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Thread: Kerbal Space Program
08-04-2014, 07:08 PM #1
Kerbal Space Program
Disclaimer: Despite finding a few old threads I didn't want to necro an almost three years old topic, so I'm making a new one.
Just yesterday I couldn't resist any longer and ended up buying another game. It was, as the title suggests, Kerbal Space Program. I had a blast with the demo just trying to launch a rocket and just had to buy it.
Now, the reason I write this, is that I'm looking for a friendly guide to the game. Something simple and easy to digest, nothing too technical.
Does anybody have a link to something like that?
Thanks in advance, lovely people.
08-04-2014, 07:26 PM #2
No KSP thread would be proper without linking to Scott Manley and his guides: http://youtu.be/puC-YV_h9Us
Also you can always ask stuff at the KSP subreddit and people will help.
I've been playing it ( modded for more realism, though ) for some months now. I love it, and I've borrowed quite a few books from the university library to understand more about orbital mechanics and aerodynamics.
08-04-2014, 07:26 PM #3
Incidentally - any word on when this will be "officially" released? I tend to not play games in alpha/beta, and apparently this one is still in alpha (though that raises the question of what exactly a beta will look like, since this seems well past alpha).
08-04-2014, 07:31 PM #4
There is of course the game mode in which everything is unlocked from the start and you just build.
08-04-2014, 07:37 PM #5
I would assume the enter beta once they've implemented all the features and content they plan on adding?
And then I assume it'll be a beta where they do beta stuff. :)Snatching defeat from the jaws of victory since 1982.
08-04-2014, 10:33 PM #6
I'm not anti-early access, I just have such a massive backlog of finished games I'm in no rush to do betas :)
09-04-2014, 01:33 AM #7
Caddybear's suggestion is probably the best - Scott Manley's videos will teach you a lot of the basics. I have two problems with them though - firstly they're a bit drawn-out in some places (but most of these kinds of vids are) and secondly sometimes you're just told to do something without telling you why you're doing it - which can be a problem later on if that doesn't really work out for a rocket of your own design. It really helps if you can do a sort of crash-course in orbital mechanics so that you understand why you're doing what you're doing.
There are also many guides on Steam too which are fairly well written, any of the popular Gameplay Basics guides will be helpful.Nalano's Law - As an online gaming discussion regarding restrictions grows longer, the probability of a post likening the topic to the Democratic People's Republic of Korea approaches one.
Soldant's Law - A person will happily suspend their moral values if they can express moral outrage by doing so.
09-04-2014, 07:35 AM #8
If you're like me then I wouldn't go for Scott Manley (or yet, at least) purely because he does so much cool stuff that for me it took away some of the sense of discovery and achievement. He is awesome, but that's what KSP is about, for me.
I punched the air the first time I made a stable orbit without having learned anything, but he'll visit every planet twice in a single launch using only a naked Kerbal with an RCS on his head or something. With no RCS fuel. Also the Kerbal is dead.
Plus the spoilers, I always avoid learning anything about the planets and moons so that I can discover them on my own even their names and colours. Extreme maybe, but there we go.
I only used the wiki, particularly the orbiting section. I mean sure that's why I suck and I take hours to do simple things in game, but oh well!
Last edited by P7uen; 09-04-2014 at 07:38 AM.
09-04-2014, 11:02 AM #9
- Join Date
- May 2012
PS, don't bother trying "rocket planes" or airplanes much at all right now, as it's not really bug free (wings are not quite placeholders, but have a lot of work to do). Some can build perfect ones, but it takes a lot of work. Rockets though are about feature complete, and can be built real easy (1 large solid booster, a liquid engine/fuel above and a separator in the right place :P ). They also fly really well since the latest update (Unity got some physics features added that the devs could use to fine tune the physics better).
Last edited by TechnicalBen; 09-04-2014 at 11:05 AM.It is a technical difference, but's there none the less.
09-04-2014, 01:05 PM #10
It comes with its own assistant that will calculate stuff for you, and will also display relevant information while flying as well. It as a great thing.
09-04-2014, 08:14 PM #11
this guide and messing around.
I haven't had much time to play but I'm looking at it only when I need them or after hilariously fail a few times. Also playing the in game tutorial as I advance playing.
Orbital manouvers are next.
I tried the wiki but as always it gets a bit technical and detailed.
09-04-2014, 10:09 PM #12
It is a technical difference, but's there none the less.
- Join Date
- May 2012
11-04-2014, 05:36 PM #13
I managed a stable orbit! And with enough fuel left to get my kerbal back safely!
And then I put a satellite on orbit. Just because I could. I have no idea why I would need a satellite.
I'm finding a bit overwhelming the amount of parts when building. I have no idea what most of the are for. Would playing in Career mode help with that?
14-04-2014, 10:11 AM #14
A friend and I played it by setting up a space race against one another and spent times posting on blogs about our exploits. He was the "United States of Kerbal" and I was the "Soviet Republics of Kerbal." So we were racing for the Mun.
14-04-2014, 10:22 AM #15
How complete does career mode seem? The lack of structure is what made me hold off on KSP when I first tried the demo a year or so ago, and I wanted to wait til it was more done.
14-04-2014, 10:44 AM #16
It's still fairly rough around the edges to be honest. It does guide you down building rockets in a bit more of a structured way. Though when I played it at first I basically just listed off the early space race and did them in order.
14-04-2014, 01:59 PM #17
14-04-2014, 04:00 PM #18
Descending is really damned tricky. I seem to remember altitude being relative to sea level, so looking at the gauge during your descent might be very off if you're landing on a mountain, or in a deep crater.
This was the victory music I broadcasted from the moon down on the decadent Kerbal capitalists!
17-04-2014, 10:10 PM #19
- Join Date
- Mar 2014
I've been pottering about in this on and off, until a few nights ago. I sat down with a beer, and had 3 hours of the purest sense of play I've had in a long time. Maybe this is what it is like when I used to play with lego?
Anyway, got my first unmanned probe to the moon, but didn't unlock the ladder yet so moon landings are off limits so far. Going to try and make it to minmus to try and get my science up some more :)
18-04-2014, 04:50 PM #20
- Join Date
- Sep 2011