Last edited by Kollega; 20-09-2011 at 06:33 AM.
Why people hate first Gears of War? Just because of it's community? Because it brought cover mechanics into mainstream? Because it was grey? I thought it was a pretty good game with good gameplay, good graphics, some atmospheric touches and amusing characters. And whats wrong with them being all buff, they are supersoldiers, right?
Last edited by coldvvvave; 20-09-2011 at 07:24 AM.
Last edited by Rii; 20-09-2011 at 09:41 AM.
Could Adam Jensen qualify for space marine? He is a generic action hero and goes briefly to space.
"A victory so bitter it would be better we had not won," --General Transh
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I used it as short-hand for shooter. Yes there's a distinction but it's such a tiny one that it barely matters. The differences between games at either end of the RPG genre are huge, for example. But fine, let's call it a TPS then.
Of course when you read TPS you have to stop and think slightly to realise what it means whereas in the context of what I was saying FPS puts the point across fine, but hell why not argue about the minutiae of definitions on the internet.
Or put another way: find me one guy that is annoyed Syndicate is being re-made as an FPS but would be fine with it being made in to a TPS.
There is usually a pretty big difference. Or at least enough that you can't really give them the same name. Third person shooters allow you to easily implement melee combat and cover mechanics for one. In real life you have a good idea of where all your limbs are without looking, in a FPS you don't, so the few first person games that do include melee combat that isn't just click to stab do it differently to TPS. For instance, Space Marine's melee combat wouldn't work at all in first person. The only FPS that has a cover system that I've played is Red Orchestra 2 and that feels incredibly awkward, because it restricts your movement in a way that doesn't feel right when you have no feel of where your body is. Whereas things like Mass Effect or GOW feel perfectly fine when you're in cover because you can see every part of your body. Also, slghtly linked to melee combat, movement can be more elaborate in TPS, like the rolls in GOW or Space Marine.
On the other hand, first person shooters have the advantage that you don't have your character taking up a large portion of your screen so you can aim a lot easier and quicker, and are also arguably more immersive because the view is the same as you have in real life.