Bought Achron? Have another copy free!
This seems like a pretty cool move by the developers to improve the multiplayer population. Every copy of Achron bought gets an extra giftable copy and, if I'm reading it right, they are including everyone that has already bought the game.
So uh.... will anyone have a spare key? ^^
Do you want something for it in exchange? If not then I'll take it from you :D
I would love a copy, I've been looking at this game and debating it for like a year and a half now.
frozen synapse did the same thing! i hope this catches on
p.s. ... i have an extra copy of frozen synapse.
Secondary Hivemind Nexus
I was interested in this, but the Starcraft comparisons and the RPS WIT have totally put me off. I wanted simple core mechanics that let you focus on the time manipulation part, I don't want to have to learn to distinguish between a bunch of very similar looking units, learn build orders and approved strategies and make sure I can click fast enough to keep up.
Yea, I think it's a shame. More and more I'm starting to agree with Chris Hecker' rant about indie-devs, titled "please finish your game" or something like that. In which he argues that 99% just don't get properly finished, if you make a game, you should try to make it the best it can be.
This could have been great with more simplistic graphics and gameplay, don't expand upon the gimmick but expand upon the quality of the gimmick imo, something like what Mr. Hecker does with SpyParty..
Another game I find it sorry to not be properly released is Frozen Synapse.. I've got the feeling they basically left it after BETA(Alpha)-release and only created a single-player campaign and some UI improvements..
I mean, still a great game, but could have been much better if they would have spent more time on it I think..
Agree (at least from the review, not played the game.) This is one of the few RTS games that I think really should have looked towards C&C rather than Starcraft. The gameplay mechanics should have been all about the time manipulation, whilst the micro level play should have been kept to a minimum.
Base management and construction probably should be important though. Imagine researching an upgrade for your units and then going back in time to never build that tech lab to have more money to construct that upgraded unit. Alternatively, you can go back in time to wipe out your enemies tech lab so there once upgraded units are now weaker (I think only one of those would work, but not sure which one. It's like watching those timey wimey episodes of Star Trek all over again!)
Anything like that in this?
If anyone has a free copy, I'd be really interested in it. This seems like the kind of idea I'd want to play around with, but not quite for full price. I'd be willing to negotiate a trade if anyone is willing.