Results 21 to 40 of 425
12-03-2014, 07:11 PM #21
Speaking of 4X games, I liked Pandora: First Contact but I lost interest after a while. Some things started bugging me but I can't remember what they were now. I know they've patched it and added to the game so maybe it's time to give it another try. The diplomacy options sucked, but the unit creator was cool.
Three Moves Ahead did a decent podcast on it detailing some of the good and bad: https://www.idlethumbs.net/3ma/episo...ore-than-a-box
Of course, people are still playing Civ 5 too. I would if the damn endgame didn't drag on for what seems like an eternity.
Last edited by Granath; 12-03-2014 at 07:28 PM.
12-03-2014, 07:26 PM #22
- Join Date
- Jul 2013
Most fun i had with 4x game is Imperium Galactica 2.
It's a pretty unique in that it's real time with pause, has an actual campaign that is great fun, you manage your colonies SimCity style, has great espionage aspect to it, has both space and ground battles, the interface is awesome and easy to use, has lots of nice FMVs, and lots of other things.
GalCiv, Civilization etc all bored me.
Also Age of Wonders 1 is great (though not fully 4x).
12-03-2014, 07:28 PM #23
I usually slap myself when I want 4X, the strike upside my head reminds me that the genre is stuffed with time vampires which hook you in but never really offer a good return on investment.
Sots 1 is good for multiplayer as long as you stick to time limited turns or play with friends. Arcen games entire back log is 4X occasionally disguised (maybe not tildalis). Dominions 3 /4 is good for a similar style play in a more magical setting and has great pbem support.
12-03-2014, 07:29 PM #24
Age of Wonders 3 comes out the last day of this month. Looks really cool.
12-03-2014, 08:02 PM #25
12-03-2014, 08:09 PM #26
12-03-2014, 10:12 PM #27
I'm playing Sid Meier's Alpha Centauri from GOG. Simply because I've never really played it before. No mystery here. A very fine game, although factions start getting very similar after several playthroughs. I guess it takes multiplayer to really highlight the differences and weaknesses.
The most variety I had in this game is when I deliberately challenged myself. Taking Miriam and playing pure military strategy plays very different than the usual builder the game is centered around. Morgan requires you to learn the usage of Probe teams and diplomacy. You really have to care about Integrity rating, because no one will want to sign trade pacts with you.
Currently I'm able to outplay the AI with any faction on Librarian level... mostly without using Free Market (which has high demands). I'm reluctant to try higher difficulties, because to my understanding they just get more cheat money and stuff. I don't utilize Industrial Automation - I realize it's Powerful, but AI has no clue about it.
Is it just me, or after certain point only Forests and Boreholes matter as far as terraforming is concerned ? I can't seem to get much value out of condensers, echelon mirrors and soil enrichers. Oh yeah, and tide harnesses. Sea colonies are cash cows once restrictions come off. Also, it's a bit disheartening that even this fine game suffers from ICS.
But overall, I like it very much. If nothing else, it's oozing atmosphere.pass
12-03-2014, 10:27 PM #28
- Join Date
- Jun 2011
Galactic Civilizations 3 is currently approaching release and I believe there will be a pre-order beta around the end of the month, which I will trying out.
12-03-2014, 10:59 PM #29
I prefer to play the factions thematically due to the weak AI. Yang gets played as a megalomaniac nerve-stapler while Deidre is played as a megalomaniac tree-hugger and so on.
You might get some mileage out of the expansion. It adds some neat races. I can't quite recall but I believe there was a cult faction that could spam mindworms hordes and turn the planet into fungus heaven. That was worth it alone.
13-03-2014, 02:13 AM #30
Hmm, this thread reminded me tangentially that it's been a long time since I played Eador (which I know isn't really a 4x but is close enough to make me think of it), and now I'm stuck playing it again! So, there's my answer I s'poze.The Secret of Gargoyle Manor, a browser point-and-click adventure about retrieving your lost hat whatever the cost, is something you could play!
13-03-2014, 02:15 AM #31
Does Endless Space rock anyones world?
13-03-2014, 03:13 AM #32
That is one reason I really want Endless Fantasy from the same devs, since I think their model will work very well for fantasy.
13-03-2014, 05:27 AM #33
I go between Pandora, Elemental:FE-Legendary Heroes, Heroes(oMM) III (sometimes II), Age of Wonders 1, and Tribes of the East.
My finger is itching on the buy button for Endless Space; and I'm ready and waiting for AoW III to take the crown.
Re: Pandora - >here's a good thread of reviews.
13-03-2014, 08:24 AM #34
- Join Date
- May 2013
I'll add another shout for the awesome Fall From heaven II mod for Civ IV:
Also look for the Dune Wars mod, also for Civ IV:
13-03-2014, 01:11 PM #35
13-03-2014, 03:18 PM #36
Sorry for a bit of a hijack. But is it worth jumping back to Civ IV for any reason if you've played V? I'm debating doing that or picking up Brave New World.steam: sketch
13-03-2014, 03:33 PM #37
13-03-2014, 03:52 PM #38
- Join Date
- Feb 2012
13-03-2014, 04:27 PM #39
With the Endless SPace approach, I am always simulating, but I also have input. I can use my knowledge of the enemy force and my own to give general (rock paper scissors) tactics, but I never have to spend more than 30 seconds on a battle (usually a lot less).
13-03-2014, 08:09 PM #40
- Join Date
- Apr 2012
Combat in Endless Space is the best thing that happened to 4x genre in years. Trudging from one boring battle to the next in the endgame kills my will to play. In ES the battle at least has a finite length. To me, it's far more interesting than micromanagement.
Then again, I found GalCiv2 to be quite boring and uninspired. ES was definitely a breath of fresh air.