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  1. #241
    Lesser Hivemind Node Jiiiiim's Avatar
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    It's a poor man's accurate, to be honest. Is good for a teammate thrower on a stunty team or an AG3 thrower who already has pass and accurate but I wouldn't have it as a must have.

  2. #242
    Secondary Hivemind Nexus President Weasel's Avatar
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    well I like to be able to type "WITH ONE BOUND, HE WAS FREE! MUAHAHAHAHAAAA".
    Therefore Leap is the best skill.

  3. #243
    Secondary Hivemind Nexus Screwie's Avatar
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    Quote Originally Posted by President Weasel View Post
    well I like to be able to type "WITH ONE BOUND, HE WAS FREE! MUAHAHAHAHAAAA".
    Therefore Leap is the best skill.
    Irrefutable logic!

    Pass is not a bad skill but you can get by with a TRR. A TRR won't let you safely chuck a ball over the head of the other team's catcher (who has AG 4 and Pass Block and all the gubbins).

    Eh, you can be solid with the basics or you can be unpredictable with the weird fun skills :)

  4. #244
    Rolled a 10, so he now has AG 6 and MV 8. But this discussion will be useful for his level 6 skill!

    Thanks guys

  5. #245
    Network Hub imirk's Avatar
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    Quote Originally Posted by Indefatigible Snoozer View Post
    Rolled a 10, so he now has AG 6 and MV 8. But this discussion will be useful for his level 6 skill!

    Thanks guys
    What the Fluffy Kittens is going on?!?!?!
    Why are you wearing that stupid human suit?

  6. #246
    Network Hub potatoedoughnut's Avatar
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    I'd be up for a challenge league game this evening. Just send me a steam message (or steam group chat).
    Eagles may soar, but weasels don't get sucked into jet engines.

    Steam = potatoedoughnut

    [RPS] Clone High

  7. #247
    Lesser Hivemind Node Jiiiiim's Avatar
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    I came, I saw, I cleared the pitch on turn 12

    What the hell just happened.

  8. #248
    Lesser Hivemind Node
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    Anyone want a game?

  9. #249
    Network Hub Prester John's Avatar
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    Team application sent in for the Green Leaf Pickers. Any resemblance to persons alive or dead is purely coincidental.

  10. #250
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    I applied with the Elf team Lorei'elle (team motto: "Because we're worth it"). I'd love to get a few 'friendlies' in over the next couple of weeks, as their survival rate will drastically affect what race I apply to the Divisions with.

  11. #251
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    Quote Originally Posted by Indefatigible Snoozer View Post
    My AG 6 dark elf blitzer levelled in my game against P. Weasel last night. He's got block, dodge and 2 +AGs. ... He's pretty much become a thrower, since he long bombs on a 2+ ...

    Bit late, but I just stumbled upon this after clicking view all posts rather than PM with my ham-fisted mouse skills. As it is a pretty huge error and no one else has picked up on it I guess it must be a common knowledge gap in our community. AG6 has no value on a thrower. AG5 is as good as it gets. With no other passing skills an AG6 player will fumble a long bomb 50% of the time, needing 4+ rather than 2+

    Here is the rule you are forgetting: unlike other agility rolls when passing a modified one is treated the same as a natural one. As a dedicated bomber an AG4 runner with accurate will already be as good and can add pass to mitigate all those rerolls you’ll be using :)

    So bottom line Snoozer after taking the second AG making him a thrower is a waste. If you want him involved in a passing game he’d do better as a receiver, especially with that speed. With a two skill runner already being a better bomber that change would vastly improve the efficiency of your passing game; AG6 is great on a receiver in heavy traffic basically being a slightly watered down all-in-one version of stunty, nerves of steel and big hand.

    To bomb with any reliability you need to invest in throwing skills. Accurate and strong arm will be required to get him down to 2+

  12. #252
    Secondary Hivemind Nexus Screwie's Avatar
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    Interesting bit of knowledge there, thanks!

    Although AG 6 still has the situational benefit when an enemy tackle zone comes into play.

  13. #253
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    Not when passing Screwie. A TZ is an extra negative modifier while agility isn't a positive modifier; it just sets a target. AG6 gives a base target of 1 but as that is a fumble when passing you never benefit from this.

  14. #254
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    I'd love a game here, particularly from anyone willing to give advice on tactics too, but my team still needs to be approved by an admin.

  15. #255
    Lesser Hivemind Node ntw's Avatar
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    Quote Originally Posted by Dentharial View Post
    I'd love a game here, particularly from anyone willing to give advice on tactics too, but my team still needs to be approved by an admin.
    Team accepted :)

    I may be around later for a friendly, sent you a SteamBuds request.
    Admin for the RPS Divisions of Death
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  16. #256
    Secondary Hivemind Nexus Screwie's Avatar
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    Quote Originally Posted by Zoraster View Post
    Not when passing Screwie. A TZ is an extra negative modifier while agility isn't a positive modifier; it just sets a target. AG6 gives a base target of 1 but as that is a fumble when passing you never benefit from this.
    Oops, yes indeed. My bad.

  17. #257
    If anyone is around early today, I'd be interested in a challenge league game.

  18. #258
    Quote Originally Posted by Zoraster View Post
    Bit late, but I just stumbled upon this after clicking view all posts rather than PM with my ham-fisted mouse skills. As it is a pretty huge error and no one else has picked up on it I guess it must be a common knowledge gap in our community. AG6 has no value on a thrower. AG5 is as good as it gets. With no other passing skills an AG6 player will fumble a long bomb 50% of the time, needing 4+ rather than 2+

    Here is the rule you are forgetting: unlike other agility rolls when passing a modified one is treated the same as a natural one. As a dedicated bomber an AG4 runner with accurate will already be as good and can add pass to mitigate all those rerolls you’ll be using :)

    So bottom line Snoozer after taking the second AG making him a thrower is a waste. If you want him involved in a passing game he’d do better as a receiver, especially with that speed. With a two skill runner already being a better bomber that change would vastly improve the efficiency of your passing game; AG6 is great on a receiver in heavy traffic basically being a slightly watered down all-in-one version of stunty, nerves of steel and big hand.

    To bomb with any reliability you need to invest in throwing skills. Accurate and strong arm will be required to get him down to 2+
    Thanks for this bit of wisdom, Zor. I think on that basis his next non-doubles skill will probably be sure hands, since he is often in the position of picking up balls in multiple tacklezones.

    I take the point about him being a receiver. Problem is, I doubt he would last long, exposed in the oppositions half. He has "Please blitz me" written in big neon letters above his head.

  19. #259
    Secondary Hivemind Nexus Screwie's Avatar
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    Hullo, looking for a game for my Open League goblins (TV ~1500) for tomorrow evening (Thursday) after 8pm. I'm only announcing this in advance as it's likely I won't have another chance to get this game in between the Open seasons.

    While I hope it will be a competitive match, I reserve the right to refuse overly bashy teams ;)

  20. #260
    Secondary Hivemind Nexus Vexing Vision's Avatar
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    I have a TV 1000 Woodies team I'd love to play with 500k inducements. :D

    I got a Stunty cup match tomorrow at 8pm GMT, after which I'd be in the mood of hitting more goblins.
    My games-related Twitter: VexingVision

    Currently playing: Hearthstone; Blood Bowl; Dominions 4
    Currently waiting for: Wildstar; Darkest Dungeon

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