a game. On the other hand you have games that are played by entertaining youtube personalities that make them look funnier or more interesting than they actually are, i.e. Goat Simulator or Surgeon Simulator. Then you still have the problem that video creators are even more vulnerable to "sponsorship" deals due to nonexistent supervision.New! A Steam curator page focusing on Immersive Sims WIP
Not exactly new! The Fall of Infinite Games 2014 - A handy release schedule for the dark season.
Kind of old! Thrust Issues: A Marvelous Guide to Fencing in Dark Souls 2
to wound the autumnal city.
19-09-2014, 12:49 PM #18
Serioulsy, Surface, goddamn it! Good lord.
"fail to stop a man's house burning down, and he's not going to support a pro-Rangers Mayor in a later vote."
Which has zero relevance on anything except a small change in text for that location.
19-09-2014, 12:51 PM #19
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- Jul 2012
- UK, Derby
19-09-2014, 12:59 PM #20
Haven't played it yet, but Adam's Wot I Think didn't tell me much beyond him overall having fun but being annoyed by UI tedium. I've played a tiny bit of the beta and seen a bunch of preview stuff but I can't imagine someone not familiar with the game - or even new to the genre - taking all that much away from it.