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Thread: Solium Infernum: Rise of the Newbie Demons

  1. #121
    Secondary Hivemind Nexus Kelron's Avatar
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    The suspense is killing me.

  2. #122
    Lesser Hivemind Node ntw's Avatar
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    Quote Originally Posted by Kelron View Post
    The suspense is killing me.
    The suspense? Not the backstabbing demons?
    Admin for the RPS Divisions of Death
    General Spreadsheet busybody
    Chrom - Perpetuum
    When asked, he merely responded with a wry bleat followed by a swift kick to the testicles.
    - Rakysh

  3. #123
    Secondary Hivemind Nexus Ian's Avatar
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    The backstabbing demons are currently just plotting to kill him. ;D
    A brave heart and a courteous tongue. They shall carry thee far through the jungle, manling.

  4. #124
    Secondary Hivemind Nexus Kelron's Avatar
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    Quote Originally Posted by ntw View Post
    The suspense? Not the backstabbing demons?
    The suspense of waiting to find out if the demons really are killing me.

  5. #125
    Secondary Hivemind Nexus Kelron's Avatar
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    Rest in Pieces, Malacoda.

  6. #126
    Secondary Hivemind Nexus Kelron's Avatar
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    Naphula
    Level 6
    HP: 10
    Attack: 6
    Defense: 8
    Infernal: 10
    Luck: 1

    +1 upgrade from victory over me.

    Got quite lucky with the Infernal Bursts and luck rolls to eat through my HP quickly, you might be ok facing her with a good praetor if the rolls go your way but you'd want a nice combat move to be safe.

  7. #127
    Secondary Hivemind Nexus Ian's Avatar
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    I dunno if it's just me holding up the game, but if so then profuse apologies. Been busy last couple of nights. I'm home from work early today though, so I'll try and make sure to get my next turn done.
    A brave heart and a courteous tongue. They shall carry thee far through the jungle, manling.

  8. #128
    Network Hub Jolima's Avatar
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    I just committed my third set of orders for this turn. The delay let's me think things over way too much. :-)

    It seems we're still waiting for one more player as well.

  9. #129
    Secondary Hivemind Nexus Kelron's Avatar
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    Sorry for the delay, turn is in.

  10. #130
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    This is going to be close


  11. #131
    Network Hub desvergeh's Avatar
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    Not for me!

  12. #132
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    Yeah, you must have had a very dull game. Sorry about that!

  13. #133
    Network Hub desvergeh's Avatar
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    Quote Originally Posted by baboonanza View Post
    Yeah, you must have had a very dull game. Sorry about that!
    Yeah not the best! But I'm largely to blame for that myself. Has given me the opportunity to try out some things I haven't played around with before, so still some interest :)

  14. #134
    Secondary Hivemind Nexus Kelron's Avatar
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    Close indeed, but I expect we'll pay the price for not having completed our public objectives.

  15. #135
    Secondary Hivemind Nexus Ian's Avatar
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    I sucked even harder than you, Desergeh. D:

    I inadvertently copied the main save from/to the main file again. I think I've restored the correct one but would somebody be able to check that I've not mucked that up too?
    A brave heart and a courteous tongue. They shall carry thee far through the jungle, manling.

  16. #136
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    Well, I emailed Zapatista last week but received no reply. It's very frustrating given how close we are to finishing!

  17. #137
    Secondary Hivemind Nexus Kelron's Avatar
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    He sent out that email about his laptop being stolen, which sucks. That was a while ago though, so no idea if and when he'll be back. It is possible to replace him with an AI player, and probably wouldn't make much difference given the game's likely to end this turn or next, but it would be a shame to have to do that at this point.

  18. #138
    Secondary Hivemind Nexus Kelron's Avatar
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    If he still hasn't got back to you, could we just AI him and get it over with? I hate to leave a game unfinished.

  19. #139
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    He did get back to me but that was last week. I'll AI him shortly.

  20. #140
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    Right, sorry for the delay. I went to try and process the turn with
    Zapatista AI'd but now I've hit a script error whenever I press 'end game'. Event reverting to the previous turn doesn't fix it so I suspect it's a bug in 1.08b.

    I've emailed Vic and hopefully he'll be able to help.

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