Results 1 to 12 of 12
  1. #1

    Has any game tried for a reasonably accurate model for human physiology?

    So, ok. Human physiology is very complicated. However, with basic knowledge of anatomy and of the major systems in the human body, you could make a half decent model for traumatic injuries.

    Get shot in an arm - grazing hits just mean the pain of the injury reduces the actor's effectiveness at everything. A solid hit may cut an artery, causing loss of blood volume (and loss of blood pressure, but the pressure loss won't be immediate). A solid hit to the bone, the arteries, or the nerves mean total loss of functionality of that arm. Lose just one arm and you shouldn't be able to shoot back with a rifle (or if you can, your aiming cone should be the size of a barn).

    Get shot in a leg - similar to arm, except that hopping on one foot is some serious mobility loss.

    Torso hits - hits to the liver or kidneys or intestines or stomach, would only matter in a game that takes place in a timespan over more than a few minutes. Loss of blood volume over time as a result of the injury.

    Hit to the heart is actually still not an instant KO, apparently it takes several seconds to pass out during which you would realistically still be able to pull the trigger. The upper spine or brain of course is an instant KO since even if you were conscious it is unlikely you'd be able to still fire.

    Anyways, if you work it all out, it's only about 10-20 or so numbers and hit locations instead of the current videogame logic, which is usually just 3 (head, chest, limbs). Instead of hitpoints, you'd have to display a paper doll or something with red areas for damage, and display the critical numbers - blood pressure, countdowns to when you will pass out, etc. Some kind of icon to indicate non functioning limbs.

    I have seen games that badly represent this kind of thing by spamming your screen with a dozen or so tiny icons that resembled spell effects from an RPG game. These "status effects" require you to mouse over each one and look at them.

    So, half the difficulty here is coming up with a good way to represent such a sophisticated model so that players can tell what's up with a glance. And, I suppose, the game would need to be some kind of long term simulation, such as of a remote colony on another planet, such that these injury mechanics would affect what medical capabilities would be needed to save a particular colonist after they were injured.
    Last edited by BrickedKeyboard; 05-04-2015 at 11:58 AM.

  2. #2
    Secondary Hivemind Nexus
    Join Date
    Jul 2011
    Posts
    1,506
    Soldier of Fortune?
    Dark corners of the earth? (but more simplified)

  3. #3
    Secondary Hivemind Nexus
    Join Date
    Nov 2012
    Posts
    1,490
    Actually people can survive quite amount of shots or stabs.
    During adrenaline rush you can get shot and don't even notice it until your body stops pumping adrenaline.

    Metal Gear Solid 3 had this gimmick that you could break the limb (and heal it instantly by applying splint), get cut, shot, burned, poisoned etc. And there's a medical item for each injury. You could even throw up digested rotten food by rotating snake in menu.
    http://metalgear.wikia.com/wiki/Medi...3:_Snake_Eater

  4. #4
    Moderator Anthile's Avatar
    Join Date
    Jun 2011
    Location
    People's Republic of Germany
    Posts
    2,943
    Look no further... Deus. Not Ex, just Deus.
    Immersive Sims on Steam WIP

    Thrust Issues: A Marvelous Guide to Fencing in Dark Souls 2

    Without directions a lot of people wind up going round in circles...

  5. #5
    Network Hub
    Join Date
    Dec 2013
    Posts
    155
    Just wait...

    Eventually VR porn will make them for women first, then men.

  6. #6
    Quote Originally Posted by fenghuang View Post
    Just wait...

    Eventually VR porn will make them for women first, then men.
    This kotaku article (NSFW!) is what you are talking about, right? Yeah, once you have a good shader for skin and a good model of subcutaneous fat (to represent the fatty layer below these women's mammary glands...) I guess it does logically follow you'd want to model things in even more detail.

  7. #7
    Secondary Hivemind Nexus Skalpadda's Avatar
    Join Date
    Jun 2011
    Location
    Sweden
    Posts
    1,435
    QWOP?

    10char

  8. #8
    Secondary Hivemind Nexus Wenz's Avatar
    Join Date
    Oct 2013
    Location
    Gorizia, Italy
    Posts
    2,437
    surgeon simulator?

  9. #9
    Quote Originally Posted by Anthile View Post
    Look no further... Deus. Not Ex, just Deus.
    Thank you. This is the closest match I've seen to what I was asking about. In real life, we don't have health bars, which is what the Metal Gear game still has. It even has a 3d paper doll and a 2d image of your character and sprites of the actual wounds. This is exactly what I was thinking of. Shame it looks to be a bad FPS game with a great health model.

  10. #10
    Crypticsea's A New Zero and Sub Rosa model a physical skeleton/muscles for walking/recoil/jumping through windows purposes.

  11. #11
    Secondary Hivemind Nexus
    Join Date
    May 2012
    Posts
    1,844
    Neo Scavenger? Well, very roughly.
    Dwarf Fortress Adventure (and Fortress) mode?
    Last edited by TechnicalBen; 05-04-2015 at 04:14 PM.
    It is a technical difference, but's there none the less.

  12. #12
    Secondary Hivemind Nexus
    Join Date
    Jul 2011
    Posts
    1,506
    I remember playing the cover disc demo (remember those?) of Deus.
    It was a pretty crap game (or maybe I was just too young to appreciate it). You tended to just die at random intervals for no apparent reason. (there usually was a reason, but you usually didn't know or realise what it was. At least not in time to do anything about it).

    http://xboxmedia.ign.com/xbox/image/...142444-000.jpg
    Was much simpler, but worked much better in terms of making the game fun.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •